My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Electro Dragon Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Inferno Dragon Night Witch
Giant Snowball
Electro Dragon Inferno Dragon Night Witch
Zap
Inferno Dragon Night Witch
Barbarian Barrel
Elixir Golem Night Witch
The Log
Elixir Golem
Earthquake
Elixir Golem
Arrows
Night Witch
Royal Delivery
Elixir Golem Battle Healer Electro Dragon Inferno Dragon Night Witch
Fireball
Elixir Golem Battle Healer Electro Dragon Inferno Dragon Night Witch
Poison
Elixir Golem Battle Healer Electro Dragon Night Witch
Lightning
Battle Healer Electro Dragon Inferno Dragon Night Witch
Rocket
Battle Healer Electro Dragon Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Elixir Golem Fireball Battle Healer Inferno Dragon Night Witch Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Elixir Golem Fireball

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Elixir Golem Battle Healer Electro Dragon Night Witch
Arrows
Zap Fireball Elixir Golem Battle Healer Night Witch
Elixir Golem
Battle Healer Night Witch Zap Arrows Fireball Electro Dragon Inferno Dragon
Fireball
Zap Arrows Elixir Golem
Battle Healer
Elixir Golem Electro Dragon Inferno Dragon Zap Arrows Night Witch
Electro Dragon
Battle Healer Zap Elixir Golem Inferno Dragon
Inferno Dragon
Battle Healer Elixir Golem Electro Dragon
Night Witch
Elixir Golem Zap Arrows Battle Healer

Defense Synergies 3 10

Zap
Fireball Arrows Battle Healer Electro Dragon Inferno Dragon Night Witch
Arrows
Zap Fireball Battle Healer
Elixir Golem
Fireball
Zap Arrows Battle Healer
Battle Healer
Electro Dragon Inferno Dragon Zap Arrows Fireball Night Witch
Electro Dragon
Battle Healer Zap Inferno Dragon
Inferno Dragon
Battle Healer Zap Electro Dragon
Night Witch
Zap Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Dragon
Inferno Dragon Zap Battle Healer Electro Dragon Night Witch
Electro Dragon Inferno Dragon Night Witch
Inferno Dragon Night Witch Electro Dragon
Arrows Fireball Battle Healer
Arrows Fireball Zap Electro Dragon Night Witch
Inferno Dragon Zap Arrows Fireball Electro Dragon Night Witch
Zap Arrows Fireball Battle Healer Electro Dragon
Inferno Dragon Night Witch
Battle Healer Night Witch
Zap Arrows Fireball Electro Dragon Night Witch
Arrows Inferno Dragon Zap Fireball Electro Dragon Night Witch
Night Witch Zap Fireball Battle Healer Electro Dragon
Fireball Zap Arrows Electro Dragon Night Witch
Inferno Dragon
Zap Fireball Inferno Dragon
Arrows Fireball Electro Dragon Night Witch
Arrows Fireball Zap Battle Healer Electro Dragon Night Witch
Zap Arrows Fireball Battle Healer Electro Dragon Inferno Dragon
Inferno Dragon
Arrows Fireball Battle Healer Electro Dragon Night Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Battle Healer
Fireball Zap Arrows Battle Healer Electro Dragon Inferno Dragon
Zap Battle Healer Electro Dragon
Zap Fireball Battle Healer Night Witch
Battle Healer Inferno Dragon Night Witch
Arrows Fireball Zap Electro Dragon
Fireball Battle Healer Night Witch
Battle Healer Inferno Dragon
Zap Electro Dragon Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Electro Dragon
Zap Arrows Fireball
Fireball Night Witch
Fireball Electro Dragon
Electro Dragon Zap Fireball Battle Healer Inferno Dragon Night Witch
Arrows Zap Fireball Battle Healer Electro Dragon Inferno Dragon
Zap Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Electro Dragon
Arrows Fireball Zap Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball
Fireball Zap Arrows
Arrows Fireball Zap Electro Dragon
Arrows
Arrows Fireball Zap Electro Dragon
Arrows Fireball Zap Electro Dragon
Fireball Electro Dragon Night Witch
Zap Arrows Fireball Electro Dragon
Fireball Zap Arrows Electro Dragon
Fireball
Arrows Fireball Electro Dragon
Zap Arrows Fireball
Zap Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball
Night Witch
Zap Arrows Fireball Electro Dragon
Zap Arrows Fireball Electro Dragon
Fireball Night Witch
Arrows Fireball
Zap Arrows Fireball Electro Dragon
Zap Arrows Fireball Electro Dragon
Inferno Dragon
Arrows Fireball Zap Electro Dragon
Fireball Zap Arrows Electro Dragon
Fireball Zap Arrows
Zap Arrows Fireball Electro Dragon Night Witch
Zap Electro Dragon Fireball
Fireball Night Witch
Zap Arrows Fireball Electro Dragon Night Witch
Zap Arrows Fireball Electro Dragon
Arrows Fireball
Zap Fireball Electro Dragon Night Witch
Fireball Zap Arrows Electro Dragon
Arrows Fireball
Fireball Electro Dragon
Arrows Zap Fireball Electro Dragon
Zap Arrows Fireball
Electro Dragon
Zap Electro Dragon Fireball
Zap Fireball Electro Dragon
Electro Dragon Zap Fireball
Inferno Dragon
Fireball Electro Dragon

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