My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Drill Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Goblin Drill
Zap
Firecracker Goblin Drill
Barbarian Barrel
Firecracker Goblin Drill
The Log
Firecracker Mini P.E.K.K.A Goblin Drill
Earthquake
Firecracker Goblin Drill
Arrows
Firecracker Goblin Drill
Royal Delivery
Firecracker Mini P.E.K.K.A Goblin Drill P.E.K.K.A
Fireball
Firecracker Goblin Drill
Poison
Firecracker Goblin Drill
Lightning
Mini P.E.K.K.A Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Goblin Drill P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Firecracker Mini P.E.K.K.A Goblin Drill Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Firecracker

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker P.E.K.K.A Mini P.E.K.K.A The Log
Arrows
Zap P.E.K.K.A Mini P.E.K.K.A Goblin Drill
Firecracker
Zap Mini P.E.K.K.A Goblin Drill P.E.K.K.A Monk
Mini P.E.K.K.A
Zap Arrows Firecracker Goblin Drill The Log
Goblin Drill
Arrows Firecracker Mini P.E.K.K.A The Log
P.E.K.K.A
Zap Arrows Firecracker The Log
The Log
Zap Mini P.E.K.K.A Goblin Drill P.E.K.K.A
Monk
Firecracker

Defense Synergies 4 11

Zap
Mini P.E.K.K.A Arrows Firecracker Goblin Drill P.E.K.K.A The Log
Arrows
Zap Mini P.E.K.K.A P.E.K.K.A Monk
Firecracker
The Log Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Arrows Firecracker
Goblin Drill
Zap The Log
P.E.K.K.A
The Log Zap Arrows Firecracker
The Log
Firecracker Mini P.E.K.K.A P.E.K.K.A Zap Goblin Drill
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log
Mini P.E.K.K.A P.E.K.K.A Zap Firecracker Goblin Drill The Log Monk
Mini P.E.K.K.A P.E.K.K.A Goblin Drill
Mini P.E.K.K.A P.E.K.K.A Firecracker Goblin Drill Monk
Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A The Log Monk
Arrows The Log Zap Firecracker
Zap Arrows Firecracker
Zap Arrows P.E.K.K.A The Log Monk
Mini P.E.K.K.A P.E.K.K.A Goblin Drill
Firecracker Mini P.E.K.K.A
Zap Arrows Firecracker Goblin Drill The Log
Arrows Zap Firecracker
Mini P.E.K.K.A Goblin Drill P.E.K.K.A Zap The Log
Zap Arrows Firecracker Mini P.E.K.K.A Goblin Drill P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Goblin Drill
Monk Zap Mini P.E.K.K.A Goblin Drill P.E.K.K.A The Log
Arrows Firecracker Mini P.E.K.K.A Goblin Drill P.E.K.K.A
Arrows Zap Firecracker Goblin Drill The Log
Zap Arrows Goblin Drill The Log Firecracker
Mini P.E.K.K.A P.E.K.K.A Goblin Drill
Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A The Log Monk
P.E.K.K.A Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Zap The Log Monk
P.E.K.K.A Mini P.E.K.K.A Goblin Drill
Arrows Firecracker Zap Monk
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Firecracker Mini P.E.K.K.A The Log Monk
P.E.K.K.A Goblin Drill
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Monk Zap Arrows The Log
Mini P.E.K.K.A P.E.K.K.A
Firecracker
Zap Firecracker Mini P.E.K.K.A Goblin Drill P.E.K.K.A The Log Monk
Arrows Zap Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Goblin Drill The Log Monk
Arrows Firecracker Monk Zap The Log
Arrows Goblin Drill The Log
Arrows Firecracker The Log
Zap Arrows Firecracker The Log
Arrows Firecracker Zap Monk
Arrows Firecracker The Log
Arrows The Log Zap Firecracker
Arrows The Log Monk Zap Firecracker
Mini P.E.K.K.A
Firecracker Monk Zap Arrows The Log
Monk Zap Arrows Firecracker
Firecracker The Log
Arrows Firecracker Monk
Zap Arrows Firecracker The Log
Zap Arrows Firecracker Goblin Drill The Log
Arrows Firecracker The Log
Monk Arrows
Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A The Log Monk
Zap Arrows Firecracker The Log Monk
The Log Monk
Arrows
The Log Monk
Zap Arrows Goblin Drill The Log Monk
Zap Arrows Firecracker The Log
Arrows Firecracker The Log Zap Monk
Zap Arrows The Log Monk
Zap Arrows Firecracker The Log
Zap Arrows Firecracker
Zap Firecracker
Mini P.E.K.K.A
Zap Arrows The Log
Zap Arrows Firecracker Monk
P.E.K.K.A
Arrows Firecracker The Log Monk
Zap
Zap Arrows Firecracker Monk
Arrows The Log
Firecracker Mini P.E.K.K.A
Arrows The Log Zap Firecracker
Monk Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker The Log
Firecracker Zap
Zap Firecracker The Log Monk
P.E.K.K.A
Firecracker Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: