My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla P.E.K.K.A Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Tesla Skeleton Army Magic Archer
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Tesla Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army P.E.K.K.A Magic Archer
Fireball
Firecracker Tesla Skeleton Army Magic Archer
Poison
Firecracker Skeleton Army Magic Archer
Lightning
Tesla Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Skeleton Army Tesla Magic Archer P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Skeleton Army

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker P.E.K.K.A Magic Archer Mega Knight
Arrows
Zap P.E.K.K.A Mega Knight
Firecracker
Zap P.E.K.K.A Mega Knight
Tesla
Skeleton Army
P.E.K.K.A
Zap Arrows Magic Archer Firecracker
Magic Archer
P.E.K.K.A Zap Mega Knight
Mega Knight
Zap Arrows Firecracker Magic Archer

Defense Synergies 2 16

Zap
Mega Knight Arrows Firecracker Tesla Skeleton Army P.E.K.K.A Magic Archer
Arrows
Mega Knight Zap Tesla P.E.K.K.A
Firecracker
Zap Tesla Skeleton Army P.E.K.K.A Mega Knight
Tesla
Zap Arrows Firecracker Skeleton Army Magic Archer
Skeleton Army
Zap Firecracker Tesla Magic Archer
P.E.K.K.A
Zap Arrows Firecracker
Magic Archer
Zap Tesla Skeleton Army Mega Knight
Mega Knight
Zap Arrows Firecracker Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Magic Archer
Skeleton Army P.E.K.K.A Zap Firecracker Tesla Mega Knight
Tesla Skeleton Army P.E.K.K.A Mega Knight
Tesla Skeleton Army P.E.K.K.A Firecracker Mega Knight
Arrows Firecracker Skeleton Army P.E.K.K.A Mega Knight
Arrows Skeleton Army Zap Firecracker Tesla Magic Archer Mega Knight
Tesla Zap Arrows Firecracker Magic Archer
Zap Arrows Tesla P.E.K.K.A Magic Archer Mega Knight
Tesla P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Tesla Mega Knight
Skeleton Army Zap Arrows Firecracker Tesla Magic Archer Mega Knight
Arrows Tesla Zap Firecracker Magic Archer
Tesla Skeleton Army P.E.K.K.A Mega Knight Zap
Skeleton Army Mega Knight Zap Arrows Firecracker Tesla P.E.K.K.A Magic Archer
Skeleton Army P.E.K.K.A Tesla Mega Knight
Skeleton Army Zap Tesla P.E.K.K.A Mega Knight
Tesla Mega Knight Arrows Firecracker Skeleton Army P.E.K.K.A
Arrows Tesla Mega Knight Zap Firecracker Skeleton Army Magic Archer
Zap Arrows Firecracker Tesla Magic Archer Mega Knight
P.E.K.K.A Tesla
Skeleton Army Mega Knight Arrows Firecracker Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Tesla P.E.K.K.A
Zap Arrows Firecracker Tesla Magic Archer Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Zap
Skeleton Army P.E.K.K.A Mega Knight Zap Tesla
P.E.K.K.A Tesla Skeleton Army Mega Knight
Arrows Firecracker Zap Tesla Magic Archer
Skeleton Army P.E.K.K.A Tesla
P.E.K.K.A Mega Knight Tesla Skeleton Army
Zap P.E.K.K.A Mega Knight Firecracker Skeleton Army Magic Archer
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Mega Knight Tesla
Skeleton Army P.E.K.K.A Mega Knight Zap Arrows
Skeleton Army P.E.K.K.A Mega Knight Tesla
Firecracker Tesla Skeleton Army Magic Archer Mega Knight
Tesla Skeleton Army Zap Firecracker P.E.K.K.A Magic Archer
Arrows Mega Knight Zap Firecracker Tesla P.E.K.K.A Magic Archer
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker
Arrows Firecracker Zap Magic Archer
Arrows Magic Archer
Arrows Firecracker
Zap Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Zap Magic Archer
Arrows Firecracker Magic Archer
Arrows Zap Firecracker Magic Archer
Arrows Zap Firecracker
Firecracker Zap Arrows Magic Archer
Zap Arrows Firecracker Magic Archer
Firecracker Magic Archer
Arrows Firecracker Magic Archer
Zap Arrows Firecracker Magic Archer
Zap Arrows Firecracker Magic Archer
Magic Archer Arrows Firecracker Mega Knight
Arrows
Zap Arrows Firecracker Magic Archer Mega Knight
Zap Arrows Firecracker Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Zap Magic Archer
Zap Arrows Magic Archer Mega Knight
Zap Arrows Firecracker Magic Archer
Zap Arrows Firecracker Magic Archer
Zap Firecracker
Zap Arrows Magic Archer Mega Knight
Zap Arrows Firecracker Magic Archer
P.E.K.K.A Mega Knight
Arrows Firecracker Magic Archer
Zap Skeleton Army Magic Archer
Zap Arrows Firecracker Magic Archer
Arrows
Firecracker Magic Archer Mega Knight
Arrows Zap Firecracker Magic Archer
Zap Arrows
Firecracker P.E.K.K.A Mega Knight
Zap Firecracker Magic Archer
Firecracker Zap Magic Archer
Zap Firecracker Magic Archer Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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