My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Balloon P.E.K.K.A Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack Little Prince
Zap
Firecracker Balloon Little Prince
Barbarian Barrel
Firecracker Lumberjack Little Prince
The Log
Firecracker Lumberjack Little Prince
Earthquake
Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Balloon P.E.K.K.A Lumberjack Little Prince
Fireball
Firecracker Balloon Lumberjack Little Prince
Poison
Firecracker Balloon Little Prince
Lightning
Balloon Lumberjack Little Prince
Rocket
Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rune Giant P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Little Prince Rune Giant Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Little Prince

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Balloon P.E.K.K.A Lumberjack Little Prince
Arrows
Zap Balloon P.E.K.K.A Lumberjack
Firecracker
Zap Balloon P.E.K.K.A Lumberjack
Rune Giant
Lumberjack Little Prince
Balloon
Zap Arrows Lumberjack Firecracker Little Prince
P.E.K.K.A
Zap Arrows Firecracker Lumberjack
Lumberjack
Rune Giant Balloon Zap Arrows Firecracker P.E.K.K.A
Little Prince
Zap Rune Giant Balloon

Defense Synergies 0 11

Zap
Arrows Firecracker P.E.K.K.A Lumberjack Little Prince
Arrows
Zap P.E.K.K.A Lumberjack Little Prince
Firecracker
Zap P.E.K.K.A Lumberjack
Rune Giant
Balloon
P.E.K.K.A
Zap Arrows Firecracker
Lumberjack
Zap Arrows Firecracker Little Prince
Little Prince
Zap Arrows Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
P.E.K.K.A Lumberjack Zap Firecracker
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Firecracker
Arrows Firecracker P.E.K.K.A Lumberjack
Arrows Zap Firecracker Lumberjack
Zap Arrows Firecracker Little Prince
Zap Arrows P.E.K.K.A
P.E.K.K.A Lumberjack
Firecracker Lumberjack Little Prince
Zap Arrows Firecracker Lumberjack
Arrows Zap Firecracker
P.E.K.K.A Lumberjack Zap
Zap Arrows Firecracker P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Lumberjack
Arrows Firecracker P.E.K.K.A Lumberjack
Arrows Zap Firecracker Lumberjack Little Prince
Zap Arrows Firecracker Lumberjack Little Prince
P.E.K.K.A Lumberjack
Arrows Firecracker P.E.K.K.A Lumberjack Little Prince
P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A
Zap Arrows Firecracker Lumberjack
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Lumberjack
Arrows Firecracker Zap
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Firecracker
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap Arrows
P.E.K.K.A Lumberjack
Firecracker
Zap Firecracker P.E.K.K.A Lumberjack Little Prince
Arrows Zap Firecracker P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Lumberjack
Firecracker Zap Arrows
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Little Prince
Arrows
Zap Arrows
Zap Arrows Firecracker Little Prince
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Little Prince
Zap Firecracker
Zap Arrows
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap
Zap Arrows Firecracker
Arrows
Firecracker Lumberjack
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker
Firecracker Zap
Zap Firecracker Little Prince
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: