My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Mother Witch
Fireball
Firecracker Mother Witch
Poison
Firecracker Mother Witch
Lightning
Mini P.E.K.K.A Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Tornado Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Firecracker Tornado Mini P.E.K.K.A Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Firecracker

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Mirror Tornado Mini P.E.K.K.A Mother Witch Mega Knight
Arrows
Zap Mirror Mini P.E.K.K.A Mother Witch Mega Knight
Firecracker
Zap Mini P.E.K.K.A Mirror Tornado Mega Knight
Mini P.E.K.K.A
Zap Arrows Firecracker Mirror Tornado Mega Knight
Mirror
Zap Arrows Firecracker Mini P.E.K.K.A Tornado
Tornado
Zap Firecracker Mini P.E.K.K.A Mirror Mega Knight
Mother Witch
Zap Arrows Mega Knight
Mega Knight
Zap Arrows Firecracker Mini P.E.K.K.A Tornado Mother Witch

Defense Synergies 6 18

Zap
Mini P.E.K.K.A Mirror Mega Knight Arrows Firecracker Tornado Mother Witch
Arrows
Mirror Mega Knight Zap Mini P.E.K.K.A Tornado Mother Witch
Firecracker
Zap Mini P.E.K.K.A Mirror Tornado Mega Knight
Mini P.E.K.K.A
Zap Arrows Firecracker Mirror Tornado Mother Witch
Mirror
Zap Arrows Tornado Firecracker Mini P.E.K.K.A Mega Knight
Tornado
Mirror Zap Arrows Firecracker Mini P.E.K.K.A Mother Witch Mega Knight
Mother Witch
Zap Arrows Mini P.E.K.K.A Tornado Mega Knight
Mega Knight
Zap Arrows Firecracker Mirror Tornado Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Mini P.E.K.K.A Zap Firecracker Mega Knight
Mini P.E.K.K.A Tornado Mega Knight
Mini P.E.K.K.A Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Tornado Mega Knight
Arrows Tornado Zap Firecracker Mother Witch Mega Knight
Tornado Zap Arrows Firecracker
Zap Arrows Mega Knight
Mini P.E.K.K.A Tornado
Tornado Firecracker Mini P.E.K.K.A Mega Knight
Mother Witch Zap Arrows Firecracker Tornado Mega Knight
Arrows Zap Firecracker Tornado
Mini P.E.K.K.A Mega Knight Zap
Mega Knight Zap Arrows Firecracker Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Mega Knight
Tornado Zap Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Firecracker Mini P.E.K.K.A Tornado
Arrows Mega Knight Zap Firecracker Tornado
Zap Arrows Tornado Firecracker Mother Witch Mega Knight
Mini P.E.K.K.A Tornado
Mega Knight Arrows Firecracker Mini P.E.K.K.A Mother Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap
Zap Arrows Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Zap Tornado
Mini P.E.K.K.A Mega Knight
Arrows Firecracker Mother Witch Zap Tornado
Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Firecracker Mini P.E.K.K.A Tornado
Mega Knight Mini P.E.K.K.A
Mega Knight Zap Arrows Tornado
Mini P.E.K.K.A Mega Knight
Firecracker Mega Knight
Zap Firecracker Mini P.E.K.K.A Tornado
Arrows Mega Knight Zap Firecracker Mini P.E.K.K.A Mother Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap Tornado
Arrows
Arrows Firecracker
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Mother Witch Zap Tornado
Arrows Firecracker Tornado
Arrows Zap Firecracker Tornado
Arrows Zap Firecracker Tornado
Mini P.E.K.K.A Tornado
Firecracker Zap Arrows Tornado
Zap Arrows Firecracker Tornado
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Tornado
Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A Mega Knight
Zap Arrows Firecracker Tornado Mother Witch Mega Knight
Mega Knight
Arrows Tornado
Tornado
Zap Arrows
Zap Arrows Firecracker Tornado Mother Witch Mega Knight
Arrows Firecracker Zap Tornado
Zap Arrows Tornado Mega Knight
Zap Arrows Firecracker Tornado
Zap Arrows Firecracker Tornado Mother Witch
Zap Firecracker
Mini P.E.K.K.A
Zap Arrows Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap
Zap Arrows Firecracker Tornado
Arrows
Firecracker Mini P.E.K.K.A Mega Knight
Arrows Zap Firecracker
Zap Arrows Tornado
Firecracker Mega Knight
Zap Firecracker Tornado
Firecracker Zap Tornado
Zap Firecracker Tornado Mega Knight
Firecracker Mega Knight

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