My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Skeleton King
Giant Snowball
Hog Rider Guards Skeleton King
Zap
Firecracker Inferno Tower Guards Skeleton King
Barbarian Barrel
Firecracker Inferno Tower Guards Skeleton King
The Log
Firecracker Hog Rider Guards Skeleton King
Earthquake
Firecracker Hog Rider Inferno Tower Guards Skeleton King
Arrows
Firecracker Guards Skeleton King
Royal Delivery
Firecracker Hog Rider Guards P.E.K.K.A Skeleton King
Fireball
Firecracker Hog Rider Inferno Tower Skeleton King
Poison
Firecracker Inferno Tower Guards Skeleton King
Lightning
Inferno Tower Skeleton King
Rocket
Hog Rider Inferno Tower Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Guards P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Guards Hog Rider Skeleton King Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Guards

Attack Synergies 7 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider P.E.K.K.A Guards
Arrows
Zap Hog Rider P.E.K.K.A
Firecracker
Zap Hog Rider P.E.K.K.A
Hog Rider
Zap Arrows Firecracker Guards
Inferno Tower
Guards
Zap Hog Rider
P.E.K.K.A
Zap Arrows Firecracker
Skeleton King

Defense Synergies 1 11

Zap
Arrows Firecracker Inferno Tower Guards P.E.K.K.A
Arrows
Zap Inferno Tower P.E.K.K.A
Firecracker
Zap Inferno Tower Guards P.E.K.K.A
Hog Rider
Inferno Tower
Guards Zap Arrows Firecracker Skeleton King
Guards
Inferno Tower Zap Firecracker
P.E.K.K.A
Zap Arrows Firecracker
Skeleton King
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower
Inferno Tower P.E.K.K.A Zap Firecracker
Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Firecracker Guards Skeleton King
Arrows Firecracker P.E.K.K.A
Arrows Zap Firecracker Guards
Inferno Tower Zap Arrows Firecracker
Zap Arrows Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Skeleton King
Guards Firecracker Inferno Tower
Guards Zap Arrows Firecracker Skeleton King
Arrows Inferno Tower Zap Firecracker
Inferno Tower P.E.K.K.A Zap Guards
Zap Arrows Firecracker Guards P.E.K.K.A Skeleton King
Inferno Tower P.E.K.K.A Skeleton King
Inferno Tower Zap P.E.K.K.A
Arrows Firecracker Inferno Tower P.E.K.K.A
Arrows Zap Firecracker Guards
Zap Arrows Firecracker Guards
P.E.K.K.A Inferno Tower
Arrows Firecracker Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Inferno Tower P.E.K.K.A
Zap Arrows Firecracker
Guards P.E.K.K.A Zap Inferno Tower
Guards P.E.K.K.A Zap Inferno Tower
Inferno Tower P.E.K.K.A Guards
Arrows Firecracker Zap
Guards P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A
Zap P.E.K.K.A Firecracker Inferno Tower
Inferno Tower P.E.K.K.A Guards
P.E.K.K.A Inferno Tower Guards
P.E.K.K.A Zap Arrows Guards
P.E.K.K.A Inferno Tower Guards Skeleton King
Firecracker
Inferno Tower Guards Zap Firecracker P.E.K.K.A Skeleton King
Arrows Zap Firecracker Inferno Tower P.E.K.K.A Skeleton King
Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker Zap
Arrows
Arrows Firecracker Guards
Zap Arrows Firecracker
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Guards
Firecracker Zap Arrows
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker
Zap Firecracker Guards
Zap Arrows
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Guards
Zap Arrows Firecracker
Arrows
Firecracker
Arrows Zap Firecracker Skeleton King
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker Guards Skeleton King
Firecracker Zap
Zap Firecracker
P.E.K.K.A
Firecracker

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