My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Goblin Giant Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Goblin Giant Sparky
Barbarian Barrel
Executioner Electro Wizard Sparky
The Log
Sparky
Earthquake
Arrows
Royal Delivery
Executioner Electro Wizard Sparky
Fireball
Executioner Electro Wizard Sparky
Poison
Executioner Electro Wizard Sparky
Lightning
Executioner Electro Wizard Sparky
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Executioner Goblin Machine Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner Goblin Machine Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Electro Wizard Executioner Goblin Machine Goblin Giant Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Arrows Electro Wizard Executioner

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Goblin Giant Electro Wizard Sparky Executioner Mega Knight
Arrows
Zap Sparky Goblin Giant Mega Knight
Executioner
Zap Mega Knight
Goblin Giant
Zap Sparky Arrows Electro Wizard Goblin Machine
Electro Wizard
Zap Goblin Giant Sparky Mega Knight
Goblin Machine
Goblin Giant
Sparky
Zap Arrows Goblin Giant Electro Wizard
Mega Knight
Zap Arrows Executioner Electro Wizard

Defense Synergies 4 8

Zap
Goblin Giant Electro Wizard Mega Knight Arrows Executioner Sparky
Arrows
Mega Knight Zap Sparky
Executioner
Zap Mega Knight
Goblin Giant
Zap Electro Wizard Sparky
Electro Wizard
Zap Goblin Giant Mega Knight
Goblin Machine
Sparky
Zap Arrows Goblin Giant
Mega Knight
Zap Arrows Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Goblin Giant Electro Wizard Sparky
Sparky Zap Executioner Electro Wizard Mega Knight
Sparky Mega Knight Executioner Electro Wizard
Sparky Electro Wizard Mega Knight
Arrows Sparky Mega Knight
Arrows Zap Executioner Electro Wizard Mega Knight
Electro Wizard Zap Arrows Executioner
Zap Arrows Goblin Giant Electro Wizard Sparky Mega Knight
Sparky
Electro Wizard Sparky Mega Knight
Executioner Electro Wizard Zap Arrows Goblin Giant Mega Knight
Arrows Executioner Zap Electro Wizard
Sparky Mega Knight Zap Electro Wizard
Executioner Sparky Mega Knight Zap Arrows Electro Wizard
Sparky Electro Wizard Mega Knight
Zap Electro Wizard Sparky Mega Knight
Sparky Mega Knight Arrows Executioner Electro Wizard
Arrows Mega Knight Zap Executioner Electro Wizard
Zap Arrows Executioner Electro Wizard Mega Knight
Sparky Electro Wizard
Mega Knight Arrows Executioner Goblin Giant Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Electro Wizard Sparky
Electro Wizard Zap Arrows Executioner Mega Knight
Mega Knight Zap Goblin Giant Electro Wizard Sparky
Mega Knight Zap Goblin Giant Electro Wizard Sparky
Executioner Goblin Giant Sparky Mega Knight
Arrows Executioner Zap Goblin Giant Electro Wizard
Sparky Goblin Giant Electro Wizard
Mega Knight Goblin Giant Sparky
Zap Electro Wizard Mega Knight Sparky
Goblin Giant Sparky
Mega Knight Sparky
Mega Knight Zap Arrows Goblin Giant Electro Wizard
Mega Knight Executioner Goblin Giant Sparky
Executioner Sparky Mega Knight
Electro Wizard Sparky Zap Executioner Goblin Giant
Arrows Executioner Mega Knight Zap Electro Wizard Sparky
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Zap Executioner Electro Wizard
Arrows Goblin Giant Sparky
Arrows Sparky
Executioner Zap Arrows Sparky Mega Knight
Arrows Executioner Zap Goblin Giant Goblin Machine
Arrows Executioner Sparky
Arrows Zap Executioner
Arrows Zap
Electro Wizard Sparky
Zap Arrows Electro Wizard Goblin Machine Sparky
Zap Arrows Executioner
Executioner Sparky
Arrows
Zap Arrows Sparky
Zap Arrows Executioner Sparky
Arrows Executioner Sparky Mega Knight
Arrows Sparky
Sparky
Zap Arrows Executioner Electro Wizard Goblin Machine Sparky Mega Knight
Zap Arrows Goblin Machine Mega Knight
Sparky Mega Knight
Arrows
Sparky
Zap Arrows
Zap Arrows Executioner Goblin Machine Sparky Mega Knight
Arrows Zap Executioner Electro Wizard Sparky
Zap Arrows Sparky Mega Knight
Zap Arrows Sparky
Zap Arrows Executioner Electro Wizard Sparky
Zap Electro Wizard
Sparky
Zap Arrows Sparky Mega Knight
Zap Arrows Electro Wizard Sparky
Sparky Mega Knight
Arrows Sparky
Zap Electro Wizard
Zap Arrows Executioner Electro Wizard
Arrows
Executioner Electro Wizard Sparky Mega Knight
Arrows Zap Executioner
Zap Arrows Sparky
Executioner Sparky Mega Knight
Zap Electro Wizard Sparky
Zap Executioner Electro Wizard
Zap Executioner Goblin Giant Electro Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: