My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Elite Barbarians Electro Wizard
The Log
Firecracker Elite Barbarians
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians P.E.K.K.A Electro Wizard
Fireball
Firecracker Elite Barbarians Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Elite Barbarians Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Firecracker Earthquake Electro Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Firecracker

Attack Synergies 10 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Elite Barbarians Earthquake P.E.K.K.A Electro Wizard
Arrows
Zap Elite Barbarians P.E.K.K.A Earthquake
Firecracker
Zap Elite Barbarians Earthquake P.E.K.K.A
Elite Barbarians
Zap Arrows Rage Firecracker
Earthquake
Zap Arrows Firecracker P.E.K.K.A
Rage
Elite Barbarians Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Firecracker Earthquake
Electro Wizard
Zap P.E.K.K.A Rage

Defense Synergies 1 10

Zap
Electro Wizard Arrows Firecracker Elite Barbarians Earthquake P.E.K.K.A
Arrows
Zap P.E.K.K.A
Firecracker
Zap Earthquake P.E.K.K.A Electro Wizard
Elite Barbarians
Zap
Earthquake
Zap Firecracker
Rage
P.E.K.K.A
Zap Arrows Firecracker Electro Wizard
Electro Wizard
Zap Firecracker P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker Electro Wizard
Elite Barbarians P.E.K.K.A Zap Firecracker Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
Elite Barbarians P.E.K.K.A Firecracker Electro Wizard
Arrows Firecracker Elite Barbarians Earthquake P.E.K.K.A
Arrows Zap Firecracker Earthquake Electro Wizard
Electro Wizard Zap Arrows Firecracker
Earthquake Zap Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Elite Barbarians
Elite Barbarians Firecracker Electro Wizard
Electro Wizard Zap Arrows Firecracker Earthquake
Arrows Zap Firecracker Electro Wizard
P.E.K.K.A Zap Elite Barbarians Earthquake Electro Wizard
Zap Arrows Firecracker Earthquake P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A Electro Wizard
Zap Elite Barbarians P.E.K.K.A Electro Wizard
Arrows Firecracker Elite Barbarians P.E.K.K.A Electro Wizard
Arrows Zap Firecracker Elite Barbarians Electro Wizard
Zap Arrows Earthquake Firecracker Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
Arrows Firecracker Elite Barbarians Earthquake P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Firecracker Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Electro Wizard
P.E.K.K.A Zap Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians
Arrows Firecracker Zap Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Electro Wizard Firecracker Elite Barbarians
P.E.K.K.A
P.E.K.K.A Elite Barbarians
P.E.K.K.A Zap Arrows Elite Barbarians Electro Wizard
Elite Barbarians P.E.K.K.A
Firecracker
Elite Barbarians Electro Wizard Zap Firecracker P.E.K.K.A
Arrows Zap Firecracker Elite Barbarians Earthquake P.E.K.K.A Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker
Arrows Firecracker Zap Electro Wizard
Earthquake Arrows
Earthquake Arrows Firecracker
Zap Arrows Firecracker Earthquake
Arrows Firecracker Zap
Arrows Firecracker Earthquake
Arrows Earthquake Zap Firecracker
Arrows Zap Firecracker
Elite Barbarians Electro Wizard
Firecracker Zap Arrows Earthquake Electro Wizard
Zap Arrows Firecracker
Earthquake Firecracker Elite Barbarians
Earthquake Arrows Firecracker
Earthquake Zap Arrows Firecracker Elite Barbarians
Earthquake Zap Arrows Firecracker
Earthquake Arrows Firecracker
Arrows Earthquake
Zap Arrows Firecracker Earthquake Electro Wizard
Zap Arrows Firecracker Earthquake
Earthquake
Arrows
Earthquake Zap Arrows
Zap Arrows Firecracker Earthquake
Arrows Firecracker Zap Earthquake Electro Wizard
Zap Arrows
Zap Arrows Firecracker
Elite Barbarians Zap Arrows Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Elite Barbarians
Zap Arrows Earthquake
Zap Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker Earthquake
Zap Earthquake Electro Wizard
Zap Arrows Firecracker Electro Wizard
Arrows
Firecracker Electro Wizard
Arrows Zap Firecracker Earthquake
Zap Arrows
Firecracker Elite Barbarians P.E.K.K.A
Zap Firecracker Elite Barbarians Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: