My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Wizard
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Wizard Balloon
Fireball
Goblin Gang Wizard Balloon
Poison
Goblin Gang Wizard Balloon
Lightning
Mini P.E.K.K.A Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Goblin Gang Mini P.E.K.K.A Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Goblin Gang

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Mini P.E.K.K.A Mega Knight
Arrows
Zap Balloon Mini P.E.K.K.A Mega Knight
Goblin Gang
Mini P.E.K.K.A Balloon
Mini P.E.K.K.A
Zap Arrows Goblin Gang Wizard Rage Mega Knight
Wizard
Mini P.E.K.K.A Rage Balloon Mega Knight
Rage
Balloon Mini P.E.K.K.A Wizard
Balloon
Zap Arrows Rage Goblin Gang Wizard Mega Knight
Mega Knight
Zap Arrows Mini P.E.K.K.A Wizard Balloon

Defense Synergies 3 6

Zap
Mini P.E.K.K.A Mega Knight Arrows Goblin Gang
Arrows
Mega Knight Zap Mini P.E.K.K.A
Goblin Gang
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Goblin Gang Wizard
Wizard
Mini P.E.K.K.A Mega Knight
Rage
Balloon
Mega Knight
Zap Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Mini P.E.K.K.A Zap Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Goblin Gang Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Goblin Gang Zap Mega Knight
Zap Arrows Goblin Gang Wizard
Zap Arrows Mega Knight
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Mega Knight
Goblin Gang Zap Arrows Wizard Mega Knight
Arrows Zap Goblin Gang Wizard
Mini P.E.K.K.A Mega Knight Zap Goblin Gang Wizard
Wizard Mega Knight Zap Arrows Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Mega Knight
Zap Goblin Gang Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Arrows Goblin Gang Mini P.E.K.K.A
Arrows Mega Knight Zap Goblin Gang Wizard
Zap Arrows Wizard Mega Knight
Mini P.E.K.K.A
Goblin Gang Wizard Mega Knight Arrows Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Zap
Zap Arrows Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
Goblin Gang Mega Knight Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Mega Knight Zap
Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows Wizard Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Mini P.E.K.K.A
Goblin Gang
Mega Knight Mini P.E.K.K.A
Mega Knight Zap Arrows
Mini P.E.K.K.A Mega Knight Goblin Gang Wizard
Wizard Mega Knight
Goblin Gang Zap Mini P.E.K.K.A
Arrows Mega Knight Zap Mini P.E.K.K.A Wizard
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Wizard Zap Arrows Mega Knight
Arrows Wizard Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Goblin Gang Mini P.E.K.K.A
Zap Arrows Wizard
Zap Arrows Wizard
Arrows
Zap Arrows
Zap Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Wizard Mega Knight
Zap Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Wizard Mega Knight
Arrows Zap Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows
Zap Arrows Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Arrows Wizard Mega Knight
Zap Arrows
Mega Knight
Arrows Wizard
Zap Goblin Gang
Zap Arrows Wizard
Arrows
Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
Arrows Zap Wizard
Zap Arrows
Mega Knight
Zap Goblin Gang
Zap
Zap Mega Knight
Wizard Mega Knight

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