My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker Mortar
Barbarian Barrel
Goblin Gang Firecracker Mortar
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker Mortar
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker
Fireball
Goblin Gang Firecracker Mortar
Poison
Goblin Gang Firecracker Mortar
Lightning
Mortar Goblinstein
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mortar Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Firecracker Void Mortar Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Void Mortar Mega Knight
Arrows
Zap Void Mortar Mega Knight
Goblin Gang
Firecracker Mortar
Firecracker
Zap Goblin Gang Mortar Mega Knight
Mortar
Zap Arrows Goblin Gang Firecracker
Void
Zap Arrows
Mega Knight
Zap Arrows Firecracker
Goblinstein

Defense Synergies 3 10

Zap
Mega Knight Arrows Goblin Gang Firecracker Mortar Void
Arrows
Void Mega Knight Zap Mortar
Goblin Gang
Zap Firecracker Mortar
Firecracker
Zap Goblin Gang Mortar Mega Knight
Mortar
Zap Arrows Goblin Gang Firecracker
Void
Arrows Zap
Mega Knight
Zap Arrows Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mortar Void
Zap Goblin Gang Firecracker Mortar Mega Knight
Goblin Gang Mortar Mega Knight Void
Goblin Gang Firecracker Mortar Mega Knight
Arrows Firecracker Mega Knight
Arrows Goblin Gang Zap Firecracker Mega Knight
Zap Arrows Goblin Gang Firecracker Mortar Void
Zap Arrows Void Mega Knight
Goblin Gang Mortar
Goblin Gang Firecracker Mega Knight
Goblin Gang Zap Arrows Firecracker Mega Knight
Arrows Zap Goblin Gang Firecracker
Mortar Mega Knight Zap Goblin Gang
Mega Knight Zap Arrows Goblin Gang Firecracker Mortar
Goblin Gang Mortar Mega Knight
Zap Goblin Gang Mortar Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Mortar
Arrows Mortar Mega Knight Zap Goblin Gang Firecracker
Zap Arrows Mortar Firecracker Mega Knight
Mortar
Goblin Gang Mega Knight Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Void
Void Zap Arrows Goblin Gang Firecracker Mortar Mega Knight
Goblin Gang Mega Knight Zap
Goblin Gang Mega Knight Zap
Goblin Gang Mega Knight
Arrows Firecracker Zap Goblin Gang
Goblin Gang Void
Mega Knight
Zap Void Mega Knight Firecracker Mortar
Goblin Gang
Mega Knight
Mega Knight Zap Arrows Void
Mega Knight Goblin Gang
Firecracker Mega Knight
Goblin Gang Zap Firecracker Mortar
Arrows Mega Knight Zap Firecracker
Zap Arrows Mortar Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker Mortar
Arrows Firecracker Mortar Void Zap
Arrows Void
Arrows Firecracker Void
Zap Arrows Firecracker Mortar Mega Knight
Arrows Firecracker Zap
Arrows Firecracker Mortar
Arrows Zap Firecracker
Arrows Void Zap Firecracker Mortar
Goblin Gang Void
Firecracker Void Zap Arrows Mortar
Void Zap Arrows Firecracker
Firecracker Mortar Void
Arrows Firecracker Mortar Void
Zap Arrows Firecracker Mortar
Zap Arrows Firecracker Mortar
Arrows Firecracker Mortar Mega Knight
Arrows Mortar
Void Zap Arrows Firecracker Mortar Mega Knight
Zap Arrows Firecracker Mortar Void Mega Knight
Void Mega Knight
Arrows Void
Void
Zap Arrows Mortar Void
Zap Arrows Firecracker Mortar Mega Knight
Arrows Firecracker Mortar Void Zap
Void Zap Arrows Mortar Mega Knight
Void Zap Arrows Firecracker Mortar
Zap Arrows Firecracker Void
Zap Firecracker Void
Void
Void Zap Arrows Mortar Mega Knight
Zap Void Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Goblin Gang Void
Zap Arrows Firecracker
Arrows
Void Goblin Gang Firecracker Mega Knight
Arrows Zap Firecracker Mortar
Void Zap Arrows
Firecracker Mega Knight
Zap Goblin Gang Firecracker
Firecracker Zap Void
Void Zap Firecracker Mortar Mega Knight
Firecracker Mortar Void Mega Knight
Void

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