My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Bandit Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit Inferno Dragon
Giant Snowball
Battle Ram Inferno Dragon Little Prince
Zap
Firecracker Battle Ram Bandit Inferno Dragon Little Prince
Barbarian Barrel
Firecracker Battle Ram Bandit Little Prince
The Log
Firecracker Battle Ram Bandit Little Prince
Earthquake
Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Battle Ram Bandit Inferno Dragon Little Prince
Fireball
Firecracker Battle Ram Bandit Inferno Dragon Little Prince
Poison
Firecracker Little Prince
Lightning
Battle Ram Bandit Inferno Dragon Little Prince
Rocket
Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Bandit Little Prince Battle Ram Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Bandit

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Battle Ram Bandit Mega Knight Little Prince
Arrows
Zap Battle Ram Bandit Mega Knight
Firecracker
Zap Battle Ram Bandit Inferno Dragon Mega Knight
Battle Ram
Zap Bandit Arrows Firecracker
Bandit
Battle Ram Zap Arrows Firecracker Mega Knight Little Prince
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Zap Arrows Firecracker Bandit
Little Prince
Zap Bandit

Defense Synergies 2 12

Zap
Mega Knight Arrows Firecracker Bandit Inferno Dragon Little Prince
Arrows
Mega Knight Zap Bandit Little Prince
Firecracker
Zap Bandit Mega Knight
Battle Ram
Bandit
Zap Arrows Firecracker Mega Knight Little Prince
Inferno Dragon
Zap Mega Knight
Mega Knight
Zap Arrows Firecracker Bandit Inferno Dragon
Little Prince
Zap Arrows Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Inferno Dragon Zap Firecracker Bandit Mega Knight
Mega Knight Bandit Inferno Dragon
Inferno Dragon Firecracker Bandit Mega Knight
Arrows Firecracker Mega Knight
Arrows Zap Firecracker Bandit Mega Knight
Inferno Dragon Zap Arrows Firecracker Little Prince
Zap Arrows Bandit Mega Knight
Inferno Dragon
Firecracker Bandit Mega Knight Little Prince
Zap Arrows Firecracker Bandit Mega Knight
Arrows Inferno Dragon Zap Firecracker
Mega Knight Zap Bandit
Mega Knight Zap Arrows Firecracker
Inferno Dragon Bandit Mega Knight
Zap Bandit Inferno Dragon Mega Knight
Mega Knight Arrows Firecracker
Arrows Mega Knight Zap Firecracker Bandit Little Prince
Zap Arrows Firecracker Bandit Inferno Dragon Mega Knight Little Prince
Inferno Dragon
Mega Knight Arrows Firecracker Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Bandit
Bandit Zap Arrows Firecracker Inferno Dragon Mega Knight
Bandit Mega Knight Zap
Mega Knight Zap Bandit
Bandit Inferno Dragon Mega Knight
Arrows Firecracker Zap
Bandit
Mega Knight Inferno Dragon
Zap Mega Knight Firecracker Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Zap Arrows
Mega Knight Bandit
Firecracker Mega Knight
Zap Firecracker Inferno Dragon Little Prince
Arrows Mega Knight Zap Firecracker Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Zap Bandit
Arrows Bandit
Arrows Firecracker
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker Bandit
Firecracker Zap Arrows Bandit
Zap Arrows Firecracker
Firecracker Bandit
Arrows Firecracker Bandit
Zap Arrows Firecracker
Zap Arrows Firecracker Bandit
Arrows Firecracker Bandit Mega Knight
Arrows
Zap Arrows Firecracker Bandit Mega Knight
Zap Arrows Firecracker Mega Knight Little Prince
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Mega Knight Little Prince
Inferno Dragon
Arrows Firecracker Zap Bandit
Zap Arrows Bandit Mega Knight
Zap Arrows Firecracker Bandit
Zap Arrows Firecracker Little Prince
Zap Firecracker
Zap Arrows Bandit Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Bandit
Zap Arrows Firecracker
Arrows
Firecracker Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Mega Knight
Zap Firecracker
Firecracker Zap
Zap Firecracker Bandit Mega Knight Little Prince
Inferno Dragon
Firecracker Mega Knight

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