My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Wizard
The Log
Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider Wizard P.E.K.K.A
Fireball
Firecracker Hog Rider Wizard
Poison
Firecracker Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Firecracker Mini P.E.K.K.A Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Firecracker

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider P.E.K.K.A Mini P.E.K.K.A The Log
Arrows
Zap Hog Rider P.E.K.K.A Mini P.E.K.K.A
Firecracker
Zap Hog Rider Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Firecracker Hog Rider Wizard The Log
Hog Rider
Zap Arrows Firecracker The Log Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Arrows Firecracker Wizard The Log
The Log
Hog Rider Zap Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 4 11

Zap
Mini P.E.K.K.A Arrows Firecracker P.E.K.K.A The Log
Arrows
Zap Mini P.E.K.K.A P.E.K.K.A
Firecracker
The Log Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Arrows Firecracker Wizard
Hog Rider
Wizard
Mini P.E.K.K.A P.E.K.K.A The Log
P.E.K.K.A
The Log Zap Arrows Firecracker Wizard
The Log
Firecracker Mini P.E.K.K.A P.E.K.K.A Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard The Log
Mini P.E.K.K.A P.E.K.K.A Zap Firecracker The Log
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Firecracker
Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Arrows The Log Zap Firecracker
Zap Arrows Firecracker Wizard
Zap Arrows P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Firecracker Mini P.E.K.K.A
Zap Arrows Firecracker Wizard The Log
Arrows Zap Firecracker Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Wizard The Log
Wizard Zap Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A P.E.K.K.A The Log
Wizard Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows Zap Firecracker Wizard The Log
Zap Arrows Wizard The Log Firecracker
Mini P.E.K.K.A P.E.K.K.A
Wizard Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A Wizard The Log
P.E.K.K.A Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Zap The Log
P.E.K.K.A Mini P.E.K.K.A
Arrows Firecracker Wizard Zap
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Firecracker Mini P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Zap Arrows The Log
Mini P.E.K.K.A P.E.K.K.A Wizard
Wizard Firecracker
Zap Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Arrows Zap Firecracker Mini P.E.K.K.A Wizard P.E.K.K.A The Log
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker Zap The Log
Arrows The Log
Arrows Firecracker The Log
Wizard Zap Arrows Firecracker The Log
Arrows Firecracker Wizard Zap
Arrows Firecracker Wizard The Log
Arrows The Log Zap Firecracker Wizard
Arrows The Log Zap Firecracker Wizard
Mini P.E.K.K.A
Firecracker Zap Arrows Wizard The Log
Zap Arrows Firecracker Wizard
Firecracker The Log
Arrows Firecracker
Zap Arrows Firecracker The Log
Zap Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard The Log
Arrows
Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A Wizard The Log
Zap Arrows Firecracker Wizard The Log
The Log
Arrows Wizard
The Log
Zap Arrows The Log
Zap Arrows Firecracker The Log Wizard
Arrows Firecracker The Log Zap Wizard
Zap Arrows Wizard The Log
Zap Arrows Firecracker The Log
Zap Arrows Firecracker Wizard
Zap Firecracker Wizard
Mini P.E.K.K.A
Zap Arrows Wizard The Log
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard The Log
Zap
Zap Arrows Firecracker Wizard
Arrows The Log
Firecracker Mini P.E.K.K.A Wizard
Arrows The Log Zap Firecracker Wizard
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker The Log
Firecracker Zap
Zap Firecracker The Log
P.E.K.K.A
Firecracker Wizard

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