My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Electro Dragon P.E.K.K.A Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Electro Dragon
Zap
Battle Ram
Barbarian Barrel
Battle Ram Ice Wizard Royal Ghost
The Log
Battle Ram
Earthquake
Arrows
Royal Delivery
Battle Ram Electro Dragon P.E.K.K.A Ice Wizard Royal Ghost
Fireball
Battle Ram Electro Dragon Ice Wizard
Poison
Electro Dragon Ice Wizard
Lightning
Battle Ram Electro Dragon Ice Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Electro Dragon Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Ice Wizard Royal Ghost Fireball Battle Ram Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Ice Wizard Royal Ghost

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Battle Ram P.E.K.K.A Electro Dragon Ice Wizard Royal Ghost
Arrows
Zap Fireball P.E.K.K.A Battle Ram
Fireball
Zap Arrows Battle Ram
Battle Ram
Zap Arrows Fireball P.E.K.K.A Royal Ghost
Electro Dragon
Zap P.E.K.K.A Ice Wizard
P.E.K.K.A
Zap Arrows Battle Ram Electro Dragon Ice Wizard
Ice Wizard
Zap Electro Dragon P.E.K.K.A
Royal Ghost
Zap Battle Ram

Defense Synergies 1 11

Zap
Fireball Arrows Electro Dragon P.E.K.K.A Ice Wizard Royal Ghost
Arrows
Zap Fireball P.E.K.K.A Ice Wizard
Fireball
Zap Arrows Ice Wizard
Battle Ram
Electro Dragon
Zap Ice Wizard
P.E.K.K.A
Zap Arrows Ice Wizard
Ice Wizard
Zap Arrows Fireball Electro Dragon P.E.K.K.A
Royal Ghost
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Dragon
P.E.K.K.A Zap Electro Dragon Ice Wizard
P.E.K.K.A Electro Dragon Ice Wizard
P.E.K.K.A Electro Dragon Ice Wizard
Arrows Fireball P.E.K.K.A
Arrows Fireball Zap Electro Dragon Ice Wizard Royal Ghost
Zap Arrows Fireball Electro Dragon Ice Wizard
Zap Arrows Fireball Electro Dragon P.E.K.K.A
P.E.K.K.A Ice Wizard
Ice Wizard Royal Ghost
Ice Wizard Zap Arrows Fireball Electro Dragon Royal Ghost
Arrows Zap Fireball Electro Dragon Ice Wizard
P.E.K.K.A Zap Fireball Electro Dragon Ice Wizard
Fireball Zap Arrows Electro Dragon P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Fireball P.E.K.K.A
Arrows Fireball Electro Dragon P.E.K.K.A
Arrows Fireball Zap Electro Dragon Ice Wizard Royal Ghost
Zap Arrows Fireball Electro Dragon Ice Wizard Royal Ghost
P.E.K.K.A
Royal Ghost Arrows Fireball Electro Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Royal Ghost
Fireball Zap Arrows Electro Dragon Royal Ghost
P.E.K.K.A Zap Electro Dragon
P.E.K.K.A Zap Fireball
P.E.K.K.A
Arrows Fireball Zap Electro Dragon Ice Wizard
P.E.K.K.A Fireball Ice Wizard
P.E.K.K.A
Zap Electro Dragon P.E.K.K.A Fireball
P.E.K.K.A
P.E.K.K.A Electro Dragon
P.E.K.K.A Zap Arrows Fireball
P.E.K.K.A Fireball
Fireball Electro Dragon
Electro Dragon Zap Fireball P.E.K.K.A
Arrows Zap Fireball Electro Dragon P.E.K.K.A Ice Wizard Royal Ghost
Zap Arrows Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Electro Dragon Royal Ghost
Arrows Fireball Zap Electro Dragon Ice Wizard Royal Ghost
Arrows Fireball Electro Dragon
Arrows Fireball
Fireball Zap Arrows
Arrows Fireball Zap Electro Dragon Ice Wizard
Arrows
Arrows Fireball Zap Electro Dragon Ice Wizard
Arrows Fireball Zap Electro Dragon
Fireball Electro Dragon
Zap Arrows Fireball Electro Dragon
Fireball Zap Arrows Electro Dragon
Fireball
Arrows Fireball Electro Dragon
Zap Arrows Fireball
Zap Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball
Zap Arrows Fireball Electro Dragon
Zap Arrows Fireball Electro Dragon
Fireball
Arrows Fireball
Zap Arrows Fireball Electro Dragon
Zap Arrows Fireball Electro Dragon Ice Wizard
Arrows Fireball Zap Electro Dragon Ice Wizard Royal Ghost
Fireball Zap Arrows Electro Dragon
Fireball Zap Arrows
Zap Arrows Fireball Electro Dragon Ice Wizard
Zap Electro Dragon Fireball
Fireball
Zap Arrows Fireball Electro Dragon
Zap Arrows Fireball Electro Dragon
P.E.K.K.A
Arrows Fireball
Zap Fireball Electro Dragon
Fireball Zap Arrows Electro Dragon Ice Wizard
Arrows Fireball
Fireball Electro Dragon
Arrows Zap Fireball Electro Dragon
Zap Arrows Fireball
Electro Dragon P.E.K.K.A
Zap Electro Dragon Fireball
Zap Fireball Electro Dragon
Electro Dragon Zap Fireball Royal Ghost
P.E.K.K.A
Fireball Electro Dragon

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