My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Wall Breakers Goblin Curse
Giant Snowball
Barbarians Battle Ram Wall Breakers Goblin Curse Witch
Zap
Firecracker Battle Ram Wall Breakers Goblin Curse Witch
Barbarian Barrel
Firecracker Barbarians Battle Ram Wall Breakers Goblin Curse Witch
The Log
Firecracker Barbarians Battle Ram Wall Breakers Goblin Curse Witch
Earthquake
Firecracker Barbarians Witch
Arrows
Firecracker Wall Breakers Goblin Curse Witch
Royal Delivery
Firecracker Barbarians Battle Ram Wall Breakers Witch
Fireball
Firecracker Barbarians Battle Ram Wall Breakers Witch
Poison
Firecracker Barbarians Goblin Curse Witch
Lightning
Battle Ram Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Goblin Curse

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Goblin Curse Arrows Firecracker Battle Ram Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Wall Breakers Goblin Curse Arrows

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Battle Ram Goblin Curse Wall Breakers Witch
Arrows
Zap Goblin Curse Battle Ram Wall Breakers
Firecracker
Zap Battle Ram Wall Breakers
Barbarians
Battle Ram
Zap Arrows Firecracker Wall Breakers Witch
Wall Breakers
Zap Arrows Firecracker Battle Ram
Goblin Curse
Zap Arrows
Witch
Zap Battle Ram

Defense Synergies 0 5

Zap
Arrows Firecracker Barbarians Witch
Arrows
Zap Barbarians
Firecracker
Zap
Barbarians
Zap Arrows
Battle Ram
Wall Breakers
Goblin Curse
Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Barbarians Zap Firecracker Goblin Curse Witch
Barbarians Witch Goblin Curse
Barbarians Witch Firecracker Goblin Curse
Arrows Firecracker Barbarians
Arrows Zap Firecracker
Zap Arrows Firecracker Goblin Curse Witch
Zap Arrows Barbarians
Barbarians Witch Goblin Curse
Firecracker Barbarians
Barbarians Goblin Curse Witch Zap Arrows Firecracker
Arrows Zap Firecracker Goblin Curse Witch
Barbarians Zap Goblin Curse Witch
Zap Arrows Firecracker Barbarians Goblin Curse Witch
Barbarians Goblin Curse
Barbarians Zap Goblin Curse
Barbarians Arrows Firecracker Witch
Arrows Zap Firecracker Barbarians Witch
Zap Arrows Witch Firecracker Barbarians Goblin Curse
Barbarians Goblin Curse
Arrows Firecracker Barbarians Goblin Curse Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Witch
Zap Arrows Firecracker
Barbarians Zap Witch
Zap Barbarians
Barbarians Goblin Curse Witch
Arrows Firecracker Zap Goblin Curse Witch
Barbarians Witch
Barbarians Goblin Curse
Zap Firecracker Barbarians Witch
Witch Barbarians Goblin Curse
Barbarians Witch
Zap Arrows Barbarians
Barbarians Goblin Curse Witch
Firecracker Barbarians Goblin Curse Witch
Barbarians Witch Zap Firecracker
Arrows Zap Firecracker Barbarians Goblin Curse Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap Goblin Curse
Arrows
Arrows Firecracker Barbarians
Zap Arrows Firecracker Goblin Curse
Arrows Firecracker Zap Goblin Curse Witch
Arrows Firecracker Witch
Arrows Zap Firecracker Goblin Curse
Arrows Zap Firecracker
Firecracker Zap Arrows
Zap Arrows Firecracker Goblin Curse
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Arrows Firecracker
Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Goblin Curse Witch
Arrows
Zap Arrows Barbarians
Zap Arrows Firecracker Goblin Curse Witch
Witch
Arrows Firecracker Zap Witch
Zap Arrows Witch
Zap Arrows Firecracker Goblin Curse
Zap Arrows Firecracker Goblin Curse Witch
Zap Firecracker Witch
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker Goblin Curse
Zap Barbarians Witch
Zap Arrows Firecracker Goblin Curse Witch
Arrows
Firecracker
Arrows Zap Firecracker
Zap Arrows
Firecracker
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch
Firecracker

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