My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Lumberjack
Zap
Barbarian Barrel
Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Baby Dragon P.E.K.K.A Electro Wizard Lumberjack
Fireball
Baby Dragon Electro Wizard Lumberjack
Poison
Electro Wizard
Lightning
Baby Dragon Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Fireball Baby Dragon Electro Wizard Lumberjack P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Fireball Baby Dragon

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball P.E.K.K.A Electro Wizard Baby Dragon Lumberjack Mega Knight
Arrows
Zap Fireball P.E.K.K.A Lumberjack Mega Knight
Fireball
Zap Arrows Baby Dragon Electro Wizard Mega Knight
Baby Dragon
Zap Fireball P.E.K.K.A Electro Wizard Lumberjack Mega Knight
P.E.K.K.A
Zap Arrows Electro Wizard Baby Dragon Lumberjack
Electro Wizard
Zap P.E.K.K.A Fireball Baby Dragon Lumberjack Mega Knight
Lumberjack
Zap Arrows Baby Dragon P.E.K.K.A Electro Wizard Mega Knight
Mega Knight
Zap Arrows Fireball Baby Dragon Electro Wizard Lumberjack

Defense Synergies 4 16

Zap
Fireball Electro Wizard Mega Knight Arrows Baby Dragon P.E.K.K.A Lumberjack
Arrows
Mega Knight Zap Fireball P.E.K.K.A Lumberjack
Fireball
Zap Arrows Electro Wizard Lumberjack Mega Knight
Baby Dragon
Zap P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A
Zap Arrows Baby Dragon Electro Wizard
Electro Wizard
Zap Fireball P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Zap Arrows Fireball Baby Dragon Electro Wizard
Mega Knight
Zap Arrows Fireball Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon Electro Wizard
P.E.K.K.A Lumberjack Zap Electro Wizard Mega Knight
P.E.K.K.A Lumberjack Mega Knight Electro Wizard
P.E.K.K.A Lumberjack Electro Wizard Mega Knight
Arrows Fireball P.E.K.K.A Lumberjack Mega Knight
Arrows Fireball Zap Baby Dragon Electro Wizard Lumberjack Mega Knight
Electro Wizard Zap Arrows Fireball Baby Dragon
Zap Arrows Fireball Baby Dragon P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Lumberjack
Electro Wizard Lumberjack Mega Knight
Electro Wizard Zap Arrows Fireball Baby Dragon Lumberjack Mega Knight
Arrows Zap Fireball Baby Dragon Electro Wizard
P.E.K.K.A Lumberjack Mega Knight Zap Fireball Electro Wizard
Fireball Mega Knight Zap Arrows Baby Dragon P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Zap Fireball P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Mega Knight Arrows Fireball P.E.K.K.A Electro Wizard Lumberjack
Arrows Fireball Mega Knight Zap Baby Dragon Electro Wizard Lumberjack
Zap Arrows Baby Dragon Fireball Electro Wizard Lumberjack Mega Knight
P.E.K.K.A Electro Wizard Lumberjack
Mega Knight Arrows Fireball Baby Dragon P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Arrows Baby Dragon Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Zap Electro Wizard
P.E.K.K.A Lumberjack Mega Knight Zap Fireball Electro Wizard
P.E.K.K.A Lumberjack Mega Knight
Arrows Fireball Zap Baby Dragon Electro Wizard
P.E.K.K.A Fireball Electro Wizard Lumberjack
P.E.K.K.A Mega Knight Lumberjack
Zap P.E.K.K.A Electro Wizard Mega Knight Fireball Baby Dragon
P.E.K.K.A
P.E.K.K.A Mega Knight Lumberjack
P.E.K.K.A Mega Knight Zap Arrows Fireball Electro Wizard
P.E.K.K.A Mega Knight Fireball Lumberjack
Fireball Baby Dragon Mega Knight
Electro Wizard Zap Fireball Baby Dragon P.E.K.K.A Lumberjack
Arrows Mega Knight Zap Fireball Baby Dragon P.E.K.K.A Electro Wizard
Zap Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon
Arrows Fireball Zap Baby Dragon Electro Wizard
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball Zap Arrows Baby Dragon Mega Knight
Arrows Fireball Zap Baby Dragon
Arrows Baby Dragon
Arrows Fireball Zap Baby Dragon
Arrows Fireball Zap
Fireball Electro Wizard Lumberjack
Zap Arrows Fireball Electro Wizard
Fireball Zap Arrows Baby Dragon
Fireball Baby Dragon
Arrows Fireball Baby Dragon
Zap Arrows Fireball Baby Dragon
Zap Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Mega Knight
Arrows Fireball
Zap Arrows Fireball Baby Dragon Electro Wizard Mega Knight
Zap Arrows Fireball Baby Dragon Mega Knight
Fireball Baby Dragon Mega Knight
Arrows Fireball
Zap Arrows Fireball Baby Dragon
Zap Arrows Fireball Baby Dragon Mega Knight
Arrows Fireball Zap Baby Dragon Electro Wizard
Fireball Zap Arrows Baby Dragon Mega Knight
Fireball Zap Arrows Baby Dragon
Zap Arrows Fireball Baby Dragon Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Arrows Fireball Mega Knight
Zap Arrows Fireball Electro Wizard
P.E.K.K.A Mega Knight
Arrows Fireball
Zap Electro Wizard Fireball
Fireball Zap Arrows Baby Dragon Electro Wizard
Arrows Fireball
Fireball Baby Dragon Electro Wizard Lumberjack Mega Knight
Arrows Zap Fireball Baby Dragon
Zap Arrows Fireball
P.E.K.K.A Mega Knight
Zap Fireball Baby Dragon Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Baby Dragon Electro Wizard Mega Knight
P.E.K.K.A
Fireball Mega Knight

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