My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Dart Goblin Balloon Inferno Dragon
Zap
Dart Goblin Balloon Inferno Dragon
Barbarian Barrel
Dart Goblin Electro Wizard
The Log
Dart Goblin
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Balloon P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Dart Goblin Balloon Electro Wizard Inferno Dragon
Poison
Dart Goblin Balloon Electro Wizard
Lightning
Balloon Electro Wizard Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Dart Goblin Fireball Electro Wizard Inferno Dragon Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Dart Goblin Fireball

Attack Synergies 9 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Balloon P.E.K.K.A Electro Wizard Dart Goblin
Arrows
Zap Fireball Balloon P.E.K.K.A
Dart Goblin
Zap Balloon P.E.K.K.A
Fireball
Zap Arrows Electro Wizard
Balloon
Zap Arrows Dart Goblin Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Dart Goblin
Electro Wizard
Zap P.E.K.K.A Fireball Balloon
Inferno Dragon

Defense Synergies 2 12

Zap
Fireball Electro Wizard Arrows Dart Goblin P.E.K.K.A Inferno Dragon
Arrows
Zap Fireball P.E.K.K.A
Dart Goblin
Zap P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Zap Arrows Electro Wizard
Balloon
P.E.K.K.A
Zap Arrows Dart Goblin Electro Wizard
Electro Wizard
Zap Dart Goblin Fireball P.E.K.K.A Inferno Dragon
Inferno Dragon
Zap Dart Goblin Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Fireball Electro Wizard
P.E.K.K.A Inferno Dragon Zap Dart Goblin Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Dart Goblin Electro Wizard
Arrows Fireball P.E.K.K.A
Arrows Fireball Zap Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Inferno Dragon Zap Arrows Fireball
Zap Arrows Dart Goblin Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Zap Arrows Fireball
Arrows Inferno Dragon Zap Dart Goblin Fireball Electro Wizard
P.E.K.K.A Zap Fireball Electro Wizard
Fireball Zap Arrows Dart Goblin P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard
Zap Fireball P.E.K.K.A Electro Wizard Inferno Dragon
Arrows Fireball P.E.K.K.A Electro Wizard
Arrows Fireball Zap Dart Goblin Electro Wizard
Zap Arrows Dart Goblin Fireball Electro Wizard Inferno Dragon
P.E.K.K.A Dart Goblin Electro Wizard Inferno Dragon
Arrows Dart Goblin Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Arrows Inferno Dragon
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Inferno Dragon
Arrows Fireball Zap Dart Goblin Electro Wizard
P.E.K.K.A Dart Goblin Fireball Electro Wizard
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Electro Wizard Fireball Inferno Dragon
P.E.K.K.A Dart Goblin Inferno Dragon
P.E.K.K.A Inferno Dragon Dart Goblin
P.E.K.K.A Zap Arrows Fireball Electro Wizard
P.E.K.K.A Fireball
Dart Goblin Fireball
Electro Wizard Zap Dart Goblin Fireball P.E.K.K.A Inferno Dragon
Arrows Zap Dart Goblin Fireball P.E.K.K.A Electro Wizard Inferno Dragon
Zap Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin
Arrows Fireball Zap Dart Goblin Electro Wizard
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Fireball Zap Arrows
Arrows Fireball Zap Dart Goblin
Arrows Dart Goblin
Arrows Fireball Zap Dart Goblin
Arrows Fireball Zap Dart Goblin
Fireball Electro Wizard
Zap Arrows Dart Goblin Fireball Electro Wizard
Fireball Zap Arrows Dart Goblin
Dart Goblin Fireball
Arrows Dart Goblin Fireball
Zap Arrows Dart Goblin Fireball
Zap Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Fireball
Zap Arrows Dart Goblin Fireball Electro Wizard
Zap Arrows Dart Goblin Fireball
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Inferno Dragon
Arrows Fireball Zap Dart Goblin Electro Wizard
Fireball Zap Arrows
Fireball Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Fireball Electro Wizard
Zap Electro Wizard Dart Goblin Fireball
Fireball
Zap Arrows Dart Goblin Fireball
Zap Arrows Fireball Electro Wizard
P.E.K.K.A
Arrows Fireball
Zap Electro Wizard Dart Goblin Fireball
Fireball Zap Arrows Dart Goblin Electro Wizard
Arrows Fireball
Fireball Dart Goblin Electro Wizard
Arrows Zap Dart Goblin Fireball
Zap Arrows Fireball
Dart Goblin P.E.K.K.A
Zap Dart Goblin Fireball Electro Wizard
Zap Dart Goblin Fireball Electro Wizard
Zap Dart Goblin Fireball Electro Wizard
P.E.K.K.A Inferno Dragon
Fireball Dart Goblin

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