My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Valkyrie Guards Electro Wizard
The Log
Firecracker Guards
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Valkyrie Guards Electro Wizard
Fireball
Firecracker Electro Wizard
Poison
Firecracker Guards Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Firecracker Guards Valkyrie Electro Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Firecracker

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Electro Wizard Valkyrie Guards Golem The Log
Arrows
Zap Golem
Firecracker
Zap Valkyrie Golem
Valkyrie
Zap Firecracker Electro Wizard
Guards
Zap The Log
Golem
Arrows Zap Firecracker The Log Electro Wizard
The Log
Zap Guards Golem
Electro Wizard
Zap Valkyrie Golem

Defense Synergies 3 13

Zap
Electro Wizard Arrows Firecracker Valkyrie Guards The Log
Arrows
Zap Valkyrie
Firecracker
Valkyrie The Log Zap Guards Electro Wizard
Valkyrie
Firecracker Zap Arrows The Log Electro Wizard
Guards
Zap Firecracker The Log Electro Wizard
Golem
The Log
Firecracker Zap Valkyrie Guards Electro Wizard
Electro Wizard
Zap Firecracker Valkyrie Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie The Log Electro Wizard
Zap Firecracker Valkyrie The Log Electro Wizard
Valkyrie Electro Wizard
Firecracker Valkyrie Guards Electro Wizard
Arrows Firecracker Valkyrie The Log
Arrows The Log Zap Firecracker Valkyrie Guards Electro Wizard
Electro Wizard Zap Arrows Firecracker
Zap Arrows Valkyrie The Log Electro Wizard
Guards Firecracker Valkyrie Electro Wizard
Valkyrie Guards Electro Wizard Zap Arrows Firecracker The Log
Arrows Zap Firecracker Electro Wizard
Zap Valkyrie Guards The Log Electro Wizard
Valkyrie Zap Arrows Firecracker Guards The Log Electro Wizard
Electro Wizard
Zap The Log Electro Wizard
Arrows Firecracker Valkyrie Electro Wizard
Arrows Valkyrie Zap Firecracker Guards The Log Electro Wizard
Zap Arrows Valkyrie The Log Firecracker Guards Electro Wizard
Electro Wizard
Valkyrie Arrows Firecracker Guards The Log Electro Wizard
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Electro Wizard
Electro Wizard Zap Arrows Firecracker Valkyrie The Log
Guards Zap Valkyrie The Log Electro Wizard
Valkyrie Guards Zap The Log Electro Wizard
Valkyrie Guards
Arrows Firecracker Zap Electro Wizard
Guards Valkyrie Electro Wizard
Valkyrie
Zap Electro Wizard Firecracker Valkyrie The Log
Guards
Valkyrie Guards
Zap Arrows Valkyrie Guards The Log Electro Wizard
Valkyrie Guards
Firecracker Valkyrie
Guards Electro Wizard Zap Firecracker Valkyrie The Log
Arrows Valkyrie Zap Firecracker The Log Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Guards The Log
Arrows Firecracker Zap The Log Electro Wizard
Arrows The Log
Arrows Firecracker Valkyrie Guards The Log
Zap Arrows Firecracker Valkyrie The Log
Arrows Firecracker Zap
Arrows Firecracker The Log
Arrows The Log Zap Firecracker
Arrows The Log Zap Firecracker
Guards Electro Wizard
Firecracker Zap Arrows Valkyrie The Log Electro Wizard
Zap Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Zap Arrows Firecracker The Log
Zap Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Zap Arrows Firecracker The Log Electro Wizard
Zap Arrows Firecracker Valkyrie The Log
The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows Firecracker The Log Valkyrie
Arrows Firecracker The Log Zap Electro Wizard
Zap Arrows The Log
Zap Arrows Firecracker The Log
Zap Arrows Firecracker Electro Wizard
Zap Electro Wizard Firecracker Guards
Zap Arrows The Log
Zap Arrows Firecracker Electro Wizard
Arrows Firecracker The Log
Zap Electro Wizard Guards
Zap Arrows Firecracker Electro Wizard
Arrows The Log
Firecracker Valkyrie Electro Wizard
Arrows The Log Zap Firecracker
Zap Arrows
Firecracker
Zap Firecracker Guards The Log Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker The Log Electro Wizard
Firecracker

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