My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Giant Skeleton Inferno Dragon
Giant Snowball
Goblin Gang Clone Inferno Dragon
Zap
Goblin Gang Clone Inferno Dragon
Barbarian Barrel
Goblin Gang Clone Executioner Giant Skeleton
The Log
Goblin Gang Clone Giant Skeleton
Earthquake
Goblin Gang Clone
Arrows
Goblin Gang Clone
Royal Delivery
Goblin Gang Clone Executioner Giant Skeleton Inferno Dragon
Fireball
Goblin Gang Clone Executioner Inferno Dragon
Poison
Goblin Gang Clone Executioner
Lightning
Executioner Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Tornado Executioner Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Clone Tornado Inferno Dragon Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Clone

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Tornado Executioner Giant Skeleton
Arrows
Zap Giant Skeleton
Goblin Gang
Clone Giant Skeleton
Clone
Giant Skeleton Goblin Gang Inferno Dragon
Tornado
Zap Executioner Giant Skeleton
Executioner
Tornado Zap
Giant Skeleton
Clone Zap Arrows Goblin Gang Tornado
Inferno Dragon
Clone

Defense Synergies 1 13

Zap
Arrows Goblin Gang Tornado Executioner Giant Skeleton Inferno Dragon
Arrows
Zap Tornado Giant Skeleton
Goblin Gang
Zap Giant Skeleton Inferno Dragon
Clone
Tornado
Executioner Zap Arrows Giant Skeleton Inferno Dragon
Executioner
Tornado Zap Giant Skeleton
Giant Skeleton
Zap Arrows Goblin Gang Tornado Executioner
Inferno Dragon
Zap Goblin Gang Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Inferno Dragon Zap Goblin Gang Executioner
Goblin Gang Tornado Executioner Giant Skeleton Inferno Dragon
Inferno Dragon Goblin Gang
Arrows Tornado Giant Skeleton
Arrows Goblin Gang Tornado Zap Executioner
Tornado Inferno Dragon Zap Arrows Goblin Gang Executioner
Zap Arrows Giant Skeleton
Inferno Dragon Goblin Gang Tornado
Goblin Gang Tornado Giant Skeleton
Goblin Gang Executioner Zap Arrows Tornado Giant Skeleton
Arrows Executioner Inferno Dragon Zap Goblin Gang Tornado
Zap Goblin Gang Giant Skeleton
Executioner Zap Arrows Goblin Gang Tornado
Inferno Dragon Goblin Gang
Tornado Zap Goblin Gang Inferno Dragon
Arrows Goblin Gang Tornado Executioner
Arrows Zap Goblin Gang Tornado Executioner
Zap Arrows Tornado Executioner Giant Skeleton Inferno Dragon
Tornado Inferno Dragon
Goblin Gang Arrows Executioner Giant Skeleton
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Giant Skeleton
Zap Arrows Goblin Gang Executioner Inferno Dragon
Goblin Gang Giant Skeleton Zap
Goblin Gang Giant Skeleton Zap Tornado
Giant Skeleton Goblin Gang Executioner Inferno Dragon
Arrows Executioner Zap Goblin Gang Tornado
Goblin Gang Giant Skeleton
Giant Skeleton Inferno Dragon
Zap Giant Skeleton Tornado Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Giant Skeleton
Zap Arrows Tornado Giant Skeleton
Giant Skeleton Goblin Gang Executioner
Executioner
Goblin Gang Zap Tornado Executioner Giant Skeleton Inferno Dragon
Arrows Executioner Zap Giant Skeleton Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Zap Tornado Executioner
Arrows Giant Skeleton
Arrows Giant Skeleton
Executioner Zap Arrows
Arrows Executioner Zap Tornado
Arrows Tornado Executioner
Arrows Zap Tornado Executioner
Arrows Zap Tornado
Goblin Gang Tornado
Zap Arrows Tornado
Zap Arrows Tornado Executioner
Executioner
Arrows
Zap Arrows
Zap Arrows Executioner
Arrows Executioner
Arrows Tornado
Zap Arrows Executioner
Zap Arrows Tornado
Giant Skeleton
Arrows Tornado
Tornado
Zap Arrows
Zap Arrows Tornado Executioner
Inferno Dragon
Arrows Zap Tornado Executioner
Zap Arrows Tornado
Zap Arrows Tornado
Zap Arrows Tornado Executioner
Zap
Zap Arrows
Zap Arrows
Giant Skeleton
Arrows
Zap Goblin Gang
Zap Arrows Tornado Executioner
Arrows
Goblin Gang Executioner
Arrows Zap Executioner
Zap Arrows Tornado Giant Skeleton
Executioner
Zap Goblin Gang Tornado Giant Skeleton
Zap Tornado Executioner
Zap Tornado Executioner Giant Skeleton
Inferno Dragon

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