My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Giant Skeleton Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Zap
Firecracker Inferno Tower
Barbarian Barrel
Firecracker Valkyrie Inferno Tower Giant Skeleton
The Log
Firecracker Giant Skeleton
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Giant Skeleton
Fireball
Firecracker Inferno Tower
Poison
Firecracker Inferno Tower
Lightning
Valkyrie Inferno Tower
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Giant Skeleton Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Firecracker Valkyrie Inferno Tower Giant Skeleton Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Valkyrie Giant Skeleton The Log
Arrows
Zap Giant Skeleton
Firecracker
Zap Valkyrie Giant Skeleton
Valkyrie
Zap Firecracker Giant Skeleton
Inferno Tower
Giant Skeleton
Zap Arrows Firecracker Valkyrie The Log
Electro Giant
The Log
Zap Giant Skeleton

Defense Synergies 3 14

Zap
Arrows Firecracker Valkyrie Inferno Tower Giant Skeleton The Log
Arrows
Zap Valkyrie Inferno Tower Giant Skeleton
Firecracker
Valkyrie The Log Zap Inferno Tower Giant Skeleton
Valkyrie
Firecracker Zap Arrows Inferno Tower The Log
Inferno Tower
The Log Zap Arrows Firecracker Valkyrie
Giant Skeleton
Zap Arrows Firecracker The Log
Electro Giant
The Log
Firecracker Inferno Tower Zap Valkyrie Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Inferno Tower The Log
Inferno Tower Zap Firecracker Valkyrie The Log
Inferno Tower Valkyrie Giant Skeleton
Inferno Tower Firecracker Valkyrie
Arrows Firecracker Valkyrie Giant Skeleton The Log
Arrows The Log Zap Firecracker Valkyrie
Inferno Tower Zap Arrows Firecracker
Zap Arrows Valkyrie Inferno Tower Giant Skeleton Electro Giant The Log
Inferno Tower
Firecracker Valkyrie Inferno Tower Giant Skeleton
Valkyrie Zap Arrows Firecracker Giant Skeleton Electro Giant The Log
Arrows Inferno Tower Zap Firecracker
Inferno Tower Zap Valkyrie Giant Skeleton The Log
Valkyrie Zap Arrows Firecracker The Log
Inferno Tower
Inferno Tower Zap Electro Giant The Log
Arrows Firecracker Valkyrie Inferno Tower
Arrows Zap Firecracker Valkyrie The Log
Zap Arrows Valkyrie The Log Firecracker Giant Skeleton
Inferno Tower
Valkyrie Arrows Firecracker Giant Skeleton Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Inferno Tower Giant Skeleton Electro Giant
Zap Arrows Firecracker Valkyrie The Log
Giant Skeleton Zap Valkyrie Inferno Tower The Log
Valkyrie Giant Skeleton Zap Inferno Tower The Log
Inferno Tower Giant Skeleton Valkyrie
Arrows Firecracker Electro Giant Zap
Valkyrie Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Valkyrie
Zap Giant Skeleton Firecracker Valkyrie Inferno Tower The Log
Inferno Tower
Valkyrie Inferno Tower Giant Skeleton
Zap Arrows Valkyrie Giant Skeleton Electro Giant The Log
Giant Skeleton Valkyrie Inferno Tower
Firecracker Valkyrie Electro Giant
Inferno Tower Electro Giant Zap Firecracker Valkyrie Giant Skeleton The Log
Arrows Valkyrie Zap Firecracker Inferno Tower Giant Skeleton Electro Giant The Log
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Giant Skeleton The Log
Arrows Firecracker Zap The Log
Arrows Giant Skeleton The Log
Arrows Firecracker Valkyrie Giant Skeleton The Log
Zap Arrows Firecracker Valkyrie The Log
Arrows Firecracker Electro Giant Zap
Arrows Firecracker The Log
Arrows The Log Zap Firecracker
Arrows The Log Zap Firecracker
Firecracker Zap Arrows Valkyrie The Log
Zap Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Zap Arrows Firecracker The Log
Zap Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Zap Arrows Firecracker The Log
Zap Arrows Firecracker Valkyrie Electro Giant The Log
Giant Skeleton The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows Firecracker Electro Giant The Log Valkyrie
Arrows Firecracker The Log Zap
Zap Arrows The Log
Zap Arrows Firecracker The Log
Zap Arrows Firecracker Electro Giant
Zap Firecracker Electro Giant
Zap Arrows The Log
Zap Arrows Firecracker
Giant Skeleton
Arrows Firecracker The Log
Zap
Zap Arrows Firecracker
Arrows The Log
Firecracker Valkyrie
Arrows The Log Zap Firecracker
Zap Arrows Giant Skeleton Electro Giant
Firecracker
Zap Electro Giant Firecracker Giant Skeleton The Log
Firecracker Zap
Zap Firecracker Giant Skeleton Electro Giant The Log

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