My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Balloon Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Witch Balloon Inferno Dragon Lumberjack
Zap
Firecracker Witch Balloon Inferno Dragon
Barbarian Barrel
Firecracker Witch Lumberjack
The Log
Firecracker Witch Lumberjack
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch Balloon Inferno Dragon Lumberjack
Fireball
Firecracker Witch Balloon Inferno Dragon Lumberjack
Poison
Firecracker Witch Balloon
Lightning
Witch Balloon Inferno Dragon Lumberjack
Rocket
Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Inferno Dragon Lumberjack Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Firecracker Inferno Dragon

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Balloon Witch Lumberjack Mega Knight
Arrows
Zap Balloon Lumberjack Mega Knight
Firecracker
Zap Balloon Inferno Dragon Lumberjack Mega Knight
Witch
Zap Lumberjack Mega Knight
Balloon
Zap Arrows Lumberjack Firecracker Mega Knight
Inferno Dragon
Mega Knight Firecracker
Lumberjack
Balloon Zap Arrows Firecracker Witch Mega Knight
Mega Knight
Inferno Dragon Zap Arrows Firecracker Witch Balloon Lumberjack

Defense Synergies 2 11

Zap
Mega Knight Arrows Firecracker Witch Inferno Dragon Lumberjack
Arrows
Mega Knight Zap Lumberjack
Firecracker
Zap Lumberjack Mega Knight
Witch
Zap Lumberjack Mega Knight
Balloon
Inferno Dragon
Zap Mega Knight
Lumberjack
Zap Arrows Firecracker Witch
Mega Knight
Zap Arrows Firecracker Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Inferno Dragon Lumberjack Zap Firecracker Witch Mega Knight
Witch Lumberjack Mega Knight Inferno Dragon
Witch Inferno Dragon Lumberjack Firecracker Mega Knight
Arrows Firecracker Lumberjack Mega Knight
Arrows Zap Firecracker Lumberjack Mega Knight
Inferno Dragon Zap Arrows Firecracker Witch
Zap Arrows Mega Knight
Witch Inferno Dragon Lumberjack
Firecracker Lumberjack Mega Knight
Witch Zap Arrows Firecracker Lumberjack Mega Knight
Arrows Inferno Dragon Zap Firecracker Witch
Lumberjack Mega Knight Zap Witch
Mega Knight Zap Arrows Firecracker Witch Lumberjack
Inferno Dragon Lumberjack Mega Knight
Zap Inferno Dragon Lumberjack Mega Knight
Mega Knight Arrows Firecracker Witch Lumberjack
Arrows Mega Knight Zap Firecracker Witch Lumberjack
Zap Arrows Witch Firecracker Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Mega Knight Arrows Firecracker Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Witch
Zap Arrows Firecracker Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Zap Witch
Lumberjack Mega Knight Zap
Witch Inferno Dragon Lumberjack Mega Knight
Arrows Firecracker Zap Witch
Witch Lumberjack
Mega Knight Inferno Dragon Lumberjack
Zap Mega Knight Firecracker Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Witch Lumberjack
Mega Knight Zap Arrows
Mega Knight Witch Lumberjack
Firecracker Witch Mega Knight
Witch Zap Firecracker Inferno Dragon Lumberjack
Arrows Mega Knight Zap Firecracker Witch Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Witch
Arrows Firecracker Witch
Arrows Zap Firecracker
Arrows Zap Firecracker
Lumberjack
Firecracker Zap Arrows
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Arrows Firecracker Mega Knight
Arrows
Zap Arrows Firecracker Mega Knight
Zap Arrows Firecracker Witch Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Witch Mega Knight
Witch Inferno Dragon
Arrows Firecracker Zap Witch
Zap Arrows Witch Mega Knight
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Zap Firecracker Witch
Zap Arrows Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Witch
Zap Arrows Firecracker Witch
Arrows
Firecracker Lumberjack Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Mega Knight
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch Mega Knight
Inferno Dragon
Firecracker Mega Knight

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