My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

4 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Guards
The Log
Firecracker Guards
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards P.E.K.K.A
Fireball
Firecracker
Poison
Firecracker Guards
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Firecracker Guards Fireball P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Firecracker

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Fireball P.E.K.K.A Guards The Log Mega Knight
Arrows
Zap Fireball P.E.K.K.A Mega Knight
Firecracker
Zap P.E.K.K.A Mega Knight
Fireball
Zap Arrows The Log Mega Knight
Guards
Zap The Log
P.E.K.K.A
Zap Arrows Firecracker The Log
The Log
Zap Fireball Guards P.E.K.K.A Mega Knight
Mega Knight
Zap Arrows Firecracker Fireball The Log

Defense Synergies 6 13

Zap
Fireball Mega Knight Arrows Firecracker Guards P.E.K.K.A The Log
Arrows
Mega Knight Zap Fireball P.E.K.K.A
Firecracker
The Log Zap Guards P.E.K.K.A Mega Knight
Fireball
Zap The Log Arrows Mega Knight
Guards
Zap Firecracker The Log
P.E.K.K.A
The Log Zap Arrows Firecracker
The Log
Firecracker Fireball P.E.K.K.A Zap Guards Mega Knight
Mega Knight
Zap Arrows Firecracker Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball The Log
P.E.K.K.A Zap Firecracker The Log Mega Knight
P.E.K.K.A Mega Knight
P.E.K.K.A Firecracker Guards Mega Knight
Arrows Firecracker Fireball P.E.K.K.A The Log Mega Knight
Arrows Fireball The Log Zap Firecracker Guards Mega Knight
Zap Arrows Firecracker Fireball
Zap Arrows Fireball P.E.K.K.A The Log Mega Knight
P.E.K.K.A
Guards Firecracker Mega Knight
Guards Zap Arrows Firecracker Fireball The Log Mega Knight
Arrows Zap Firecracker Fireball
P.E.K.K.A Mega Knight Zap Fireball Guards The Log
Fireball Mega Knight Zap Arrows Firecracker Guards P.E.K.K.A The Log
P.E.K.K.A Mega Knight
Zap Fireball P.E.K.K.A The Log Mega Knight
Mega Knight Arrows Firecracker Fireball P.E.K.K.A
Arrows Fireball Mega Knight Zap Firecracker Guards The Log
Zap Arrows The Log Firecracker Fireball Guards Mega Knight
P.E.K.K.A
Mega Knight Arrows Firecracker Fireball Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Fireball P.E.K.K.A
Fireball Zap Arrows Firecracker The Log Mega Knight
Guards P.E.K.K.A Mega Knight Zap The Log
Guards P.E.K.K.A Mega Knight Zap Fireball The Log
P.E.K.K.A Guards Mega Knight
Arrows Firecracker Fireball Zap
Guards P.E.K.K.A Fireball
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Firecracker Fireball The Log
P.E.K.K.A Guards
P.E.K.K.A Mega Knight Guards
P.E.K.K.A Mega Knight Zap Arrows Fireball Guards The Log
P.E.K.K.A Mega Knight Fireball Guards
Firecracker Fireball Mega Knight
Guards Zap Firecracker Fireball P.E.K.K.A The Log
Arrows Mega Knight Zap Firecracker Fireball P.E.K.K.A The Log
Zap Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Guards The Log
Arrows Firecracker Fireball Zap The Log
Arrows Fireball The Log
Arrows Firecracker Fireball Guards The Log
Fireball Zap Arrows Firecracker The Log Mega Knight
Arrows Firecracker Fireball Zap
Arrows Firecracker The Log
Arrows Fireball The Log Zap Firecracker
Arrows Fireball The Log Zap Firecracker
Fireball Guards
Firecracker Zap Arrows Fireball The Log
Fireball Zap Arrows Firecracker
Firecracker Fireball The Log
Arrows Firecracker Fireball
Zap Arrows Firecracker Fireball The Log
Zap Arrows Firecracker Fireball The Log
Arrows Firecracker Fireball The Log Mega Knight
Arrows Fireball
Zap Arrows Firecracker Fireball The Log Mega Knight
Zap Arrows Firecracker Fireball The Log Mega Knight
Fireball The Log Mega Knight
Arrows Fireball
The Log
Zap Arrows Fireball The Log
Zap Arrows Firecracker The Log Fireball Mega Knight
Arrows Firecracker Fireball The Log Zap
Fireball Zap Arrows The Log Mega Knight
Fireball Zap Arrows Firecracker The Log
Zap Arrows Firecracker Fireball
Zap Firecracker Fireball Guards
Fireball
Zap Arrows Fireball The Log Mega Knight
Zap Arrows Firecracker Fireball
P.E.K.K.A Mega Knight
Arrows Firecracker Fireball The Log
Zap Fireball Guards
Fireball Zap Arrows Firecracker
Arrows The Log Fireball
Fireball Firecracker Mega Knight
Arrows The Log Zap Firecracker Fireball
Zap Arrows Fireball
Firecracker P.E.K.K.A Mega Knight
Zap Firecracker Fireball Guards The Log
Firecracker Zap Fireball
Zap Firecracker Fireball The Log Mega Knight
P.E.K.K.A
Fireball Firecracker Mega Knight

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