My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers
Giant Snowball
Goblin Gang Musketeer Wall Breakers
Zap
Goblin Gang Wall Breakers
Barbarian Barrel
Goblin Gang Musketeer Valkyrie Wall Breakers Electro Wizard
The Log
Goblin Gang Musketeer Wall Breakers
Earthquake
Goblin Gang
Arrows
Goblin Gang Wall Breakers
Royal Delivery
Goblin Gang Musketeer Valkyrie Wall Breakers P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Musketeer Wall Breakers Electro Wizard
Poison
Goblin Gang Musketeer Electro Wizard
Lightning
Musketeer Valkyrie Electro Wizard
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Arrows Goblin Gang Musketeer Valkyrie Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Arrows Goblin Gang

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Electro Wizard Musketeer Valkyrie Wall Breakers
Arrows
Zap P.E.K.K.A Wall Breakers
Goblin Gang
Valkyrie P.E.K.K.A
Musketeer
Valkyrie Zap P.E.K.K.A
Valkyrie
Musketeer Wall Breakers Zap Goblin Gang P.E.K.K.A Electro Wizard
Wall Breakers
Valkyrie Zap Arrows Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Goblin Gang Musketeer Valkyrie
Electro Wizard
Zap P.E.K.K.A Valkyrie Wall Breakers

Defense Synergies 3 15

Zap
Electro Wizard Arrows Goblin Gang Musketeer Valkyrie P.E.K.K.A
Arrows
Zap Valkyrie P.E.K.K.A
Goblin Gang
Musketeer Zap Valkyrie P.E.K.K.A Electro Wizard
Musketeer
Goblin Gang Valkyrie Zap P.E.K.K.A Electro Wizard
Valkyrie
Musketeer Zap Arrows Goblin Gang P.E.K.K.A Electro Wizard
Wall Breakers
P.E.K.K.A
Zap Arrows Goblin Gang Musketeer Valkyrie Electro Wizard
Electro Wizard
Zap Goblin Gang Musketeer Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie Electro Wizard
P.E.K.K.A Zap Goblin Gang Musketeer Valkyrie Electro Wizard
Goblin Gang P.E.K.K.A Musketeer Valkyrie Electro Wizard
P.E.K.K.A Goblin Gang Musketeer Valkyrie Electro Wizard
Arrows Valkyrie P.E.K.K.A
Arrows Goblin Gang Zap Musketeer Valkyrie Electro Wizard
Musketeer Electro Wizard Zap Arrows Goblin Gang
Zap Arrows Musketeer Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Musketeer Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard Zap Arrows Musketeer
Arrows Musketeer Zap Goblin Gang Electro Wizard
P.E.K.K.A Zap Goblin Gang Musketeer Valkyrie Electro Wizard
Valkyrie Zap Arrows Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Zap Goblin Gang P.E.K.K.A Electro Wizard
Arrows Goblin Gang Musketeer Valkyrie P.E.K.K.A Electro Wizard
Arrows Valkyrie Zap Goblin Gang Musketeer Electro Wizard
Zap Arrows Valkyrie Musketeer Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Goblin Gang Valkyrie Arrows Musketeer P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Goblin Gang Musketeer Valkyrie
Goblin Gang P.E.K.K.A Zap Musketeer Valkyrie Electro Wizard
Goblin Gang Valkyrie P.E.K.K.A Zap Musketeer Electro Wizard
P.E.K.K.A Goblin Gang Musketeer Valkyrie
Arrows Zap Goblin Gang Musketeer Electro Wizard
Goblin Gang P.E.K.K.A Musketeer Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Valkyrie
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Musketeer Valkyrie
P.E.K.K.A Zap Arrows Valkyrie Electro Wizard
P.E.K.K.A Goblin Gang Valkyrie
Musketeer Valkyrie
Goblin Gang Electro Wizard Zap Musketeer Valkyrie P.E.K.K.A
Arrows Valkyrie Zap Musketeer P.E.K.K.A Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Zap Musketeer Electro Wizard
Arrows
Arrows Musketeer Valkyrie
Zap Arrows Valkyrie
Arrows Zap Musketeer
Arrows Musketeer
Arrows Zap
Arrows Zap
Goblin Gang Musketeer Electro Wizard
Zap Arrows Musketeer Valkyrie Electro Wizard
Zap Arrows Musketeer
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows
Zap Arrows Musketeer Electro Wizard
Zap Arrows Valkyrie
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Valkyrie
Arrows Zap Musketeer Electro Wizard
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer Electro Wizard
Zap Electro Wizard Musketeer
Zap Arrows Musketeer
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard Goblin Gang Musketeer
Zap Arrows Musketeer Electro Wizard
Arrows
Goblin Gang Musketeer Valkyrie Electro Wizard
Arrows Zap Musketeer
Zap Arrows
Musketeer P.E.K.K.A
Zap Goblin Gang Musketeer Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Electro Wizard
P.E.K.K.A

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