My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Dart Goblin Guards Ram Rider
Zap
Dart Goblin Guards Ram Rider
Barbarian Barrel
Dart Goblin Wizard Guards Royal Ghost
The Log
Dart Goblin Guards Ram Rider
Earthquake
Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Wizard Guards P.E.K.K.A Royal Ghost Ram Rider
Fireball
Dart Goblin Wizard Ram Rider
Poison
Dart Goblin Wizard Guards
Lightning
Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Dart Goblin Guards Royal Ghost Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Dart Goblin Guards

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Ram Rider Dart Goblin Guards Royal Ghost
Arrows
Zap P.E.K.K.A Ram Rider
Dart Goblin
Zap P.E.K.K.A Ram Rider
Wizard
P.E.K.K.A Royal Ghost Ram Rider
Guards
Zap Ram Rider
P.E.K.K.A
Zap Arrows Dart Goblin Wizard Ram Rider
Royal Ghost
Zap Wizard Ram Rider
Ram Rider
Zap Arrows Dart Goblin Wizard Guards P.E.K.K.A Royal Ghost

Defense Synergies 0 13

Zap
Arrows Dart Goblin Guards P.E.K.K.A Royal Ghost Ram Rider
Arrows
Zap P.E.K.K.A
Dart Goblin
Zap Guards P.E.K.K.A Ram Rider
Wizard
Guards P.E.K.K.A Royal Ghost
Guards
Zap Dart Goblin Wizard
P.E.K.K.A
Zap Arrows Dart Goblin Wizard
Royal Ghost
Zap Wizard
Ram Rider
Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Wizard Ram Rider
P.E.K.K.A Zap Dart Goblin Ram Rider
P.E.K.K.A Ram Rider Dart Goblin
P.E.K.K.A Dart Goblin Guards Ram Rider
Arrows P.E.K.K.A
Arrows Zap Dart Goblin Guards Royal Ghost
Dart Goblin Ram Rider Zap Arrows Wizard
Zap Arrows Dart Goblin P.E.K.K.A Ram Rider
P.E.K.K.A
Guards Dart Goblin Royal Ghost
Dart Goblin Guards Zap Arrows Wizard Royal Ghost Ram Rider
Arrows Zap Dart Goblin Wizard Ram Rider
P.E.K.K.A Zap Wizard Guards Ram Rider
Wizard Zap Arrows Dart Goblin Guards P.E.K.K.A Royal Ghost
P.E.K.K.A Ram Rider
Zap P.E.K.K.A Ram Rider
Wizard Arrows P.E.K.K.A
Arrows Zap Dart Goblin Wizard Guards Royal Ghost Ram Rider
Zap Arrows Wizard Dart Goblin Guards Royal Ghost Ram Rider
P.E.K.K.A Dart Goblin Ram Rider
Wizard Royal Ghost Arrows Dart Goblin Guards P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A Royal Ghost
Zap Arrows Wizard Royal Ghost
Guards P.E.K.K.A Zap Ram Rider
Guards P.E.K.K.A Zap Ram Rider
P.E.K.K.A Guards Ram Rider
Arrows Wizard Zap Dart Goblin Ram Rider
Guards P.E.K.K.A Dart Goblin Ram Rider
P.E.K.K.A
Zap P.E.K.K.A
P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Zap Arrows Guards
P.E.K.K.A Wizard Guards Ram Rider
Wizard Dart Goblin
Guards Zap Dart Goblin P.E.K.K.A
Arrows Zap Dart Goblin Wizard P.E.K.K.A Royal Ghost
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Guards Royal Ghost
Arrows Zap Dart Goblin Royal Ghost Ram Rider
Arrows Dart Goblin
Arrows Dart Goblin Guards
Wizard Zap Arrows
Arrows Wizard Zap Dart Goblin Ram Rider
Arrows Dart Goblin Wizard
Arrows Zap Dart Goblin Wizard Ram Rider
Arrows Zap Dart Goblin Wizard Ram Rider
Guards
Zap Arrows Dart Goblin Wizard Ram Rider
Zap Arrows Dart Goblin Wizard
Dart Goblin
Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Zap Arrows Dart Goblin Wizard
Zap Arrows Dart Goblin Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Arrows Zap Dart Goblin Wizard Royal Ghost Ram Rider
Zap Arrows Wizard Ram Rider
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Wizard
Zap Dart Goblin Wizard Guards
Zap Arrows Dart Goblin Wizard
Zap Arrows
P.E.K.K.A
Arrows Wizard
Zap Dart Goblin Guards
Zap Arrows Dart Goblin Wizard Ram Rider
Arrows
Dart Goblin Wizard
Arrows Zap Dart Goblin Wizard
Zap Arrows
Dart Goblin P.E.K.K.A
Zap Dart Goblin Guards
Zap Dart Goblin
Zap Dart Goblin Royal Ghost
P.E.K.K.A
Dart Goblin Wizard

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