My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Electro Wizard Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Flying Machine Ram Rider
Zap
Firecracker Flying Machine Ram Rider
Barbarian Barrel
Firecracker Electro Wizard
The Log
Firecracker Ram Rider
Earthquake
Firecracker
Arrows
Firecracker Flying Machine
Royal Delivery
Firecracker Flying Machine Electro Wizard Ram Rider
Fireball
Firecracker Flying Machine Electro Wizard Ram Rider
Poison
Firecracker Flying Machine Electro Wizard
Lightning
Electro Wizard Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Flying Machine Electro Wizard Ram Rider Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Firecracker Flying Machine

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Electro Wizard Ram Rider Flying Machine Mega Knight
Arrows
Zap Ram Rider Mega Knight
Firecracker
Zap Flying Machine Ram Rider Mega Knight
Flying Machine
Zap Firecracker Ram Rider Mega Knight
Electro Wizard
Zap Ram Rider Mega Knight
Ram Rider
Zap Arrows Firecracker Flying Machine Electro Wizard Mega Knight
Mega Knight
Zap Arrows Firecracker Flying Machine Electro Wizard Ram Rider
Goblinstein

Defense Synergies 3 11

Zap
Electro Wizard Mega Knight Arrows Firecracker Flying Machine Ram Rider
Arrows
Mega Knight Zap
Firecracker
Zap Flying Machine Electro Wizard Mega Knight
Flying Machine
Zap Firecracker Electro Wizard Mega Knight
Electro Wizard
Zap Firecracker Flying Machine Ram Rider Mega Knight
Ram Rider
Zap Electro Wizard
Mega Knight
Zap Arrows Firecracker Flying Machine Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Flying Machine Electro Wizard Ram Rider
Zap Firecracker Flying Machine Electro Wizard Ram Rider Mega Knight
Ram Rider Mega Knight Electro Wizard
Firecracker Electro Wizard Ram Rider Mega Knight
Arrows Firecracker Mega Knight
Arrows Zap Firecracker Flying Machine Electro Wizard Mega Knight
Electro Wizard Ram Rider Zap Arrows Firecracker Flying Machine
Zap Arrows Flying Machine Electro Wizard Ram Rider Mega Knight
Firecracker Electro Wizard Mega Knight
Electro Wizard Zap Arrows Firecracker Flying Machine Ram Rider Mega Knight
Arrows Zap Firecracker Flying Machine Electro Wizard Ram Rider
Mega Knight Zap Flying Machine Electro Wizard Ram Rider
Mega Knight Zap Arrows Firecracker Electro Wizard
Electro Wizard Ram Rider Mega Knight
Zap Electro Wizard Ram Rider Mega Knight
Mega Knight Arrows Firecracker Electro Wizard
Arrows Mega Knight Zap Firecracker Flying Machine Electro Wizard Ram Rider
Zap Arrows Firecracker Flying Machine Electro Wizard Ram Rider Mega Knight
Electro Wizard Ram Rider
Mega Knight Arrows Firecracker Flying Machine Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Electro Wizard
Electro Wizard Zap Arrows Firecracker Flying Machine Mega Knight
Mega Knight Zap Electro Wizard Ram Rider
Mega Knight Zap Electro Wizard Ram Rider
Ram Rider Mega Knight
Arrows Firecracker Zap Flying Machine Electro Wizard Ram Rider
Flying Machine Electro Wizard Ram Rider
Mega Knight
Zap Electro Wizard Mega Knight Firecracker Flying Machine
Mega Knight Flying Machine
Mega Knight Zap Arrows Electro Wizard
Mega Knight Ram Rider
Firecracker Flying Machine Mega Knight
Electro Wizard Zap Firecracker Flying Machine
Arrows Mega Knight Zap Firecracker Flying Machine Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Flying Machine
Arrows Firecracker Zap Flying Machine Electro Wizard Ram Rider
Arrows Flying Machine
Arrows Firecracker Flying Machine
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Flying Machine Ram Rider
Arrows Firecracker Flying Machine
Arrows Zap Firecracker Flying Machine Ram Rider
Arrows Zap Firecracker Flying Machine Ram Rider
Electro Wizard
Firecracker Zap Arrows Flying Machine Electro Wizard Ram Rider
Zap Arrows Firecracker Flying Machine
Flying Machine Firecracker
Arrows Firecracker Flying Machine
Zap Arrows Firecracker Flying Machine
Zap Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine Mega Knight
Arrows
Zap Arrows Firecracker Flying Machine Electro Wizard Mega Knight
Zap Arrows Firecracker Flying Machine Mega Knight
Mega Knight
Arrows
Zap Arrows Flying Machine
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Flying Machine Electro Wizard Ram Rider
Zap Arrows Flying Machine Ram Rider Mega Knight
Zap Arrows Firecracker
Zap Arrows Firecracker Flying Machine Electro Wizard
Zap Electro Wizard Firecracker Flying Machine
Zap Arrows Mega Knight
Zap Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Zap Electro Wizard Flying Machine
Zap Arrows Firecracker Flying Machine Electro Wizard Ram Rider
Arrows
Firecracker Flying Machine Electro Wizard Mega Knight
Arrows Zap Firecracker Flying Machine
Zap Arrows
Firecracker Flying Machine Mega Knight
Zap Firecracker Flying Machine Electro Wizard
Firecracker Zap Flying Machine Electro Wizard
Zap Firecracker Flying Machine Electro Wizard Mega Knight
Firecracker Mega Knight

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