My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Tesla Valkyrie Witch
The Log
Firecracker Witch
Earthquake
Firecracker Tesla Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Valkyrie Witch
Fireball
Firecracker Tesla Witch
Poison
Firecracker Witch
Lightning
Tesla Valkyrie Witch Goblinstein
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Tesla Valkyrie Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Firecracker Tesla

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Valkyrie Witch Mega Knight
Arrows
Zap Mega Knight
Firecracker
Zap Valkyrie Mega Knight
Tesla
Valkyrie
Zap Firecracker Witch
Witch
Zap Valkyrie Mega Knight
Mega Knight
Zap Arrows Firecracker Witch
Goblinstein

Defense Synergies 3 12

Zap
Mega Knight Arrows Firecracker Tesla Valkyrie Witch
Arrows
Mega Knight Zap Tesla Valkyrie
Firecracker
Valkyrie Zap Tesla Mega Knight
Tesla
Zap Arrows Firecracker Valkyrie
Valkyrie
Firecracker Zap Arrows Tesla Witch
Witch
Zap Valkyrie Mega Knight
Mega Knight
Zap Arrows Firecracker Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Valkyrie
Zap Firecracker Tesla Valkyrie Witch Mega Knight
Tesla Witch Mega Knight Valkyrie
Tesla Witch Firecracker Valkyrie Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Arrows Zap Firecracker Tesla Valkyrie Mega Knight
Tesla Zap Arrows Firecracker Witch
Zap Arrows Tesla Valkyrie Mega Knight
Tesla Witch
Firecracker Tesla Valkyrie Mega Knight
Valkyrie Witch Zap Arrows Firecracker Tesla Mega Knight
Arrows Tesla Zap Firecracker Witch
Tesla Mega Knight Zap Valkyrie Witch
Valkyrie Mega Knight Zap Arrows Firecracker Tesla Witch
Tesla Mega Knight
Zap Tesla Mega Knight
Tesla Mega Knight Arrows Firecracker Valkyrie Witch
Arrows Tesla Valkyrie Mega Knight Zap Firecracker Witch
Zap Arrows Valkyrie Witch Firecracker Tesla Mega Knight
Tesla
Valkyrie Mega Knight Arrows Firecracker Tesla Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Tesla Witch
Zap Arrows Firecracker Tesla Valkyrie Mega Knight
Mega Knight Zap Valkyrie Witch
Valkyrie Mega Knight Zap Tesla
Tesla Valkyrie Witch Mega Knight
Arrows Firecracker Zap Tesla Witch
Tesla Valkyrie Witch
Mega Knight Tesla Valkyrie
Zap Mega Knight Firecracker Valkyrie Witch
Witch Tesla
Mega Knight Tesla Valkyrie Witch
Mega Knight Zap Arrows Valkyrie
Mega Knight Tesla Valkyrie Witch
Firecracker Tesla Valkyrie Witch Mega Knight
Tesla Witch Zap Firecracker Valkyrie
Arrows Valkyrie Mega Knight Zap Firecracker Tesla Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Zap
Arrows
Arrows Firecracker Valkyrie
Zap Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Zap Witch
Arrows Firecracker Witch
Arrows Zap Firecracker
Arrows Zap Firecracker
Firecracker Zap Arrows Valkyrie
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Arrows Firecracker Mega Knight
Arrows
Zap Arrows Firecracker Mega Knight
Zap Arrows Firecracker Valkyrie Witch Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Valkyrie Witch Mega Knight
Witch
Arrows Firecracker Zap Witch
Zap Arrows Witch Mega Knight
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Zap Firecracker Witch
Zap Arrows Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Witch
Zap Arrows Firecracker Witch
Arrows
Firecracker Valkyrie Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Mega Knight
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: