My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Sparky
Giant Snowball
Minion Horde
Zap
Firecracker Minion Horde Sparky
Barbarian Barrel
Firecracker Electro Wizard Sparky
The Log
Firecracker Sparky
Earthquake
Firecracker
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde P.E.K.K.A Electro Wizard Sparky
Fireball
Firecracker Minion Horde Electro Wizard Sparky
Poison
Firecracker Minion Horde Electro Wizard Sparky
Lightning
Electro Wizard Sparky
Rocket
Minion Horde Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Firecracker Electro Wizard Minion Horde Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Firecracker

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker P.E.K.K.A Electro Wizard Sparky Minion Horde The Log
Arrows
Zap P.E.K.K.A Sparky
Firecracker
Zap P.E.K.K.A Sparky
Minion Horde
Zap Sparky
P.E.K.K.A
Zap Arrows Electro Wizard Firecracker The Log
The Log
Zap P.E.K.K.A Sparky
Electro Wizard
Zap P.E.K.K.A Sparky
Sparky
Zap Arrows Firecracker Minion Horde The Log Electro Wizard

Defense Synergies 3 15

Zap
Electro Wizard Arrows Firecracker Minion Horde P.E.K.K.A The Log Sparky
Arrows
Zap P.E.K.K.A Sparky
Firecracker
The Log Zap P.E.K.K.A Electro Wizard
Minion Horde
Zap The Log Sparky
P.E.K.K.A
The Log Zap Arrows Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Zap Minion Horde Electro Wizard Sparky
Electro Wizard
Zap Firecracker P.E.K.K.A The Log
Sparky
Zap Arrows Minion Horde The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Minion Horde The Log Electro Wizard Sparky
Minion Horde P.E.K.K.A Sparky Zap Firecracker The Log Electro Wizard
Minion Horde P.E.K.K.A Sparky Electro Wizard
Minion Horde P.E.K.K.A Sparky Firecracker Electro Wizard
Arrows Firecracker P.E.K.K.A The Log Sparky
Arrows The Log Zap Firecracker Electro Wizard
Minion Horde Electro Wizard Zap Arrows Firecracker
Zap Arrows P.E.K.K.A The Log Electro Wizard Sparky
Minion Horde P.E.K.K.A Sparky
Firecracker Minion Horde Electro Wizard Sparky
Minion Horde Electro Wizard Zap Arrows Firecracker The Log
Arrows Minion Horde Zap Firecracker Electro Wizard
Minion Horde P.E.K.K.A Sparky Zap The Log Electro Wizard
Sparky Zap Arrows Firecracker Minion Horde P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Sparky Minion Horde Electro Wizard
Minion Horde Zap P.E.K.K.A The Log Electro Wizard Sparky
Minion Horde Sparky Arrows Firecracker P.E.K.K.A Electro Wizard
Arrows Zap Firecracker Minion Horde The Log Electro Wizard
Zap Arrows The Log Firecracker Electro Wizard
P.E.K.K.A Sparky Electro Wizard
Arrows Firecracker Minion Horde P.E.K.K.A The Log Electro Wizard Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard Sparky
Electro Wizard Zap Arrows Firecracker The Log
P.E.K.K.A Zap Minion Horde The Log Electro Wizard Sparky
P.E.K.K.A Zap Minion Horde The Log Electro Wizard Sparky
P.E.K.K.A Minion Horde Sparky
Arrows Firecracker Zap Minion Horde Electro Wizard
P.E.K.K.A Sparky Minion Horde Electro Wizard
P.E.K.K.A Minion Horde Sparky
Zap Minion Horde P.E.K.K.A Electro Wizard Firecracker The Log Sparky
P.E.K.K.A Minion Horde Sparky
P.E.K.K.A Minion Horde Sparky
P.E.K.K.A Zap Arrows The Log Electro Wizard
P.E.K.K.A Minion Horde Sparky
Firecracker Minion Horde Sparky
Electro Wizard Sparky Zap Firecracker Minion Horde P.E.K.K.A The Log
Arrows Zap Firecracker Minion Horde P.E.K.K.A The Log Electro Wizard Sparky
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Minion Horde The Log Sparky
Arrows Firecracker Zap The Log Electro Wizard
Arrows Minion Horde The Log Sparky
Arrows Firecracker The Log Sparky
Zap Arrows Firecracker Minion Horde The Log Sparky
Arrows Firecracker Zap Minion Horde
Arrows Firecracker Minion Horde The Log Sparky
Arrows The Log Zap Firecracker
Arrows The Log Zap Firecracker
Minion Horde Electro Wizard Sparky
Firecracker Zap Arrows Minion Horde The Log Electro Wizard Sparky
Zap Arrows Firecracker
Firecracker The Log Sparky
Arrows Firecracker Minion Horde
Zap Arrows Firecracker The Log Sparky
Zap Arrows Firecracker Minion Horde The Log Sparky
Arrows Firecracker Minion Horde The Log Sparky
Arrows Sparky
Minion Horde Sparky
Zap Arrows Firecracker The Log Electro Wizard Sparky
Zap Arrows Firecracker The Log
Minion Horde The Log Sparky
Arrows
The Log Sparky
Zap Arrows Minion Horde The Log
Zap Arrows Firecracker The Log Sparky
Minion Horde
Arrows Firecracker The Log Zap Electro Wizard Sparky
Zap Arrows The Log Sparky
Zap Arrows Firecracker The Log Sparky
Zap Arrows Firecracker Minion Horde Electro Wizard Sparky
Zap Electro Wizard Firecracker Minion Horde
Minion Horde Sparky
Zap Arrows Minion Horde The Log Sparky
Zap Arrows Firecracker Minion Horde Electro Wizard Sparky
P.E.K.K.A Minion Horde Sparky
Arrows Firecracker The Log Sparky
Zap Minion Horde Electro Wizard
Zap Arrows Firecracker Electro Wizard
Arrows The Log
Firecracker Minion Horde Electro Wizard Sparky
Arrows The Log Zap Firecracker
Zap Arrows Sparky
Firecracker Minion Horde P.E.K.K.A Sparky
Zap Firecracker Minion Horde The Log Electro Wizard Sparky
Firecracker Zap Electro Wizard
Zap Firecracker The Log Electro Wizard Sparky
P.E.K.K.A Sparky
Firecracker Sparky

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