My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard P.E.K.K.A Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Valkyrie Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Hog Rider Wizard P.E.K.K.A
Fireball
Firecracker Hog Rider Wizard
Poison
Firecracker Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Valkyrie Hog Rider Wizard P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Firecracker Valkyrie

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider P.E.K.K.A Valkyrie
Arrows
Zap Hog Rider P.E.K.K.A
Firecracker
Zap Hog Rider Valkyrie P.E.K.K.A
Valkyrie
Hog Rider Zap Firecracker Wizard P.E.K.K.A
Hog Rider
Zap Arrows Firecracker Valkyrie Wizard
Wizard
Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Arrows Firecracker Valkyrie Wizard
Electro Giant

Defense Synergies 1 10

Zap
Arrows Firecracker Valkyrie P.E.K.K.A
Arrows
Zap Valkyrie P.E.K.K.A
Firecracker
Valkyrie Zap P.E.K.K.A
Valkyrie
Firecracker Zap Arrows Wizard P.E.K.K.A
Hog Rider
Wizard
Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Arrows Firecracker Valkyrie Wizard
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Wizard
P.E.K.K.A Zap Firecracker Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Firecracker Valkyrie
Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Zap Firecracker Valkyrie
Zap Arrows Firecracker Wizard
Zap Arrows Valkyrie P.E.K.K.A Electro Giant
P.E.K.K.A
Firecracker Valkyrie
Valkyrie Zap Arrows Firecracker Wizard Electro Giant
Arrows Zap Firecracker Wizard
P.E.K.K.A Zap Valkyrie Wizard
Valkyrie Wizard Zap Arrows Firecracker P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A Electro Giant
Wizard Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Zap Firecracker Valkyrie Wizard
Zap Arrows Valkyrie Wizard Firecracker
P.E.K.K.A
Valkyrie Wizard Arrows Firecracker P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap P.E.K.K.A Electro Giant
Zap Arrows Firecracker Valkyrie Wizard
P.E.K.K.A Zap Valkyrie
Valkyrie P.E.K.K.A Zap
P.E.K.K.A Valkyrie
Arrows Firecracker Wizard Electro Giant Zap
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Firecracker Valkyrie
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Zap Arrows Valkyrie Electro Giant
P.E.K.K.A Valkyrie Wizard
Wizard Firecracker Valkyrie Electro Giant
Electro Giant Zap Firecracker Valkyrie P.E.K.K.A
Arrows Valkyrie Zap Firecracker Wizard P.E.K.K.A Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Zap
Arrows
Arrows Firecracker Valkyrie
Wizard Zap Arrows Firecracker Valkyrie
Arrows Firecracker Wizard Electro Giant Zap
Arrows Firecracker Wizard
Arrows Zap Firecracker Wizard
Arrows Zap Firecracker Wizard
Firecracker Zap Arrows Valkyrie Wizard
Zap Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Zap Arrows Firecracker Wizard
Zap Arrows Firecracker Valkyrie Wizard Electro Giant
Arrows Wizard
Zap Arrows
Zap Arrows Firecracker Electro Giant Valkyrie Wizard
Arrows Firecracker Zap Wizard
Zap Arrows Wizard
Zap Arrows Firecracker
Zap Arrows Firecracker Wizard Electro Giant
Zap Firecracker Wizard Electro Giant
Zap Arrows Wizard
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard
Zap
Zap Arrows Firecracker Wizard
Arrows
Firecracker Valkyrie Wizard
Arrows Zap Firecracker Wizard
Zap Arrows Electro Giant
Firecracker P.E.K.K.A
Zap Electro Giant Firecracker
Firecracker Zap
Zap Firecracker Electro Giant

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