My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards
Giant Snowball
Guards
Zap
Firecracker Inferno Tower Guards
Barbarian Barrel
Firecracker Elixir Golem Inferno Tower Guards
The Log
Firecracker Elixir Golem Guards
Earthquake
Firecracker Elixir Golem Inferno Tower Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Elixir Golem Guards
Fireball
Firecracker Elixir Golem Inferno Tower
Poison
Firecracker Elixir Golem Inferno Tower Guards
Lightning
Inferno Tower Monk
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Inferno Tower Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Elixir Golem Guards Inferno Tower Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Elixir Golem

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Elixir Golem Guards Mega Knight
Arrows
Zap Elixir Golem Mega Knight
Firecracker
Zap Elixir Golem Mega Knight Monk
Elixir Golem
Firecracker Zap Arrows Monk
Inferno Tower
Guards
Zap
Mega Knight
Zap Arrows Firecracker
Monk
Firecracker Elixir Golem

Defense Synergies 3 10

Zap
Mega Knight Arrows Firecracker Inferno Tower Guards
Arrows
Mega Knight Zap Inferno Tower Monk
Firecracker
Zap Inferno Tower Guards Mega Knight
Elixir Golem
Inferno Tower
Guards Zap Arrows Firecracker Mega Knight
Guards
Inferno Tower Zap Firecracker
Mega Knight
Zap Arrows Firecracker Inferno Tower
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower
Inferno Tower Zap Firecracker Mega Knight Monk
Inferno Tower Mega Knight
Inferno Tower Firecracker Guards Mega Knight Monk
Arrows Firecracker Mega Knight Monk
Arrows Zap Firecracker Guards Mega Knight
Inferno Tower Zap Arrows Firecracker
Zap Arrows Inferno Tower Mega Knight Monk
Inferno Tower
Guards Firecracker Inferno Tower Mega Knight
Guards Zap Arrows Firecracker Mega Knight
Arrows Inferno Tower Zap Firecracker
Inferno Tower Mega Knight Zap Guards
Mega Knight Zap Arrows Firecracker Guards
Inferno Tower Mega Knight
Inferno Tower Monk Zap Mega Knight
Mega Knight Arrows Firecracker Inferno Tower
Arrows Mega Knight Zap Firecracker Guards
Zap Arrows Firecracker Guards Mega Knight
Inferno Tower
Mega Knight Arrows Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Inferno Tower
Zap Arrows Firecracker Mega Knight Monk
Guards Mega Knight Zap Inferno Tower
Guards Mega Knight Zap Inferno Tower Monk
Inferno Tower Guards Mega Knight
Arrows Firecracker Zap Monk
Guards Inferno Tower
Inferno Tower Mega Knight
Zap Mega Knight Firecracker Inferno Tower Monk
Inferno Tower Guards
Mega Knight Inferno Tower Guards
Mega Knight Monk Zap Arrows Guards
Mega Knight Inferno Tower Guards
Firecracker Mega Knight
Inferno Tower Guards Zap Firecracker Monk
Arrows Mega Knight Zap Firecracker Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards Monk
Arrows Firecracker Monk Zap
Arrows
Arrows Firecracker Guards
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Monk
Arrows Firecracker
Arrows Zap Firecracker
Arrows Monk Zap Firecracker
Guards
Firecracker Monk Zap Arrows
Monk Zap Arrows Firecracker
Firecracker
Arrows Firecracker Monk
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Mega Knight
Monk Arrows
Zap Arrows Firecracker Mega Knight Monk
Zap Arrows Firecracker Mega Knight Monk
Mega Knight Monk
Arrows
Monk
Zap Arrows Monk
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Monk
Zap Arrows Mega Knight Monk
Zap Arrows Firecracker
Zap Arrows Firecracker
Zap Firecracker Guards
Zap Arrows Mega Knight
Zap Arrows Firecracker Monk
Mega Knight
Arrows Firecracker Monk
Zap Guards
Zap Arrows Firecracker Monk
Arrows
Firecracker Mega Knight
Arrows Zap Firecracker
Monk Zap Arrows
Firecracker Mega Knight
Zap Firecracker Guards
Firecracker Zap
Zap Firecracker Mega Knight Monk

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