My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Guards Ram Rider
Zap
Firecracker Guards Ram Rider
Barbarian Barrel
Firecracker Guards
The Log
Firecracker Mini P.E.K.K.A Guards Ram Rider
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Mini P.E.K.K.A Guards Ram Rider
Fireball
Firecracker Ram Rider
Poison
Firecracker Guards
Lightning
Mini P.E.K.K.A Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Guards Mini P.E.K.K.A Ram Rider Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Guards

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Ram Rider Mini P.E.K.K.A Guards Mega Knight
Arrows
Zap Mini P.E.K.K.A Lightning Ram Rider Mega Knight
Firecracker
Zap Mini P.E.K.K.A Ram Rider Mega Knight
Mini P.E.K.K.A
Zap Arrows Firecracker Lightning Ram Rider Mega Knight
Guards
Zap Ram Rider
Lightning
Ram Rider Arrows Mini P.E.K.K.A
Ram Rider
Zap Lightning Arrows Firecracker Mini P.E.K.K.A Guards Mega Knight
Mega Knight
Zap Arrows Firecracker Mini P.E.K.K.A Ram Rider

Defense Synergies 3 11

Zap
Mini P.E.K.K.A Mega Knight Arrows Firecracker Guards Ram Rider
Arrows
Mega Knight Zap Mini P.E.K.K.A Lightning
Firecracker
Zap Mini P.E.K.K.A Guards Mega Knight
Mini P.E.K.K.A
Zap Arrows Firecracker Guards Ram Rider
Guards
Zap Firecracker Mini P.E.K.K.A
Lightning
Arrows
Ram Rider
Zap Mini P.E.K.K.A
Mega Knight
Zap Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Firecracker Ram Rider
Mini P.E.K.K.A Zap Firecracker Ram Rider Mega Knight
Mini P.E.K.K.A Ram Rider Mega Knight Lightning
Mini P.E.K.K.A Firecracker Guards Ram Rider Mega Knight
Lightning Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Zap Firecracker Guards Mega Knight
Lightning Ram Rider Zap Arrows Firecracker
Lightning Zap Arrows Ram Rider Mega Knight
Mini P.E.K.K.A
Guards Firecracker Mini P.E.K.K.A Mega Knight
Guards Zap Arrows Firecracker Ram Rider Mega Knight
Arrows Zap Firecracker Ram Rider
Mini P.E.K.K.A Mega Knight Zap Guards Lightning Ram Rider
Mega Knight Zap Arrows Firecracker Mini P.E.K.K.A Guards
Mini P.E.K.K.A Ram Rider Mega Knight
Zap Mini P.E.K.K.A Lightning Ram Rider Mega Knight
Mega Knight Arrows Firecracker Mini P.E.K.K.A
Arrows Mega Knight Zap Firecracker Guards Ram Rider
Zap Arrows Firecracker Guards Ram Rider Mega Knight
Mini P.E.K.K.A Ram Rider
Mega Knight Arrows Firecracker Mini P.E.K.K.A Guards
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Zap
Zap Arrows Firecracker Mini P.E.K.K.A Lightning Mega Knight
Guards Mega Knight Zap Mini P.E.K.K.A Lightning Ram Rider
Mini P.E.K.K.A Guards Lightning Mega Knight Zap Ram Rider
Mini P.E.K.K.A Guards Ram Rider Mega Knight
Arrows Firecracker Zap Ram Rider
Mini P.E.K.K.A Guards Lightning Ram Rider
Mini P.E.K.K.A Mega Knight
Zap Lightning Mega Knight Firecracker Mini P.E.K.K.A
Guards
Mega Knight Mini P.E.K.K.A Guards
Lightning Mega Knight Zap Arrows Guards
Mini P.E.K.K.A Lightning Mega Knight Guards Ram Rider
Firecracker Mega Knight
Guards Zap Firecracker Mini P.E.K.K.A Lightning
Arrows Mega Knight Zap Firecracker Mini P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Guards
Arrows Firecracker Zap Ram Rider
Lightning Arrows
Lightning Arrows Firecracker Guards
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Ram Rider
Arrows Firecracker
Arrows Zap Firecracker Lightning Ram Rider
Arrows Zap Firecracker Lightning Ram Rider
Lightning Mini P.E.K.K.A Guards
Firecracker Lightning Zap Arrows Ram Rider
Lightning Zap Arrows Firecracker
Lightning Firecracker
Lightning Arrows Firecracker
Lightning Zap Arrows Firecracker
Lightning Zap Arrows Firecracker
Lightning Arrows Firecracker Mega Knight
Lightning Arrows
Mini P.E.K.K.A Lightning
Lightning Zap Arrows Firecracker Mini P.E.K.K.A Mega Knight
Lightning Zap Arrows Firecracker Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Lightning Ram Rider
Lightning Zap Arrows Ram Rider Mega Knight
Lightning Zap Arrows Firecracker
Lightning Zap Arrows Firecracker
Zap Lightning Firecracker Guards
Lightning Mini P.E.K.K.A
Lightning Zap Arrows Mega Knight
Zap Lightning Arrows Firecracker
Mega Knight
Arrows Firecracker Lightning
Zap Lightning Guards
Lightning Zap Arrows Firecracker Ram Rider
Arrows
Lightning Firecracker Mini P.E.K.K.A Mega Knight
Arrows Zap Firecracker Lightning
Lightning Zap Arrows
Firecracker Mega Knight
Zap Firecracker Guards Lightning
Firecracker Zap Lightning
Lightning Zap Firecracker Mega Knight
Lightning Firecracker Mega Knight

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