My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Guards Electro Wizard
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Hog Rider Guards P.E.K.K.A Electro Wizard
Fireball
Firecracker Hog Rider Electro Wizard
Poison
Firecracker Guards Electro Wizard
Lightning
Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Guards Hog Rider Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Guards

Attack Synergies 10 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider P.E.K.K.A Electro Wizard Guards
Arrows
Zap Hog Rider P.E.K.K.A Lightning
Firecracker
Zap Hog Rider P.E.K.K.A
Hog Rider
Zap Arrows Firecracker Lightning Guards Electro Wizard
Guards
Zap Hog Rider
Lightning
Hog Rider Arrows
P.E.K.K.A
Zap Arrows Electro Wizard Firecracker
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 1 11

Zap
Electro Wizard Arrows Firecracker Guards P.E.K.K.A
Arrows
Zap Lightning P.E.K.K.A
Firecracker
Zap Guards P.E.K.K.A Electro Wizard
Hog Rider
Guards
Zap Firecracker Electro Wizard
Lightning
Arrows
P.E.K.K.A
Zap Arrows Firecracker Electro Wizard
Electro Wizard
Zap Firecracker Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Firecracker Electro Wizard
P.E.K.K.A Zap Firecracker Electro Wizard
P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A Firecracker Guards Electro Wizard
Lightning Arrows Firecracker P.E.K.K.A
Arrows Zap Firecracker Guards Electro Wizard
Lightning Electro Wizard Zap Arrows Firecracker
Lightning Zap Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A
Guards Firecracker Electro Wizard
Guards Electro Wizard Zap Arrows Firecracker
Arrows Zap Firecracker Electro Wizard
P.E.K.K.A Zap Guards Lightning Electro Wizard
Zap Arrows Firecracker Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap Lightning P.E.K.K.A Electro Wizard
Arrows Firecracker P.E.K.K.A Electro Wizard
Arrows Zap Firecracker Guards Electro Wizard
Zap Arrows Firecracker Guards Electro Wizard
P.E.K.K.A Electro Wizard
Arrows Firecracker Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Firecracker Lightning
Guards P.E.K.K.A Zap Lightning Electro Wizard
Guards Lightning P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Guards
Arrows Firecracker Zap Electro Wizard
Guards P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A
Zap Lightning P.E.K.K.A Electro Wizard Firecracker
P.E.K.K.A Guards
P.E.K.K.A Guards
Lightning P.E.K.K.A Zap Arrows Guards Electro Wizard
Lightning P.E.K.K.A Guards
Firecracker
Guards Electro Wizard Zap Firecracker Lightning P.E.K.K.A
Arrows Zap Firecracker P.E.K.K.A Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Guards
Arrows Firecracker Zap Electro Wizard
Lightning Arrows
Lightning Arrows Firecracker Guards
Zap Arrows Firecracker
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker Lightning
Arrows Zap Firecracker Lightning
Lightning Guards Electro Wizard
Firecracker Lightning Zap Arrows Electro Wizard
Lightning Zap Arrows Firecracker
Lightning Firecracker
Lightning Arrows Firecracker
Lightning Zap Arrows Firecracker
Lightning Zap Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows
Lightning
Lightning Zap Arrows Firecracker Electro Wizard
Lightning Zap Arrows Firecracker
Lightning
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker Zap Lightning Electro Wizard
Lightning Zap Arrows
Lightning Zap Arrows Firecracker
Lightning Zap Arrows Firecracker Electro Wizard
Zap Lightning Electro Wizard Firecracker Guards
Lightning
Lightning Zap Arrows
Zap Lightning Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker Lightning
Zap Lightning Electro Wizard Guards
Lightning Zap Arrows Firecracker Electro Wizard
Arrows
Lightning Firecracker Electro Wizard
Arrows Zap Firecracker Lightning
Lightning Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker Guards Lightning Electro Wizard
Firecracker Zap Lightning Electro Wizard
Lightning Zap Firecracker Electro Wizard
P.E.K.K.A
Lightning Firecracker

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