My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton P.E.K.K.A Magic Archer Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton P.E.K.K.A Magic Archer Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Mighty Miner
Giant Snowball
Mighty Miner
Zap
Mighty Miner
Barbarian Barrel
Wizard Giant Skeleton Magic Archer
The Log
Giant Skeleton
Earthquake
Arrows
Royal Delivery
Wizard Giant Skeleton P.E.K.K.A Magic Archer
Fireball
Wizard Magic Archer Mighty Miner
Poison
Wizard Magic Archer
Lightning
Wizard Magic Archer Mighty Miner
Rocket
Wizard Magic Archer Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton P.E.K.K.A Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Fireball Magic Archer Mighty Miner Wizard Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Fireball Magic Archer

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball P.E.K.K.A Giant Skeleton Magic Archer Mighty Miner
Arrows
Zap Fireball P.E.K.K.A Giant Skeleton Mighty Miner
Fireball
Zap Arrows Magic Archer
Wizard
Giant Skeleton P.E.K.K.A
Giant Skeleton
Zap Arrows Wizard Magic Archer
P.E.K.K.A
Zap Arrows Magic Archer Wizard
Magic Archer
P.E.K.K.A Zap Fireball Giant Skeleton
Mighty Miner
Zap Arrows

Defense Synergies 1 12

Zap
Fireball Arrows Giant Skeleton P.E.K.K.A Magic Archer Mighty Miner
Arrows
Zap Fireball Giant Skeleton P.E.K.K.A
Fireball
Zap Arrows
Wizard
Giant Skeleton P.E.K.K.A Mighty Miner
Giant Skeleton
Zap Arrows Wizard Magic Archer
P.E.K.K.A
Zap Arrows Wizard
Magic Archer
Zap Giant Skeleton
Mighty Miner
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Magic Archer
P.E.K.K.A Zap
P.E.K.K.A Giant Skeleton
P.E.K.K.A
Arrows Fireball Giant Skeleton P.E.K.K.A
Arrows Fireball Zap Magic Archer
Zap Arrows Fireball Wizard Magic Archer
Zap Arrows Fireball Giant Skeleton P.E.K.K.A Magic Archer
P.E.K.K.A Mighty Miner
Giant Skeleton
Zap Arrows Fireball Wizard Giant Skeleton Magic Archer
Arrows Zap Fireball Wizard Magic Archer
P.E.K.K.A Zap Fireball Wizard Giant Skeleton
Fireball Wizard Zap Arrows P.E.K.K.A Magic Archer
P.E.K.K.A
Zap Fireball P.E.K.K.A
Wizard Arrows Fireball P.E.K.K.A
Arrows Fireball Zap Wizard Magic Archer
Zap Arrows Wizard Fireball Giant Skeleton Magic Archer
P.E.K.K.A
Wizard Arrows Fireball Giant Skeleton P.E.K.K.A
P.E.K.K.A Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Giant Skeleton P.E.K.K.A
Fireball Zap Arrows Wizard Magic Archer
Giant Skeleton P.E.K.K.A Zap
Giant Skeleton P.E.K.K.A Zap Fireball
Giant Skeleton P.E.K.K.A Mighty Miner
Arrows Fireball Wizard Zap Magic Archer
P.E.K.K.A Fireball Giant Skeleton
Giant Skeleton P.E.K.K.A Mighty Miner
Zap Giant Skeleton P.E.K.K.A Fireball Magic Archer
P.E.K.K.A
P.E.K.K.A Giant Skeleton
P.E.K.K.A Zap Arrows Fireball Giant Skeleton
Giant Skeleton P.E.K.K.A Fireball Wizard
Wizard Fireball Magic Archer
Zap Fireball Giant Skeleton P.E.K.K.A Magic Archer Mighty Miner
Arrows Zap Fireball Wizard Giant Skeleton P.E.K.K.A Magic Archer Mighty Miner
Zap Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Arrows Giant Skeleton
Arrows Fireball Zap Magic Archer
Arrows Fireball Giant Skeleton Magic Archer
Arrows Fireball Giant Skeleton
Fireball Wizard Zap Arrows Magic Archer
Arrows Fireball Wizard Zap Magic Archer
Arrows Wizard Magic Archer
Arrows Fireball Zap Wizard Magic Archer
Arrows Fireball Zap Wizard
Fireball
Zap Arrows Fireball Wizard Magic Archer
Fireball Zap Arrows Wizard Magic Archer
Fireball Magic Archer
Arrows Fireball Magic Archer
Zap Arrows Fireball Magic Archer
Zap Arrows Fireball Wizard Magic Archer
Magic Archer Arrows Fireball Wizard
Arrows Fireball
Zap Arrows Fireball Wizard Magic Archer
Zap Arrows Fireball Wizard Magic Archer
Fireball Giant Skeleton Magic Archer
Arrows Fireball Wizard
Zap Arrows Fireball
Zap Arrows Fireball Wizard Magic Archer
Arrows Fireball Zap Wizard Magic Archer
Fireball Zap Arrows Wizard Magic Archer
Fireball Zap Arrows Magic Archer
Zap Arrows Fireball Wizard Magic Archer
Zap Fireball Wizard
Fireball
Zap Arrows Fireball Wizard Magic Archer
Zap Arrows Fireball Magic Archer
P.E.K.K.A Mighty Miner Giant Skeleton
Arrows Fireball Wizard Magic Archer
Zap Fireball Magic Archer
Fireball Zap Arrows Wizard Magic Archer
Arrows Fireball
Fireball Wizard Magic Archer
Arrows Zap Fireball Wizard Magic Archer
Zap Arrows Fireball Giant Skeleton
P.E.K.K.A
Zap Fireball Giant Skeleton Magic Archer
Zap Fireball Magic Archer
Zap Fireball Giant Skeleton Magic Archer
P.E.K.K.A
Fireball Wizard

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