My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie P.E.K.K.A Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker Ram Rider
Barbarian Barrel
Firecracker Valkyrie Electro Wizard
The Log
Firecracker Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie P.E.K.K.A Electro Wizard Ram Rider
Fireball
Firecracker Electro Wizard Ram Rider
Poison
Firecracker Electro Wizard
Lightning
Valkyrie Electro Wizard Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Firecracker Valkyrie Electro Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Firecracker

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Mirror P.E.K.K.A Electro Wizard Ram Rider Valkyrie
Arrows
Zap Mirror P.E.K.K.A Ram Rider
Firecracker
Zap Valkyrie Mirror P.E.K.K.A Ram Rider
Valkyrie
Zap Firecracker P.E.K.K.A Electro Wizard Ram Rider
Mirror
Zap Arrows Firecracker Ram Rider
P.E.K.K.A
Zap Arrows Electro Wizard Firecracker Valkyrie Ram Rider
Electro Wizard
Zap P.E.K.K.A Valkyrie Ram Rider
Ram Rider
Zap Arrows Firecracker Valkyrie Mirror P.E.K.K.A Electro Wizard

Defense Synergies 4 16

Zap
Mirror Electro Wizard Arrows Firecracker Valkyrie P.E.K.K.A Ram Rider
Arrows
Mirror Zap Valkyrie P.E.K.K.A
Firecracker
Valkyrie Zap Mirror P.E.K.K.A Electro Wizard
Valkyrie
Firecracker Zap Arrows Mirror P.E.K.K.A Electro Wizard
Mirror
Zap Arrows Firecracker Valkyrie Electro Wizard
P.E.K.K.A
Zap Arrows Firecracker Valkyrie Electro Wizard
Electro Wizard
Zap Firecracker Valkyrie Mirror P.E.K.K.A Ram Rider
Ram Rider
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Electro Wizard Ram Rider
P.E.K.K.A Zap Firecracker Valkyrie Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Valkyrie Electro Wizard
P.E.K.K.A Firecracker Valkyrie Electro Wizard Ram Rider
Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Zap Firecracker Valkyrie Electro Wizard
Electro Wizard Ram Rider Zap Arrows Firecracker
Zap Arrows Valkyrie P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A
Firecracker Valkyrie Electro Wizard
Valkyrie Electro Wizard Zap Arrows Firecracker Ram Rider
Arrows Zap Firecracker Electro Wizard Ram Rider
P.E.K.K.A Zap Valkyrie Electro Wizard Ram Rider
Valkyrie Zap Arrows Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Ram Rider
Zap P.E.K.K.A Electro Wizard Ram Rider
Arrows Firecracker Valkyrie P.E.K.K.A Electro Wizard
Arrows Zap Firecracker Valkyrie Electro Wizard Ram Rider
Zap Arrows Valkyrie Firecracker Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Valkyrie Arrows Firecracker P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Firecracker Valkyrie
P.E.K.K.A Zap Valkyrie Electro Wizard Ram Rider
Valkyrie P.E.K.K.A Zap Electro Wizard Ram Rider
P.E.K.K.A Valkyrie Ram Rider
Arrows Firecracker Zap Electro Wizard Ram Rider
P.E.K.K.A Valkyrie Electro Wizard Ram Rider
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Firecracker Valkyrie
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Zap Arrows Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Ram Rider
Firecracker Valkyrie
Electro Wizard Zap Firecracker Valkyrie P.E.K.K.A
Arrows Valkyrie Zap Firecracker P.E.K.K.A Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Zap Electro Wizard Ram Rider
Arrows
Arrows Firecracker Valkyrie
Zap Arrows Firecracker Valkyrie
Arrows Firecracker Zap Ram Rider
Arrows Firecracker
Arrows Zap Firecracker Ram Rider
Arrows Zap Firecracker Ram Rider
Electro Wizard
Firecracker Zap Arrows Valkyrie Electro Wizard Ram Rider
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Zap Arrows Firecracker Electro Wizard
Zap Arrows Firecracker Valkyrie
Arrows
Zap Arrows
Zap Arrows Firecracker Valkyrie
Arrows Firecracker Zap Electro Wizard Ram Rider
Zap Arrows Ram Rider
Zap Arrows Firecracker
Zap Arrows Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Zap Arrows
Zap Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker
Zap Electro Wizard
Zap Arrows Firecracker Electro Wizard Ram Rider
Arrows
Firecracker Valkyrie Electro Wizard
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard

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