My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Valkyrie Mother Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits
Zap
Firecracker
Barbarian Barrel
Firecracker Royal Recruits Valkyrie
The Log
Firecracker Royal Recruits
Earthquake
Firecracker
Arrows
Firecracker Royal Recruits
Royal Delivery
Firecracker Royal Recruits Valkyrie Mother Witch
Fireball
Firecracker Mother Witch
Poison
Firecracker Royal Recruits Mother Witch
Lightning
Valkyrie Mother Witch Goblinstein
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Valkyrie Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Firecracker Valkyrie Mother Witch Goblinstein Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Royal Recruits Valkyrie The Log Mother Witch
Arrows
Zap Mother Witch
Firecracker
Zap Royal Recruits Valkyrie
Royal Recruits
Zap Firecracker
Valkyrie
Zap Firecracker Mother Witch
The Log
Zap
Mother Witch
Zap Arrows Valkyrie
Goblinstein

Defense Synergies 2 12

Zap
Arrows Firecracker Valkyrie The Log Mother Witch
Arrows
Zap Valkyrie Mother Witch
Firecracker
Valkyrie The Log Zap Royal Recruits
Royal Recruits
Firecracker The Log
Valkyrie
Firecracker Zap Arrows The Log Mother Witch
The Log
Firecracker Zap Royal Recruits Valkyrie Mother Witch
Mother Witch
Zap Arrows Valkyrie The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Royal Recruits Valkyrie The Log
Zap Firecracker Royal Recruits Valkyrie The Log
Royal Recruits Valkyrie
Royal Recruits Firecracker Valkyrie
Arrows Firecracker Royal Recruits Valkyrie The Log
Arrows The Log Zap Firecracker Valkyrie Mother Witch
Zap Arrows Firecracker
Zap Arrows Royal Recruits Valkyrie The Log
Royal Recruits
Firecracker Royal Recruits Valkyrie
Valkyrie Mother Witch Zap Arrows Firecracker Royal Recruits The Log
Arrows Zap Firecracker
Royal Recruits Zap Valkyrie The Log
Valkyrie Zap Arrows Firecracker Royal Recruits The Log
Royal Recruits
Zap Royal Recruits The Log
Arrows Firecracker Royal Recruits Valkyrie
Arrows Zap Firecracker Royal Recruits Valkyrie The Log
Zap Arrows Valkyrie The Log Firecracker Royal Recruits Mother Witch
Royal Recruits
Royal Recruits Valkyrie Arrows Firecracker The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Zap
Zap Arrows Firecracker Valkyrie The Log
Royal Recruits Zap Valkyrie The Log
Royal Recruits Valkyrie Zap The Log
Royal Recruits Valkyrie
Arrows Firecracker Mother Witch Zap
Royal Recruits Valkyrie
Royal Recruits Valkyrie
Zap Royal Recruits Firecracker Valkyrie The Log
Royal Recruits
Royal Recruits Valkyrie
Royal Recruits Zap Arrows Valkyrie The Log
Royal Recruits Valkyrie
Royal Recruits Firecracker Valkyrie
Royal Recruits Zap Firecracker Valkyrie The Log
Arrows Valkyrie Zap Firecracker Royal Recruits The Log Mother Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits Valkyrie The Log
Arrows Firecracker Zap The Log
Arrows The Log
Arrows Firecracker Royal Recruits Valkyrie The Log
Zap Arrows Firecracker Valkyrie The Log
Arrows Firecracker Mother Witch Zap
Arrows Firecracker The Log
Arrows The Log Zap Firecracker
Arrows The Log Zap Firecracker
Firecracker Zap Arrows Royal Recruits Valkyrie The Log
Zap Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Zap Arrows Firecracker The Log
Zap Arrows Firecracker The Log
Arrows Firecracker Royal Recruits The Log
Arrows
Zap Arrows Firecracker The Log
Zap Arrows Firecracker Valkyrie The Log Mother Witch
The Log
Arrows
The Log
Zap Arrows Royal Recruits The Log
Zap Arrows Firecracker The Log Mother Witch Valkyrie
Arrows Firecracker The Log Zap
Zap Arrows The Log
Zap Arrows Firecracker The Log
Zap Arrows Firecracker Mother Witch
Zap Firecracker
Zap Arrows The Log
Zap Arrows Firecracker
Arrows Firecracker The Log
Zap Royal Recruits
Zap Arrows Firecracker
Arrows The Log
Firecracker Valkyrie
Arrows The Log Zap Firecracker
Zap Arrows
Firecracker Royal Recruits
Zap Firecracker Royal Recruits The Log
Firecracker Zap
Zap Firecracker Royal Recruits The Log
Firecracker

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