My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Dart Goblin
Zap
Firecracker Royal Giant Dart Goblin Inferno Tower
Barbarian Barrel
Firecracker Dart Goblin Inferno Tower Wizard
The Log
Firecracker Royal Giant Dart Goblin
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Dart Goblin Wizard Bowler
Fireball
Firecracker Dart Goblin Inferno Tower Wizard Bowler
Poison
Firecracker Dart Goblin Inferno Tower Wizard
Lightning
Inferno Tower Wizard Bowler
Rocket
Inferno Tower Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Dart Goblin Inferno Tower Wizard Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Dart Goblin

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Royal Giant Dart Goblin Bowler
Arrows
Zap Royal Giant Bowler
Firecracker
Zap Royal Giant Dart Goblin Bowler
Royal Giant
Arrows Firecracker Dart Goblin Zap Wizard Bowler
Dart Goblin
Royal Giant Zap Firecracker Bowler
Inferno Tower
Wizard
Royal Giant
Bowler
Zap Arrows Firecracker Royal Giant Dart Goblin

Defense Synergies 0 11

Zap
Arrows Firecracker Dart Goblin Inferno Tower Bowler
Arrows
Zap Inferno Tower Bowler
Firecracker
Zap Dart Goblin Inferno Tower
Royal Giant
Dart Goblin
Zap Firecracker Inferno Tower Bowler
Inferno Tower
Zap Arrows Firecracker Dart Goblin
Wizard
Bowler
Zap Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Firecracker Dart Goblin Inferno Tower Wizard
Inferno Tower Zap Firecracker Dart Goblin
Inferno Tower Bowler Dart Goblin
Inferno Tower Firecracker Dart Goblin Bowler
Arrows Firecracker Bowler
Arrows Bowler Zap Firecracker Dart Goblin
Dart Goblin Inferno Tower Zap Arrows Firecracker Wizard
Bowler Zap Arrows Dart Goblin Inferno Tower
Inferno Tower
Firecracker Dart Goblin Inferno Tower Bowler
Dart Goblin Zap Arrows Firecracker Wizard Bowler
Arrows Inferno Tower Zap Firecracker Dart Goblin Wizard
Inferno Tower Bowler Zap Wizard
Wizard Bowler Zap Arrows Firecracker Dart Goblin
Inferno Tower
Inferno Tower Zap Bowler
Wizard Arrows Firecracker Inferno Tower Bowler
Arrows Zap Firecracker Dart Goblin Wizard Bowler
Zap Arrows Wizard Firecracker Dart Goblin Bowler
Dart Goblin Inferno Tower
Wizard Bowler Arrows Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Bowler
Zap Arrows Firecracker Wizard Bowler
Zap Inferno Tower Bowler
Bowler Zap Inferno Tower
Inferno Tower Bowler
Arrows Firecracker Wizard Zap Dart Goblin
Dart Goblin Inferno Tower Bowler
Inferno Tower
Zap Firecracker Inferno Tower
Inferno Tower Dart Goblin
Dart Goblin Inferno Tower Bowler
Zap Arrows Bowler
Bowler Inferno Tower Wizard
Wizard Firecracker Dart Goblin Bowler
Inferno Tower Zap Firecracker Dart Goblin Bowler
Arrows Bowler Zap Firecracker Dart Goblin Inferno Tower Wizard
Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin
Arrows Firecracker Zap Dart Goblin Bowler
Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Wizard Zap Arrows Firecracker Bowler
Arrows Firecracker Wizard Zap Dart Goblin
Arrows Firecracker Dart Goblin Wizard Bowler
Arrows Zap Firecracker Dart Goblin Wizard Bowler
Arrows Zap Firecracker Dart Goblin Wizard
Bowler
Firecracker Zap Arrows Dart Goblin Wizard Bowler
Zap Arrows Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Bowler
Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin Wizard Bowler
Arrows Firecracker Dart Goblin Wizard Bowler
Arrows
Zap Arrows Firecracker Dart Goblin Wizard Bowler
Zap Arrows Firecracker Dart Goblin Wizard Bowler
Bowler
Arrows Wizard
Bowler
Zap Arrows
Zap Arrows Firecracker Wizard Bowler
Arrows Firecracker Zap Dart Goblin Wizard Bowler
Zap Arrows Wizard Bowler
Zap Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin Wizard
Zap Firecracker Dart Goblin Wizard
Bowler
Zap Arrows Dart Goblin Wizard
Zap Arrows Firecracker
Arrows Firecracker Wizard Bowler
Zap Dart Goblin
Zap Arrows Firecracker Dart Goblin Wizard
Arrows
Firecracker Dart Goblin Wizard Bowler
Arrows Zap Firecracker Dart Goblin Wizard Bowler
Zap Arrows
Firecracker Dart Goblin
Zap Firecracker Dart Goblin Bowler
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin Bowler
Firecracker Dart Goblin Wizard Bowler

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