My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Barbarians
Zap
Firecracker Royal Giant
Barbarian Barrel
Firecracker Barbarians Wizard
The Log
Firecracker Barbarians Royal Giant
Earthquake
Firecracker Barbarians
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Wizard
Fireball
Firecracker Barbarians Wizard
Poison
Firecracker Barbarians Wizard
Lightning
Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Firecracker Fireball Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Firecracker

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Fireball Royal Giant The Log
Arrows
Zap Royal Giant Fireball
Firecracker
Zap Royal Giant
Barbarians
Royal Giant
Arrows Firecracker Fireball Zap Wizard The Log
Fireball
Zap Arrows Royal Giant The Log
Wizard
Royal Giant
The Log
Zap Royal Giant Fireball

Defense Synergies 3 7

Zap
Fireball Arrows Firecracker Barbarians The Log
Arrows
Zap Barbarians Fireball
Firecracker
The Log Zap
Barbarians
Zap Arrows
Royal Giant
Fireball
Zap The Log Arrows
Wizard
The Log
The Log
Firecracker Fireball Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Wizard The Log
Barbarians Zap Firecracker The Log
Barbarians
Barbarians Firecracker
Arrows Firecracker Barbarians Fireball The Log
Arrows Fireball The Log Zap Firecracker
Zap Arrows Firecracker Fireball Wizard
Zap Arrows Barbarians Fireball The Log
Barbarians
Firecracker Barbarians
Barbarians Zap Arrows Firecracker Fireball Wizard The Log
Arrows Zap Firecracker Fireball Wizard
Barbarians Zap Fireball Wizard The Log
Fireball Wizard Zap Arrows Firecracker Barbarians The Log
Barbarians
Barbarians Zap Fireball The Log
Barbarians Wizard Arrows Firecracker Fireball
Arrows Fireball Zap Firecracker Barbarians Wizard The Log
Zap Arrows Wizard The Log Firecracker Barbarians Fireball
Barbarians
Wizard Arrows Firecracker Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball
Fireball Zap Arrows Firecracker Wizard The Log
Barbarians Zap The Log
Zap Barbarians Fireball The Log
Barbarians
Arrows Firecracker Fireball Wizard Zap
Barbarians Fireball
Barbarians
Zap Firecracker Barbarians Fireball The Log
Barbarians
Barbarians
Zap Arrows Barbarians Fireball The Log
Barbarians Fireball Wizard
Wizard Firecracker Barbarians Fireball
Barbarians Zap Firecracker Fireball The Log
Arrows Zap Firecracker Barbarians Fireball Wizard The Log
Zap Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker The Log
Arrows Firecracker Fireball Zap The Log
Arrows Fireball The Log
Arrows Firecracker Barbarians Fireball The Log
Fireball Wizard Zap Arrows Firecracker The Log
Arrows Firecracker Fireball Wizard Zap
Arrows Firecracker Wizard The Log
Arrows Fireball The Log Zap Firecracker Wizard
Arrows Fireball The Log Zap Firecracker Wizard
Fireball
Firecracker Zap Arrows Fireball Wizard The Log
Fireball Zap Arrows Firecracker Wizard
Firecracker Fireball The Log
Arrows Firecracker Fireball
Zap Arrows Firecracker Fireball The Log
Zap Arrows Firecracker Fireball Wizard The Log
Arrows Firecracker Fireball Wizard The Log
Arrows Fireball
Zap Arrows Firecracker Fireball Wizard The Log
Zap Arrows Firecracker Fireball Wizard The Log
Fireball The Log
Arrows Fireball Wizard
The Log
Zap Arrows Barbarians Fireball The Log
Zap Arrows Firecracker The Log Fireball Wizard
Arrows Firecracker Fireball The Log Zap Wizard
Fireball Zap Arrows Wizard The Log
Fireball Zap Arrows Firecracker The Log
Zap Arrows Firecracker Fireball Wizard
Zap Firecracker Fireball Wizard
Fireball
Zap Arrows Fireball Wizard The Log
Zap Arrows Firecracker Fireball
Arrows Firecracker Fireball Wizard The Log
Zap Barbarians Fireball
Fireball Zap Arrows Firecracker Wizard
Arrows The Log Fireball
Fireball Firecracker Wizard
Arrows The Log Zap Firecracker Fireball Wizard
Zap Arrows Fireball
Firecracker
Zap Firecracker Fireball The Log
Firecracker Zap Fireball
Zap Firecracker Fireball The Log
Fireball Firecracker Wizard

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