My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Goblin Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Mortar Goblin Barrel Goblin Giant
Barbarian Barrel
Goblin Gang Mortar Goblin Cage Goblin Barrel
The Log
Goblin Gang Goblin Cage Goblin Barrel
Earthquake
Goblin Gang Mortar Goblin Cage Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Goblin Cage Goblin Barrel Mother Witch
Fireball
Goblin Gang Mortar Goblin Cage Goblin Barrel Mother Witch
Poison
Goblin Gang Mortar Goblin Cage Mother Witch
Lightning
Mortar Goblin Cage Mother Witch
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Goblin Barrel Mortar Goblin Cage Mother Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Goblin Barrel

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Goblin Giant Mortar Goblin Cage Mother Witch
Arrows
Zap Mortar Goblin Barrel Goblin Giant Mother Witch
Goblin Gang
Goblin Barrel Mortar Goblin Cage Goblin Giant
Mortar
Zap Arrows Goblin Gang Goblin Giant
Goblin Cage
Zap Goblin Gang Goblin Barrel
Goblin Barrel
Goblin Gang Arrows Goblin Cage Goblin Giant
Goblin Giant
Zap Arrows Goblin Gang Mortar Goblin Barrel Mother Witch
Mother Witch
Zap Arrows Goblin Giant

Defense Synergies 1 10

Zap
Goblin Giant Arrows Goblin Gang Mortar Goblin Cage Mother Witch
Arrows
Zap Mortar Mother Witch
Goblin Gang
Zap Mortar Goblin Cage
Mortar
Zap Arrows Goblin Gang
Goblin Cage
Zap Goblin Gang Mother Witch
Goblin Barrel
Goblin Giant
Zap
Mother Witch
Zap Arrows Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Goblin Cage Goblin Giant
Zap Goblin Gang Mortar Goblin Cage
Goblin Gang Mortar Goblin Cage
Goblin Cage Goblin Gang Mortar
Arrows Goblin Cage
Arrows Goblin Gang Zap Mother Witch
Zap Arrows Goblin Gang Mortar Goblin Cage
Zap Arrows Goblin Cage Goblin Giant
Goblin Gang Mortar Goblin Cage
Goblin Gang
Goblin Gang Mother Witch Zap Arrows Goblin Giant
Arrows Zap Goblin Gang
Mortar Goblin Cage Zap Goblin Gang
Zap Arrows Goblin Gang Mortar Goblin Cage
Goblin Gang Mortar Goblin Cage
Zap Goblin Gang Mortar Goblin Cage
Arrows Goblin Gang Mortar Goblin Cage
Arrows Mortar Goblin Cage Zap Goblin Gang
Zap Arrows Mortar Goblin Cage Mother Witch
Mortar Goblin Cage
Goblin Gang Arrows Goblin Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Goblin Cage
Zap Arrows Goblin Gang Mortar
Goblin Gang Zap Goblin Cage Goblin Giant
Goblin Gang Zap Goblin Cage Goblin Giant
Goblin Gang Goblin Cage Goblin Giant
Arrows Mother Witch Zap Goblin Gang Goblin Giant
Goblin Gang Goblin Cage Goblin Giant
Goblin Cage Goblin Giant
Zap Goblin Cage Mortar
Goblin Gang Goblin Cage Goblin Giant
Goblin Cage
Zap Arrows Goblin Cage Goblin Giant
Goblin Gang Goblin Cage Goblin Giant
Goblin Cage
Goblin Gang Zap Mortar Goblin Cage Goblin Giant
Arrows Zap Goblin Cage Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar Zap
Arrows Goblin Giant
Arrows
Zap Arrows Mortar
Arrows Mother Witch Zap Goblin Giant
Arrows Mortar
Arrows Zap
Arrows Zap Mortar
Goblin Gang
Zap Arrows Mortar
Zap Arrows
Mortar
Arrows Mortar
Zap Arrows Mortar
Zap Arrows Mortar
Arrows Mortar
Arrows Mortar
Zap Arrows Mortar
Zap Arrows Mortar Mother Witch
Arrows
Zap Arrows Mortar
Zap Arrows Mother Witch Mortar
Arrows Mortar Zap
Zap Arrows Mortar
Zap Arrows Mortar
Zap Arrows Mother Witch
Zap
Zap Arrows Mortar
Zap Arrows
Arrows
Zap Goblin Gang
Zap Arrows
Arrows
Goblin Gang
Arrows Zap Mortar
Zap Arrows
Zap Goblin Gang
Zap
Zap Mortar Goblin Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: