My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Elixir Golem Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Firecracker Witch
Barbarian Barrel
Goblin Gang Firecracker Tesla Elixir Golem Witch
The Log
Goblin Gang Firecracker Elixir Golem Witch
Earthquake
Goblin Gang Firecracker Tesla Elixir Golem Witch
Arrows
Goblin Gang Firecracker Witch
Royal Delivery
Goblin Gang Firecracker Elixir Golem Witch
Fireball
Goblin Gang Firecracker Tesla Elixir Golem Witch
Poison
Goblin Gang Firecracker Elixir Golem Witch
Lightning
Tesla Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Firecracker Elixir Golem Tesla Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Elixir Golem Witch Mega Knight
Arrows
Zap Elixir Golem Mega Knight
Goblin Gang
Firecracker Elixir Golem
Firecracker
Zap Elixir Golem Goblin Gang Mega Knight
Tesla
Elixir Golem
Firecracker Zap Arrows Goblin Gang Witch
Witch
Zap Elixir Golem Mega Knight
Mega Knight
Zap Arrows Firecracker Witch

Defense Synergies 3 10

Zap
Mega Knight Arrows Goblin Gang Firecracker Tesla Witch
Arrows
Mega Knight Zap Tesla
Goblin Gang
Tesla Zap Firecracker
Firecracker
Zap Goblin Gang Tesla Mega Knight
Tesla
Goblin Gang Zap Arrows Firecracker
Elixir Golem
Witch
Zap Mega Knight
Mega Knight
Zap Arrows Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla
Zap Goblin Gang Firecracker Tesla Witch Mega Knight
Goblin Gang Tesla Witch Mega Knight
Tesla Witch Goblin Gang Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Goblin Gang Zap Firecracker Tesla Mega Knight
Tesla Zap Arrows Goblin Gang Firecracker Witch
Zap Arrows Tesla Mega Knight
Tesla Witch Goblin Gang
Goblin Gang Firecracker Tesla Mega Knight
Goblin Gang Witch Zap Arrows Firecracker Tesla Mega Knight
Arrows Tesla Zap Goblin Gang Firecracker Witch
Tesla Mega Knight Zap Goblin Gang Witch
Mega Knight Zap Arrows Goblin Gang Firecracker Tesla Witch
Goblin Gang Tesla Mega Knight
Zap Goblin Gang Tesla Mega Knight
Tesla Mega Knight Arrows Goblin Gang Firecracker Witch
Arrows Tesla Mega Knight Zap Goblin Gang Firecracker Witch
Zap Arrows Witch Firecracker Tesla Mega Knight
Tesla
Goblin Gang Mega Knight Arrows Firecracker Tesla Witch
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Tesla Witch
Zap Arrows Goblin Gang Firecracker Tesla Mega Knight
Goblin Gang Mega Knight Zap Witch
Goblin Gang Mega Knight Zap Tesla
Goblin Gang Tesla Witch Mega Knight
Arrows Firecracker Zap Goblin Gang Tesla Witch
Goblin Gang Tesla Witch
Mega Knight Tesla
Zap Mega Knight Firecracker Witch
Witch Goblin Gang Tesla
Mega Knight Tesla Witch
Mega Knight Zap Arrows
Mega Knight Goblin Gang Tesla Witch
Firecracker Tesla Witch Mega Knight
Goblin Gang Tesla Witch Zap Firecracker
Arrows Mega Knight Zap Firecracker Tesla Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Witch
Arrows Firecracker Witch
Arrows Zap Firecracker
Arrows Zap Firecracker
Goblin Gang
Firecracker Zap Arrows
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Arrows Firecracker Mega Knight
Arrows
Zap Arrows Firecracker Mega Knight
Zap Arrows Firecracker Witch Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Witch Mega Knight
Witch
Arrows Firecracker Zap Witch
Zap Arrows Witch Mega Knight
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Zap Firecracker Witch
Zap Arrows Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Goblin Gang Witch
Zap Arrows Firecracker Witch
Arrows
Goblin Gang Firecracker Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Mega Knight
Zap Goblin Gang Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch Mega Knight
Firecracker Mega Knight

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