My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Giant P.E.K.K.A Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker Goblin Giant
Barbarian Barrel
Goblin Gang Firecracker Electro Wizard
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Firecracker Electro Wizard
Poison
Goblin Gang Firecracker Electro Wizard
Lightning
Electro Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Firecracker Electro Wizard Goblinstein Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Firecracker

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Goblin Giant P.E.K.K.A Electro Wizard
Arrows
Zap P.E.K.K.A Goblin Giant
Goblin Gang
Firecracker Goblin Giant P.E.K.K.A
Firecracker
Zap Goblin Gang Goblin Giant P.E.K.K.A
Goblin Giant
Zap Arrows Goblin Gang Firecracker Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Goblin Gang Firecracker
Electro Wizard
Zap P.E.K.K.A Goblin Giant
Goblinstein

Defense Synergies 2 12

Zap
Goblin Giant Electro Wizard Arrows Goblin Gang Firecracker P.E.K.K.A
Arrows
Zap P.E.K.K.A
Goblin Gang
Zap Firecracker P.E.K.K.A Electro Wizard
Firecracker
Zap Goblin Gang P.E.K.K.A Electro Wizard
Goblin Giant
Zap Electro Wizard
P.E.K.K.A
Zap Arrows Goblin Gang Firecracker Electro Wizard
Electro Wizard
Zap Goblin Gang Firecracker Goblin Giant P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Goblin Giant Electro Wizard
P.E.K.K.A Zap Goblin Gang Firecracker Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Firecracker Electro Wizard
Arrows Firecracker P.E.K.K.A
Arrows Goblin Gang Zap Firecracker Electro Wizard
Electro Wizard Zap Arrows Goblin Gang Firecracker
Zap Arrows Goblin Giant P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Electro Wizard
Goblin Gang Electro Wizard Zap Arrows Firecracker Goblin Giant
Arrows Zap Goblin Gang Firecracker Electro Wizard
P.E.K.K.A Zap Goblin Gang Electro Wizard
Zap Arrows Goblin Gang Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Zap Goblin Gang P.E.K.K.A Electro Wizard
Arrows Goblin Gang Firecracker P.E.K.K.A Electro Wizard
Arrows Zap Goblin Gang Firecracker Electro Wizard
Zap Arrows Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Arrows Firecracker Goblin Giant P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Zap Goblin Giant Electro Wizard
Goblin Gang P.E.K.K.A Zap Goblin Giant Electro Wizard
P.E.K.K.A Goblin Gang Goblin Giant
Arrows Firecracker Zap Goblin Gang Goblin Giant Electro Wizard
Goblin Gang P.E.K.K.A Goblin Giant Electro Wizard
P.E.K.K.A Goblin Giant
Zap P.E.K.K.A Electro Wizard Firecracker
P.E.K.K.A Goblin Gang Goblin Giant
P.E.K.K.A
P.E.K.K.A Zap Arrows Goblin Giant Electro Wizard
P.E.K.K.A Goblin Gang Goblin Giant
Firecracker
Goblin Gang Electro Wizard Zap Firecracker Goblin Giant P.E.K.K.A
Arrows Zap Firecracker P.E.K.K.A Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap Electro Wizard
Arrows Goblin Giant
Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Zap Goblin Giant
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Goblin Gang Electro Wizard
Firecracker Zap Arrows Electro Wizard
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Zap Arrows Firecracker Electro Wizard
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker Zap Electro Wizard
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Zap Arrows
Zap Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker
Zap Electro Wizard Goblin Gang
Zap Arrows Firecracker Electro Wizard
Arrows
Goblin Gang Firecracker Electro Wizard
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Goblin Gang Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Goblin Giant Electro Wizard
P.E.K.K.A
Firecracker

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