My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Dark Prince Witch P.E.K.K.A Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Dark Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Inferno Dragon
Giant Snowball
Flying Machine Witch Inferno Dragon
Zap
Flying Machine Dark Prince Witch Inferno Dragon
Barbarian Barrel
Dark Prince Witch
The Log
Dark Prince Witch
Earthquake
Witch
Arrows
Flying Machine Witch
Royal Delivery
Flying Machine Dark Prince Witch P.E.K.K.A Inferno Dragon
Fireball
Flying Machine Witch Inferno Dragon
Poison
Flying Machine Witch
Lightning
Dark Prince Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince P.E.K.K.A Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Flying Machine Dark Prince Inferno Dragon Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Flying Machine Dark Prince

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Flying Machine Dark Prince Witch Mega Knight
Arrows
Zap P.E.K.K.A Dark Prince Mega Knight
Flying Machine
Zap Dark Prince P.E.K.K.A Mega Knight
Dark Prince
Zap Arrows Flying Machine Witch
Witch
Zap Dark Prince P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Arrows Flying Machine Witch
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Arrows Flying Machine Witch

Defense Synergies 2 14

Zap
Mega Knight Arrows Flying Machine Dark Prince Witch P.E.K.K.A Inferno Dragon
Arrows
Mega Knight Zap Dark Prince P.E.K.K.A
Flying Machine
Zap Dark Prince P.E.K.K.A Mega Knight
Dark Prince
Zap Arrows Flying Machine Witch
Witch
Zap Dark Prince Mega Knight
P.E.K.K.A
Zap Arrows Flying Machine
Inferno Dragon
Zap Mega Knight
Mega Knight
Zap Arrows Flying Machine Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine
P.E.K.K.A Inferno Dragon Zap Flying Machine Dark Prince Witch Mega Knight
Witch P.E.K.K.A Mega Knight Dark Prince Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Dark Prince Mega Knight
Arrows Dark Prince P.E.K.K.A Mega Knight
Arrows Zap Flying Machine Dark Prince Mega Knight
Inferno Dragon Zap Arrows Flying Machine Witch
Zap Arrows Flying Machine P.E.K.K.A Mega Knight
Witch P.E.K.K.A Inferno Dragon
Dark Prince Mega Knight
Witch Zap Arrows Flying Machine Dark Prince Mega Knight
Arrows Inferno Dragon Zap Flying Machine Witch
P.E.K.K.A Mega Knight Zap Flying Machine Dark Prince Witch
Mega Knight Zap Arrows Dark Prince Witch P.E.K.K.A
P.E.K.K.A Inferno Dragon Mega Knight
Zap P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Arrows Dark Prince Witch P.E.K.K.A
Arrows Mega Knight Zap Flying Machine Dark Prince Witch
Zap Arrows Witch Flying Machine Dark Prince Inferno Dragon Mega Knight
P.E.K.K.A Inferno Dragon
Dark Prince Mega Knight Arrows Flying Machine Witch P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Dark Prince Witch P.E.K.K.A
Zap Arrows Flying Machine Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Zap Dark Prince Witch
Dark Prince P.E.K.K.A Mega Knight Zap
P.E.K.K.A Dark Prince Witch Inferno Dragon Mega Knight
Arrows Zap Flying Machine Witch
Dark Prince P.E.K.K.A Flying Machine Witch
P.E.K.K.A Mega Knight Dark Prince Inferno Dragon
Zap P.E.K.K.A Mega Knight Flying Machine Dark Prince Witch Inferno Dragon
Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Flying Machine Dark Prince Witch
P.E.K.K.A Mega Knight Zap Arrows Dark Prince
Dark Prince P.E.K.K.A Mega Knight Witch
Flying Machine Witch Mega Knight
Witch Zap Flying Machine Dark Prince P.E.K.K.A Inferno Dragon
Arrows Mega Knight Zap Flying Machine Dark Prince Witch P.E.K.K.A Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine
Arrows Zap Flying Machine
Arrows Flying Machine
Arrows Flying Machine Dark Prince
Zap Arrows Dark Prince Mega Knight
Arrows Zap Flying Machine Witch
Arrows Flying Machine Witch
Arrows Zap Flying Machine
Arrows Zap Flying Machine
Zap Arrows Flying Machine Dark Prince
Zap Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Zap Arrows Flying Machine
Zap Arrows Flying Machine Witch
Arrows Flying Machine Mega Knight
Arrows
Zap Arrows Flying Machine Dark Prince Mega Knight
Zap Arrows Flying Machine Witch Mega Knight
Mega Knight
Arrows
Zap Arrows Flying Machine
Zap Arrows Dark Prince Witch Mega Knight
Witch Inferno Dragon
Arrows Zap Flying Machine Witch
Zap Arrows Flying Machine Witch Mega Knight
Zap Arrows
Zap Arrows Flying Machine Witch
Zap Flying Machine Witch
Zap Arrows Mega Knight
Zap Arrows
P.E.K.K.A Mega Knight
Arrows
Zap Flying Machine Dark Prince Witch
Zap Arrows Flying Machine Witch
Arrows
Flying Machine Dark Prince Mega Knight
Arrows Zap Flying Machine
Zap Arrows
Flying Machine Dark Prince P.E.K.K.A Mega Knight
Zap Flying Machine Witch
Zap Flying Machine Witch
Zap Flying Machine Dark Prince Witch Mega Knight
P.E.K.K.A Inferno Dragon
Mega Knight

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