My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Prince Fisherman Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Prince Fisherman Night Witch
Giant Snowball
Fisherman Night Witch
Zap
Prince Fisherman Night Witch
Barbarian Barrel
Wizard Night Witch
The Log
Prince Fisherman
Earthquake
Arrows
Night Witch
Royal Delivery
Wizard Prince Fisherman Night Witch
Fireball
Wizard Fisherman Night Witch
Poison
Wizard Fisherman Night Witch
Lightning
Wizard Prince Fisherman Night Witch
Rocket
Wizard Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Fisherman Fireball Night Witch Giant Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Fisherman Fireball

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Giant Prince Fisherman Night Witch
Arrows
Zap Fireball Giant Prince Night Witch
Fireball
Zap Arrows Giant
Giant
Zap Arrows Prince Night Witch Fireball Wizard Fisherman
Wizard
Giant Prince
Prince
Zap Giant Arrows Wizard
Fisherman
Zap Giant
Night Witch
Giant Zap Arrows

Defense Synergies 1 8

Zap
Fireball Arrows Prince Fisherman Night Witch
Arrows
Zap Fireball Prince
Fireball
Zap Arrows
Giant
Wizard
Prince
Prince
Zap Arrows Wizard Fisherman
Fisherman
Zap Prince
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Zap Prince Fisherman Night Witch
Prince Fisherman Night Witch
Prince Night Witch Fisherman
Arrows Fireball Prince
Arrows Fireball Zap Night Witch
Zap Arrows Fireball Wizard Night Witch
Zap Arrows Fireball
Prince Fisherman Night Witch
Prince Fisherman Night Witch
Zap Arrows Fireball Wizard Fisherman Night Witch
Arrows Zap Fireball Wizard Night Witch
Prince Night Witch Zap Fireball Wizard
Fireball Wizard Zap Arrows Prince Night Witch
Prince
Zap Fireball Prince Fisherman
Wizard Arrows Fireball Prince Fisherman Night Witch
Arrows Fireball Zap Wizard Prince Fisherman Night Witch
Zap Arrows Wizard Fireball Fisherman
Prince Fisherman
Wizard Arrows Fireball Prince Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Prince Fisherman
Fireball Zap Arrows Wizard Prince Fisherman
Zap Prince Fisherman
Prince Zap Fireball Fisherman Night Witch
Prince Fisherman Night Witch
Arrows Fireball Wizard Zap
Prince Fireball Night Witch
Prince Fisherman
Zap Fireball Prince
Prince
Zap Arrows Fireball Prince
Prince Fireball Wizard Night Witch
Wizard Fireball
Zap Fireball Prince Fisherman Night Witch
Arrows Zap Fireball Wizard
Zap Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap Fisherman
Arrows Fireball
Arrows Fireball Prince
Fireball Wizard Zap Arrows
Arrows Fireball Wizard Zap
Arrows Wizard
Arrows Fireball Zap Wizard
Arrows Fireball Zap Wizard Fisherman
Fireball Prince Fisherman Night Witch
Zap Arrows Fireball Wizard Prince Fisherman
Fireball Zap Arrows Wizard
Fireball Fisherman
Arrows Fireball Fisherman
Zap Arrows Fireball Prince Fisherman
Zap Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Fisherman Night Witch
Zap Arrows Fireball Wizard Prince Fisherman
Zap Arrows Fireball Wizard
Fireball Prince Night Witch
Arrows Fireball Wizard
Prince Fisherman
Zap Arrows Fireball
Zap Arrows Fireball Wizard
Fisherman
Arrows Fireball Zap Wizard Fisherman
Fireball Zap Arrows Wizard Prince Fisherman
Fireball Zap Arrows Fisherman
Zap Arrows Fireball Wizard Night Witch
Zap Fireball Wizard
Fireball Night Witch
Zap Arrows Fireball Wizard Night Witch
Zap Arrows Fireball
Prince
Arrows Fireball Wizard
Zap Fireball Prince Night Witch
Fireball Zap Arrows Wizard
Arrows Fireball
Fireball Wizard Prince
Arrows Zap Fireball Wizard
Zap Arrows Fireball
Prince
Zap Fireball
Zap Fireball
Zap Fireball Prince
Prince
Fireball Wizard

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