My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Goblin Demolisher Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Demolisher Bandit
Giant Snowball
Dart Goblin Battle Ram
Zap
Dart Goblin Battle Ram Bandit
Barbarian Barrel
Dart Goblin Battle Ram Bandit Electro Wizard
The Log
Dart Goblin Battle Ram Goblin Demolisher Bandit
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Battle Ram Goblin Demolisher Bandit Electro Wizard
Fireball
Dart Goblin Battle Ram Bandit Electro Wizard
Poison
Dart Goblin Electro Wizard
Lightning
Battle Ram Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Goblin Demolisher Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Goblin Demolisher Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Dart Goblin Bandit Battle Ram Goblin Demolisher Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Dart Goblin Bandit

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram Electro Wizard Dart Goblin Bandit Mega Knight
Arrows
Zap Battle Ram Bandit Mega Knight
Dart Goblin
Zap Battle Ram Bandit Mega Knight
Battle Ram
Zap Bandit Arrows Dart Goblin Electro Wizard
Goblin Demolisher
Bandit
Battle Ram Zap Arrows Dart Goblin Electro Wizard Mega Knight
Electro Wizard
Zap Battle Ram Bandit Mega Knight
Mega Knight
Zap Arrows Dart Goblin Bandit Electro Wizard

Defense Synergies 3 10

Zap
Electro Wizard Mega Knight Arrows Dart Goblin Bandit
Arrows
Mega Knight Zap Bandit
Dart Goblin
Zap Bandit Electro Wizard Mega Knight
Battle Ram
Goblin Demolisher
Bandit
Zap Arrows Dart Goblin Electro Wizard Mega Knight
Electro Wizard
Zap Dart Goblin Bandit Mega Knight
Mega Knight
Zap Arrows Dart Goblin Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Electro Wizard
Zap Dart Goblin Bandit Electro Wizard Mega Knight
Mega Knight Dart Goblin Bandit Electro Wizard
Dart Goblin Bandit Electro Wizard Mega Knight
Arrows Mega Knight
Arrows Zap Dart Goblin Bandit Electro Wizard Mega Knight
Dart Goblin Electro Wizard Zap Arrows
Zap Arrows Dart Goblin Bandit Electro Wizard Mega Knight
Dart Goblin Bandit Electro Wizard Mega Knight
Dart Goblin Electro Wizard Zap Arrows Bandit Mega Knight
Arrows Zap Dart Goblin Electro Wizard
Mega Knight Zap Bandit Electro Wizard
Mega Knight Zap Arrows Dart Goblin Electro Wizard
Bandit Electro Wizard Mega Knight
Zap Bandit Electro Wizard Mega Knight
Mega Knight Arrows Electro Wizard
Arrows Mega Knight Zap Dart Goblin Bandit Electro Wizard
Zap Arrows Dart Goblin Bandit Electro Wizard Mega Knight
Dart Goblin Electro Wizard
Mega Knight Arrows Dart Goblin Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Bandit Electro Wizard
Bandit Electro Wizard Zap Arrows Mega Knight
Bandit Mega Knight Zap Electro Wizard
Mega Knight Zap Bandit Electro Wizard
Bandit Mega Knight
Arrows Zap Dart Goblin Electro Wizard
Dart Goblin Bandit Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Bandit
Dart Goblin
Mega Knight Dart Goblin
Mega Knight Zap Arrows Electro Wizard
Mega Knight Bandit
Dart Goblin Mega Knight
Electro Wizard Zap Dart Goblin
Arrows Mega Knight Zap Dart Goblin Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Bandit
Arrows Zap Dart Goblin Bandit Electro Wizard
Arrows Dart Goblin Bandit
Arrows Dart Goblin
Zap Arrows Mega Knight
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Zap Dart Goblin Bandit
Electro Wizard
Zap Arrows Dart Goblin Bandit Electro Wizard
Zap Arrows Dart Goblin
Dart Goblin Bandit
Arrows Dart Goblin Bandit
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Bandit
Arrows Dart Goblin Bandit Mega Knight
Arrows
Zap Arrows Dart Goblin Bandit Electro Wizard Mega Knight
Zap Arrows Dart Goblin Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Mega Knight
Arrows Zap Dart Goblin Bandit Electro Wizard
Zap Arrows Bandit Mega Knight
Zap Arrows Dart Goblin Bandit
Zap Arrows Dart Goblin Electro Wizard
Zap Electro Wizard Dart Goblin
Zap Arrows Dart Goblin Bandit Mega Knight
Zap Arrows Electro Wizard
Mega Knight
Arrows
Zap Electro Wizard Dart Goblin Bandit
Zap Arrows Dart Goblin Electro Wizard
Arrows
Dart Goblin Electro Wizard Mega Knight
Arrows Zap Dart Goblin
Zap Arrows
Dart Goblin Mega Knight
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Bandit Electro Wizard Mega Knight

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