My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush Electro Dragon Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Ice Wizard
The Log
Firecracker Suspicious Bush
Earthquake
Firecracker
Arrows
Firecracker Suspicious Bush
Royal Delivery
Firecracker Electro Dragon Ice Wizard
Fireball
Firecracker Suspicious Bush Electro Dragon Ice Wizard
Poison
Firecracker Suspicious Bush Electro Dragon Ice Wizard
Lightning
Electro Dragon Ice Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Fireball Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Fireball Electro Dragon Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Suspicious Bush Arrows Firecracker Ice Wizard Fireball Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Suspicious Bush Arrows Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Fireball Electro Dragon Ice Wizard Mega Knight
Arrows
Zap Fireball Mega Knight
Firecracker
Zap Mega Knight
Suspicious Bush
Fireball
Zap Arrows Mega Knight
Electro Dragon
Zap Ice Wizard Mega Knight
Ice Wizard
Zap Electro Dragon
Mega Knight
Zap Arrows Firecracker Fireball Electro Dragon

Defense Synergies 3 13

Zap
Fireball Mega Knight Arrows Firecracker Electro Dragon Ice Wizard
Arrows
Mega Knight Zap Fireball Ice Wizard
Firecracker
Zap Electro Dragon Ice Wizard Mega Knight
Suspicious Bush
Fireball
Zap Arrows Ice Wizard Mega Knight
Electro Dragon
Zap Firecracker Ice Wizard
Ice Wizard
Zap Arrows Firecracker Fireball Electro Dragon Mega Knight
Mega Knight
Zap Arrows Firecracker Fireball Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Electro Dragon
Zap Firecracker Electro Dragon Ice Wizard Mega Knight
Mega Knight Electro Dragon Ice Wizard
Firecracker Electro Dragon Ice Wizard Mega Knight
Arrows Firecracker Fireball Mega Knight
Arrows Fireball Zap Firecracker Electro Dragon Ice Wizard Mega Knight
Zap Arrows Firecracker Fireball Electro Dragon Ice Wizard
Zap Arrows Fireball Electro Dragon Mega Knight
Ice Wizard
Firecracker Ice Wizard Mega Knight
Ice Wizard Zap Arrows Firecracker Fireball Electro Dragon Mega Knight
Arrows Zap Firecracker Fireball Electro Dragon Ice Wizard
Mega Knight Zap Fireball Electro Dragon Ice Wizard
Fireball Mega Knight Zap Arrows Firecracker Electro Dragon
Mega Knight
Zap Fireball Mega Knight
Mega Knight Arrows Firecracker Fireball Electro Dragon
Arrows Fireball Mega Knight Zap Firecracker Electro Dragon Ice Wizard
Zap Arrows Firecracker Fireball Electro Dragon Ice Wizard Mega Knight
Mega Knight Arrows Firecracker Fireball Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball
Fireball Zap Arrows Firecracker Electro Dragon Mega Knight
Mega Knight Zap Electro Dragon
Mega Knight Zap Fireball
Mega Knight
Arrows Firecracker Fireball Zap Electro Dragon Ice Wizard
Fireball Ice Wizard
Mega Knight
Zap Electro Dragon Mega Knight Firecracker Fireball
Mega Knight Electro Dragon
Mega Knight Zap Arrows Fireball
Mega Knight Fireball
Firecracker Fireball Electro Dragon Mega Knight
Electro Dragon Zap Firecracker Fireball
Arrows Mega Knight Zap Firecracker Fireball Electro Dragon Ice Wizard
Zap Arrows Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Electro Dragon
Arrows Firecracker Fireball Zap Electro Dragon Ice Wizard
Arrows Fireball Electro Dragon
Arrows Firecracker Fireball
Fireball Zap Arrows Firecracker Mega Knight
Arrows Firecracker Fireball Zap Electro Dragon Ice Wizard
Arrows Firecracker
Arrows Fireball Zap Firecracker Electro Dragon Ice Wizard
Arrows Fireball Zap Firecracker Electro Dragon
Fireball Electro Dragon
Firecracker Zap Arrows Fireball Electro Dragon
Fireball Zap Arrows Firecracker Electro Dragon
Firecracker Fireball
Arrows Firecracker Fireball Electro Dragon
Zap Arrows Firecracker Fireball
Zap Arrows Firecracker Fireball Electro Dragon
Arrows Firecracker Fireball Electro Dragon Mega Knight
Arrows Fireball
Zap Arrows Firecracker Fireball Electro Dragon Mega Knight
Zap Arrows Firecracker Fireball Electro Dragon Mega Knight
Fireball Mega Knight
Arrows Fireball
Zap Arrows Fireball Electro Dragon
Zap Arrows Firecracker Fireball Electro Dragon Ice Wizard Mega Knight
Arrows Firecracker Fireball Zap Electro Dragon Ice Wizard
Fireball Zap Arrows Electro Dragon Mega Knight
Fireball Zap Arrows Firecracker
Zap Arrows Firecracker Fireball Electro Dragon Ice Wizard
Zap Electro Dragon Firecracker Fireball
Fireball
Zap Arrows Fireball Electro Dragon Mega Knight
Zap Arrows Firecracker Fireball Electro Dragon
Mega Knight
Arrows Firecracker Fireball
Zap Fireball Electro Dragon
Fireball Zap Arrows Firecracker Electro Dragon Ice Wizard
Arrows Fireball
Fireball Firecracker Electro Dragon Mega Knight
Arrows Zap Firecracker Fireball Electro Dragon
Zap Arrows Fireball
Firecracker Electro Dragon Mega Knight
Zap Electro Dragon Firecracker Fireball
Firecracker Zap Fireball Electro Dragon
Electro Dragon Zap Firecracker Fireball Mega Knight
Fireball Firecracker Electro Dragon Mega Knight

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