My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon Electro Dragon P.E.K.K.A Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Flying Machine Baby Dragon Electro Dragon
Zap
Flying Machine
Barbarian Barrel
The Log
Earthquake
Arrows
Flying Machine
Royal Delivery
Flying Machine Baby Dragon Electro Dragon P.E.K.K.A
Fireball
Flying Machine Baby Dragon Electro Dragon
Poison
Flying Machine Electro Dragon
Lightning
Baby Dragon Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado Baby Dragon Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Tornado Baby Dragon Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Baby Dragon P.E.K.K.A Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tornado Flying Machine Baby Dragon Electro Dragon P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Tornado Flying Machine

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Tornado P.E.K.K.A Flying Machine Baby Dragon Electro Dragon
Arrows
Zap P.E.K.K.A
Flying Machine
Zap Baby Dragon Electro Dragon P.E.K.K.A
Tornado
Zap Baby Dragon P.E.K.K.A Electro Giant Electro Dragon
Baby Dragon
Tornado Zap Flying Machine Electro Dragon P.E.K.K.A Electro Giant
Electro Dragon
Zap Flying Machine Tornado Baby Dragon P.E.K.K.A
P.E.K.K.A
Zap Arrows Tornado Flying Machine Baby Dragon Electro Dragon
Electro Giant
Tornado Baby Dragon

Defense Synergies 1 16

Zap
Arrows Flying Machine Tornado Baby Dragon Electro Dragon P.E.K.K.A
Arrows
Zap Tornado P.E.K.K.A
Flying Machine
Zap Baby Dragon Electro Dragon P.E.K.K.A
Tornado
P.E.K.K.A Zap Arrows Baby Dragon Electro Dragon Electro Giant
Baby Dragon
Zap Flying Machine Tornado Electro Dragon P.E.K.K.A
Electro Dragon
Zap Flying Machine Tornado Baby Dragon
P.E.K.K.A
Tornado Zap Arrows Flying Machine Baby Dragon
Electro Giant
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Baby Dragon Electro Dragon
P.E.K.K.A Zap Flying Machine Electro Dragon
Tornado P.E.K.K.A Electro Dragon
P.E.K.K.A Electro Dragon
Arrows Tornado P.E.K.K.A
Arrows Tornado Zap Flying Machine Baby Dragon Electro Dragon
Tornado Zap Arrows Flying Machine Baby Dragon Electro Dragon
Zap Arrows Flying Machine Baby Dragon Electro Dragon P.E.K.K.A Electro Giant
P.E.K.K.A Tornado
Tornado
Zap Arrows Flying Machine Tornado Baby Dragon Electro Dragon Electro Giant
Arrows Zap Flying Machine Tornado Baby Dragon Electro Dragon
P.E.K.K.A Zap Flying Machine Electro Dragon
Zap Arrows Tornado Baby Dragon Electro Dragon P.E.K.K.A
P.E.K.K.A
Tornado Zap P.E.K.K.A Electro Giant
Arrows Tornado Electro Dragon P.E.K.K.A
Arrows Zap Flying Machine Tornado Baby Dragon Electro Dragon
Zap Arrows Tornado Baby Dragon Flying Machine Electro Dragon
P.E.K.K.A Tornado
Arrows Flying Machine Baby Dragon Electro Dragon P.E.K.K.A Electro Giant
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Giant
Zap Arrows Flying Machine Baby Dragon Electro Dragon
P.E.K.K.A Zap Electro Dragon
P.E.K.K.A Zap Tornado
P.E.K.K.A
Arrows Electro Giant Zap Flying Machine Tornado Baby Dragon Electro Dragon
P.E.K.K.A Flying Machine
P.E.K.K.A
Zap Electro Dragon P.E.K.K.A Flying Machine Tornado Baby Dragon
P.E.K.K.A
P.E.K.K.A Flying Machine Electro Dragon
P.E.K.K.A Zap Arrows Tornado Electro Giant
P.E.K.K.A
Flying Machine Baby Dragon Electro Dragon Electro Giant
Electro Dragon Electro Giant Zap Flying Machine Tornado Baby Dragon P.E.K.K.A
Arrows Zap Flying Machine Baby Dragon Electro Dragon P.E.K.K.A Electro Giant
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Baby Dragon Electro Dragon
Arrows Zap Flying Machine Tornado Baby Dragon Electro Dragon
Arrows Flying Machine Baby Dragon Electro Dragon
Arrows Flying Machine
Zap Arrows Baby Dragon
Arrows Electro Giant Zap Flying Machine Tornado Baby Dragon Electro Dragon
Arrows Flying Machine Tornado Baby Dragon
Arrows Zap Flying Machine Tornado Baby Dragon Electro Dragon
Arrows Zap Flying Machine Tornado Electro Dragon
Tornado Electro Dragon
Zap Arrows Flying Machine Tornado Electro Dragon
Zap Arrows Flying Machine Tornado Baby Dragon Electro Dragon
Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon Electro Dragon
Zap Arrows Flying Machine Baby Dragon
Zap Arrows Flying Machine Baby Dragon Electro Dragon
Arrows Flying Machine Baby Dragon Electro Dragon
Arrows Tornado
Zap Arrows Flying Machine Baby Dragon Electro Dragon
Zap Arrows Flying Machine Tornado Baby Dragon Electro Dragon Electro Giant
Baby Dragon
Arrows Tornado
Tornado
Zap Arrows Flying Machine Baby Dragon Electro Dragon
Zap Arrows Tornado Electro Giant Baby Dragon Electro Dragon
Arrows Zap Flying Machine Tornado Baby Dragon Electro Dragon
Zap Arrows Flying Machine Tornado Baby Dragon Electro Dragon
Zap Arrows Tornado Baby Dragon
Zap Arrows Flying Machine Tornado Baby Dragon Electro Dragon Electro Giant
Zap Electro Dragon Flying Machine Electro Giant
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
P.E.K.K.A
Arrows
Zap Flying Machine Electro Dragon
Zap Arrows Flying Machine Tornado Baby Dragon Electro Dragon
Arrows
Flying Machine Baby Dragon Electro Dragon
Arrows Zap Flying Machine Baby Dragon Electro Dragon
Zap Arrows Tornado Electro Giant
Flying Machine Electro Dragon P.E.K.K.A
Zap Electro Dragon Electro Giant Flying Machine Tornado Baby Dragon
Zap Flying Machine Tornado Electro Dragon
Electro Dragon Zap Flying Machine Tornado Baby Dragon Electro Giant
P.E.K.K.A
Electro Dragon

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