My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel Witch
Zap
Goblin Gang Goblin Barrel Witch
Barbarian Barrel
Goblin Gang Goblin Barrel Witch
The Log
Goblin Gang Hog Rider Goblin Barrel Witch
Earthquake
Goblin Gang Hog Rider Goblin Barrel Witch
Arrows
Goblin Gang Goblin Barrel Witch
Royal Delivery
Goblin Gang Hog Rider Goblin Barrel Witch
Fireball
Goblin Gang Hog Rider Goblin Barrel Witch
Poison
Goblin Gang Witch
Lightning
Witch Goblinstein
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Goblin Barrel Hog Rider Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Goblin Barrel

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Witch Mega Knight
Arrows
Zap Hog Rider Goblin Barrel Mega Knight
Goblin Gang
Hog Rider Goblin Barrel
Hog Rider
Zap Arrows Goblin Gang Goblin Barrel Witch Mega Knight
Goblin Barrel
Goblin Gang Arrows Hog Rider Mega Knight
Witch
Zap Hog Rider Mega Knight
Mega Knight
Zap Arrows Hog Rider Goblin Barrel Witch
Goblinstein

Defense Synergies 2 4

Zap
Mega Knight Arrows Goblin Gang Witch
Arrows
Mega Knight Zap
Goblin Gang
Zap
Hog Rider
Goblin Barrel
Witch
Zap Mega Knight
Mega Knight
Zap Arrows Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Zap Goblin Gang Witch Mega Knight
Goblin Gang Witch Mega Knight
Witch Goblin Gang Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Zap Mega Knight
Zap Arrows Goblin Gang Witch
Zap Arrows Mega Knight
Witch Goblin Gang
Goblin Gang Mega Knight
Goblin Gang Witch Zap Arrows Mega Knight
Arrows Zap Goblin Gang Witch
Mega Knight Zap Goblin Gang Witch
Mega Knight Zap Arrows Goblin Gang Witch
Goblin Gang Mega Knight
Zap Goblin Gang Mega Knight
Mega Knight Arrows Goblin Gang Witch
Arrows Mega Knight Zap Goblin Gang Witch
Zap Arrows Witch Mega Knight
Goblin Gang Mega Knight Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Witch
Zap Arrows Goblin Gang Mega Knight
Goblin Gang Mega Knight Zap Witch
Goblin Gang Mega Knight Zap
Goblin Gang Witch Mega Knight
Arrows Zap Goblin Gang Witch
Goblin Gang Witch
Mega Knight
Zap Mega Knight Witch
Witch Goblin Gang
Mega Knight Witch
Mega Knight Zap Arrows
Mega Knight Goblin Gang Witch
Witch Mega Knight
Goblin Gang Witch Zap
Arrows Mega Knight Zap Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows Mega Knight
Arrows Zap Witch
Arrows Witch
Arrows Zap
Arrows Zap
Goblin Gang
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Witch
Arrows Mega Knight
Arrows
Zap Arrows Mega Knight
Zap Arrows Witch Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Witch Mega Knight
Witch
Arrows Zap Witch
Zap Arrows Witch Mega Knight
Zap Arrows
Zap Arrows Witch
Zap Witch
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Goblin Gang Witch
Zap Arrows Witch
Arrows
Goblin Gang Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Goblin Gang Witch
Zap Witch
Zap Witch Mega Knight
Mega Knight

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