My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch Lumberjack
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Wizard Witch Lumberjack
The Log
Firecracker Witch Lumberjack
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Wizard Witch P.E.K.K.A Lumberjack
Fireball
Firecracker Wizard Witch Lumberjack
Poison
Firecracker Wizard Witch
Lightning
Wizard Witch Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Firecracker Lumberjack Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Firecracker

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker P.E.K.K.A Witch The Log Lumberjack
Arrows
Zap P.E.K.K.A Lumberjack
Firecracker
Zap P.E.K.K.A Lumberjack
Wizard
P.E.K.K.A Lumberjack
Witch
Zap P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Arrows Firecracker Wizard Witch The Log Lumberjack
The Log
Zap P.E.K.K.A Lumberjack
Lumberjack
Zap Arrows Firecracker Wizard Witch P.E.K.K.A The Log

Defense Synergies 2 16

Zap
Arrows Firecracker Witch P.E.K.K.A The Log Lumberjack
Arrows
Zap P.E.K.K.A Lumberjack
Firecracker
The Log Zap P.E.K.K.A Lumberjack
Wizard
P.E.K.K.A The Log Lumberjack
Witch
Zap The Log Lumberjack
P.E.K.K.A
The Log Zap Arrows Firecracker Wizard
The Log
Firecracker P.E.K.K.A Zap Wizard Witch Lumberjack
Lumberjack
Zap Arrows Firecracker Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard The Log
P.E.K.K.A Lumberjack Zap Firecracker Witch The Log
Witch P.E.K.K.A Lumberjack
Witch P.E.K.K.A Lumberjack Firecracker
Arrows Firecracker P.E.K.K.A The Log Lumberjack
Arrows The Log Zap Firecracker Lumberjack
Zap Arrows Firecracker Wizard Witch
Zap Arrows P.E.K.K.A The Log
Witch P.E.K.K.A Lumberjack
Firecracker Lumberjack
Witch Zap Arrows Firecracker Wizard The Log Lumberjack
Arrows Zap Firecracker Wizard Witch
P.E.K.K.A Lumberjack Zap Wizard Witch The Log
Wizard Zap Arrows Firecracker Witch P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A The Log Lumberjack
Wizard Arrows Firecracker Witch P.E.K.K.A Lumberjack
Arrows Zap Firecracker Wizard Witch The Log Lumberjack
Zap Arrows Wizard Witch The Log Firecracker Lumberjack
P.E.K.K.A Lumberjack
Wizard Arrows Firecracker Witch P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch P.E.K.K.A
Zap Arrows Firecracker Wizard The Log Lumberjack
P.E.K.K.A Lumberjack Zap Witch The Log
P.E.K.K.A Lumberjack Zap The Log
P.E.K.K.A Witch Lumberjack
Arrows Firecracker Wizard Zap Witch
P.E.K.K.A Witch Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Firecracker Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Witch Lumberjack
P.E.K.K.A Zap Arrows The Log
P.E.K.K.A Wizard Witch Lumberjack
Wizard Firecracker Witch
Witch Zap Firecracker P.E.K.K.A The Log Lumberjack
Arrows Zap Firecracker Wizard Witch P.E.K.K.A The Log
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker Zap The Log
Arrows The Log
Arrows Firecracker The Log
Wizard Zap Arrows Firecracker The Log
Arrows Firecracker Wizard Zap Witch
Arrows Firecracker Wizard Witch The Log
Arrows The Log Zap Firecracker Wizard
Arrows The Log Zap Firecracker Wizard
Lumberjack
Firecracker Zap Arrows Wizard The Log
Zap Arrows Firecracker Wizard
Firecracker The Log
Arrows Firecracker
Zap Arrows Firecracker The Log
Zap Arrows Firecracker Wizard Witch The Log
Arrows Firecracker Wizard The Log
Arrows
Zap Arrows Firecracker Wizard The Log
Zap Arrows Firecracker Wizard Witch The Log
The Log
Arrows Wizard
The Log
Zap Arrows The Log
Zap Arrows Firecracker The Log Wizard Witch
Witch
Arrows Firecracker The Log Zap Wizard Witch
Zap Arrows Wizard Witch The Log
Zap Arrows Firecracker The Log
Zap Arrows Firecracker Wizard Witch
Zap Firecracker Wizard Witch
Zap Arrows Wizard The Log
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard The Log
Zap Witch
Zap Arrows Firecracker Wizard Witch
Arrows The Log
Firecracker Wizard Lumberjack
Arrows The Log Zap Firecracker Wizard
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker Witch The Log
Firecracker Zap Witch
Zap Firecracker Witch The Log
P.E.K.K.A
Firecracker Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: