My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Royal Hogs Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs
Giant Snowball
Goblin Gang Dart Goblin Royal Hogs Baby Dragon
Zap
Goblin Gang Dart Goblin Royal Hogs
Barbarian Barrel
Goblin Gang Dart Goblin Royal Hogs
The Log
Goblin Gang Dart Goblin Royal Hogs
Earthquake
Goblin Gang Royal Hogs
Arrows
Goblin Gang Dart Goblin Royal Hogs
Royal Delivery
Goblin Gang Dart Goblin Royal Hogs Baby Dragon P.E.K.K.A
Fireball
Goblin Gang Dart Goblin Royal Hogs Baby Dragon
Poison
Goblin Gang Dart Goblin Royal Hogs
Lightning
Baby Dragon
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Goblin Gang Dart Goblin Baby Dragon Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Goblin Gang

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Dart Goblin Royal Hogs Baby Dragon The Log
Arrows
Zap Royal Hogs P.E.K.K.A
Goblin Gang
Dart Goblin Royal Hogs Baby Dragon P.E.K.K.A
Dart Goblin
Zap Goblin Gang Royal Hogs Baby Dragon P.E.K.K.A The Log
Royal Hogs
Arrows Zap Goblin Gang Dart Goblin The Log
Baby Dragon
Zap Goblin Gang Dart Goblin P.E.K.K.A
P.E.K.K.A
Zap Arrows Goblin Gang Dart Goblin Baby Dragon The Log
The Log
Zap Dart Goblin Royal Hogs P.E.K.K.A

Defense Synergies 1 15

Zap
Arrows Goblin Gang Dart Goblin Baby Dragon P.E.K.K.A The Log
Arrows
Zap P.E.K.K.A
Goblin Gang
Zap Dart Goblin P.E.K.K.A The Log
Dart Goblin
Zap Goblin Gang Baby Dragon P.E.K.K.A The Log
Royal Hogs
Baby Dragon
Zap Dart Goblin P.E.K.K.A The Log
P.E.K.K.A
The Log Zap Arrows Goblin Gang Dart Goblin Baby Dragon
The Log
P.E.K.K.A Zap Goblin Gang Dart Goblin Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Baby Dragon The Log
P.E.K.K.A Zap Goblin Gang Dart Goblin The Log
Goblin Gang P.E.K.K.A Dart Goblin
P.E.K.K.A Goblin Gang Dart Goblin
Arrows P.E.K.K.A The Log
Arrows Goblin Gang The Log Zap Dart Goblin Baby Dragon
Dart Goblin Zap Arrows Goblin Gang Baby Dragon
Zap Arrows Dart Goblin Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Goblin Gang Dart Goblin
Goblin Gang Dart Goblin Zap Arrows Baby Dragon The Log
Arrows Zap Goblin Gang Dart Goblin Baby Dragon
P.E.K.K.A Zap Goblin Gang The Log
Zap Arrows Goblin Gang Dart Goblin Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A The Log
Arrows Goblin Gang P.E.K.K.A
Arrows Zap Goblin Gang Dart Goblin Baby Dragon The Log
Zap Arrows Baby Dragon The Log Dart Goblin
P.E.K.K.A Dart Goblin
Goblin Gang Arrows Dart Goblin Baby Dragon P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Arrows Goblin Gang Baby Dragon The Log
Goblin Gang P.E.K.K.A Zap The Log
Goblin Gang P.E.K.K.A Zap The Log
P.E.K.K.A Goblin Gang
Arrows Zap Goblin Gang Dart Goblin Baby Dragon
Goblin Gang P.E.K.K.A Dart Goblin
P.E.K.K.A
Zap P.E.K.K.A Baby Dragon The Log
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Zap Arrows The Log
P.E.K.K.A Goblin Gang
Dart Goblin Baby Dragon
Goblin Gang Zap Dart Goblin Baby Dragon P.E.K.K.A The Log
Arrows Zap Dart Goblin Baby Dragon P.E.K.K.A The Log
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Baby Dragon The Log
Arrows Zap Dart Goblin Baby Dragon The Log
Arrows Dart Goblin Baby Dragon The Log
Arrows Dart Goblin The Log
Zap Arrows Baby Dragon The Log
Arrows Zap Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon The Log
Arrows The Log Zap Dart Goblin Baby Dragon
Arrows The Log Zap Dart Goblin
Goblin Gang
Zap Arrows Dart Goblin The Log
Zap Arrows Dart Goblin Baby Dragon
Dart Goblin Baby Dragon The Log
Arrows Dart Goblin Baby Dragon
Zap Arrows Dart Goblin Baby Dragon The Log
Zap Arrows Dart Goblin Baby Dragon The Log
Arrows Dart Goblin Baby Dragon The Log
Arrows
Zap Arrows Dart Goblin Baby Dragon The Log
Zap Arrows Dart Goblin Baby Dragon The Log
Baby Dragon The Log
Arrows
The Log
Zap Arrows Baby Dragon The Log
Zap Arrows The Log Baby Dragon
Arrows The Log Zap Dart Goblin Baby Dragon
Zap Arrows Baby Dragon The Log
Zap Arrows Dart Goblin Baby Dragon The Log
Zap Arrows Dart Goblin Baby Dragon
Zap Dart Goblin
Zap Arrows Dart Goblin The Log
Zap Arrows
P.E.K.K.A
Arrows The Log
Zap Goblin Gang Dart Goblin
Zap Arrows Dart Goblin Baby Dragon
Arrows The Log
Goblin Gang Dart Goblin Baby Dragon
Arrows The Log Zap Dart Goblin Baby Dragon
Zap Arrows
Dart Goblin P.E.K.K.A
Zap Goblin Gang Dart Goblin Baby Dragon The Log
Zap Dart Goblin
Zap Dart Goblin Baby Dragon The Log
P.E.K.K.A
Dart Goblin

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