My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Sparky
Giant Snowball
Skeleton Army Witch
Zap
Inferno Tower Skeleton Army Witch Sparky
Barbarian Barrel
Inferno Tower Skeleton Army Witch Sparky
The Log
Skeleton Army Witch Sparky
Earthquake
Inferno Tower Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Skeleton Army Witch Sparky
Fireball
Inferno Tower Skeleton Army Witch Sparky
Poison
Inferno Tower Skeleton Army Witch Sparky
Lightning
Inferno Tower Witch Sparky
Rocket
Inferno Tower Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Skeleton Army Giant Inferno Tower Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Skeleton Army

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Sparky Witch The Log
Arrows
Zap Giant Sparky
Giant
Zap Arrows Sparky Witch The Log
Inferno Tower
Skeleton Army
Sparky
Witch
Zap Giant
The Log
Zap Giant Sparky
Sparky
Zap Arrows Giant Skeleton Army The Log

Defense Synergies 2 12

Zap
Arrows Inferno Tower Skeleton Army Witch The Log Sparky
Arrows
Zap Inferno Tower Sparky
Giant
Inferno Tower
Skeleton Army The Log Zap Arrows
Skeleton Army
Inferno Tower Zap The Log Sparky
Witch
Zap The Log
The Log
Inferno Tower Zap Skeleton Army Witch Sparky
Sparky
Zap Arrows Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower The Log Sparky
Inferno Tower Skeleton Army Sparky Zap Witch The Log
Inferno Tower Skeleton Army Witch Sparky
Inferno Tower Skeleton Army Witch Sparky
Arrows Skeleton Army The Log Sparky
Arrows Skeleton Army The Log Zap
Inferno Tower Zap Arrows Witch
Zap Arrows Inferno Tower The Log Sparky
Inferno Tower Witch Sparky Skeleton Army
Skeleton Army Inferno Tower Sparky
Skeleton Army Witch Zap Arrows The Log
Arrows Inferno Tower Zap Witch
Inferno Tower Skeleton Army Sparky Zap Witch The Log
Skeleton Army Sparky Zap Arrows Witch The Log
Inferno Tower Skeleton Army Sparky
Inferno Tower Skeleton Army Zap The Log Sparky
Sparky Arrows Inferno Tower Skeleton Army Witch
Arrows Zap Skeleton Army Witch The Log
Zap Arrows Witch The Log
Sparky Inferno Tower
Skeleton Army Arrows Witch The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower Witch Sparky
Zap Arrows The Log
Skeleton Army Zap Inferno Tower Witch The Log Sparky
Skeleton Army Zap Inferno Tower The Log Sparky
Inferno Tower Skeleton Army Witch Sparky
Arrows Zap Witch
Skeleton Army Sparky Inferno Tower Witch
Inferno Tower Skeleton Army Sparky
Zap Inferno Tower Skeleton Army Witch The Log Sparky
Inferno Tower Witch Skeleton Army Sparky
Inferno Tower Witch Sparky
Skeleton Army Zap Arrows The Log
Skeleton Army Inferno Tower Witch Sparky
Skeleton Army Witch Sparky
Inferno Tower Skeleton Army Witch Sparky Zap The Log
Arrows Zap Inferno Tower Witch The Log Sparky
Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Sparky
Arrows Zap The Log
Arrows The Log Sparky
Arrows The Log Sparky
Zap Arrows The Log Sparky
Arrows Zap Witch
Arrows Witch The Log Sparky
Arrows The Log Zap
Arrows The Log Zap
Sparky
Zap Arrows The Log Sparky
Zap Arrows
The Log Sparky
Arrows
Zap Arrows The Log Sparky
Zap Arrows Witch The Log Sparky
Arrows The Log Sparky
Arrows Sparky
Sparky
Zap Arrows The Log Sparky
Zap Arrows Witch The Log
The Log Sparky
Arrows
The Log Sparky
Zap Arrows The Log
Zap Arrows The Log Witch Sparky
Witch
Arrows The Log Zap Witch Sparky
Zap Arrows Witch The Log Sparky
Zap Arrows The Log Sparky
Zap Arrows Witch Sparky
Zap Witch
Sparky
Zap Arrows The Log Sparky
Zap Arrows Sparky
Sparky
Arrows The Log Sparky
Zap Skeleton Army Witch
Zap Arrows Witch
Arrows The Log
Sparky
Arrows The Log Zap
Zap Arrows Sparky
Sparky
Zap Witch The Log Sparky
Zap Witch
Zap Witch The Log Sparky
Sparky
Sparky

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