My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Battle Ram Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army
Giant Snowball
Battle Ram Skeleton Army
Zap
Firecracker Battle Ram Skeleton Army
Barbarian Barrel
Firecracker Tesla Battle Ram Wizard Skeleton Army
The Log
Firecracker Battle Ram Skeleton Army
Earthquake
Firecracker Tesla Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Battle Ram Wizard Skeleton Army
Fireball
Firecracker Tesla Battle Ram Wizard Skeleton Army
Poison
Firecracker Wizard Skeleton Army
Lightning
Tesla Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Skeleton Army Tesla Battle Ram Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Skeleton Army

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Battle Ram Mega Knight
Arrows
Zap Battle Ram Mega Knight
Firecracker
Zap Battle Ram Mega Knight
Tesla
Battle Ram
Zap Arrows Firecracker
Wizard
Mega Knight
Skeleton Army
Mega Knight
Zap Arrows Firecracker Wizard

Defense Synergies 2 12

Zap
Mega Knight Arrows Firecracker Tesla Skeleton Army
Arrows
Mega Knight Zap Tesla
Firecracker
Zap Tesla Skeleton Army Mega Knight
Tesla
Zap Arrows Firecracker Wizard Skeleton Army
Battle Ram
Wizard
Tesla Skeleton Army Mega Knight
Skeleton Army
Zap Firecracker Tesla Wizard
Mega Knight
Zap Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Wizard
Skeleton Army Zap Firecracker Tesla Mega Knight
Tesla Skeleton Army Mega Knight
Tesla Skeleton Army Firecracker Mega Knight
Arrows Firecracker Skeleton Army Mega Knight
Arrows Skeleton Army Zap Firecracker Tesla Mega Knight
Tesla Zap Arrows Firecracker Wizard
Zap Arrows Tesla Mega Knight
Tesla Skeleton Army
Skeleton Army Firecracker Tesla Mega Knight
Skeleton Army Zap Arrows Firecracker Tesla Wizard Mega Knight
Arrows Tesla Zap Firecracker Wizard
Tesla Skeleton Army Mega Knight Zap Wizard
Wizard Skeleton Army Mega Knight Zap Arrows Firecracker Tesla
Skeleton Army Tesla Mega Knight
Skeleton Army Zap Tesla Mega Knight
Tesla Wizard Mega Knight Arrows Firecracker Skeleton Army
Arrows Tesla Mega Knight Zap Firecracker Wizard Skeleton Army
Zap Arrows Wizard Firecracker Tesla Mega Knight
Tesla
Wizard Skeleton Army Mega Knight Arrows Firecracker Tesla
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Tesla
Zap Arrows Firecracker Tesla Wizard Mega Knight
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Zap Tesla
Tesla Skeleton Army Mega Knight
Arrows Firecracker Wizard Zap Tesla
Skeleton Army Tesla
Mega Knight Tesla Skeleton Army
Zap Mega Knight Firecracker Skeleton Army
Tesla Skeleton Army
Mega Knight Tesla
Skeleton Army Mega Knight Zap Arrows
Skeleton Army Mega Knight Tesla Wizard
Wizard Firecracker Tesla Skeleton Army Mega Knight
Tesla Skeleton Army Zap Firecracker
Arrows Mega Knight Zap Firecracker Tesla Wizard
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker
Wizard Zap Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Zap
Arrows Firecracker Wizard
Arrows Zap Firecracker Wizard
Arrows Zap Firecracker Wizard
Firecracker Zap Arrows Wizard
Zap Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Wizard
Arrows Firecracker Wizard Mega Knight
Arrows
Zap Arrows Firecracker Wizard Mega Knight
Zap Arrows Firecracker Wizard Mega Knight
Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Zap Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows Firecracker
Zap Arrows Firecracker Wizard
Zap Firecracker Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Zap Skeleton Army
Zap Arrows Firecracker Wizard
Arrows
Firecracker Wizard Mega Knight
Arrows Zap Firecracker Wizard
Zap Arrows
Firecracker Mega Knight
Zap Firecracker
Firecracker Zap
Zap Firecracker Mega Knight
Firecracker Wizard Mega Knight

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