My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Skeleton Army Dark Prince Goblin Drill
Giant Snowball
Goblin Gang Battle Ram Skeleton Army Goblin Drill Witch
Zap
Goblin Gang Battle Ram Skeleton Army Dark Prince Goblin Drill Witch
Barbarian Barrel
Goblin Gang Battle Ram Skeleton Army Dark Prince Goblin Drill Witch
The Log
Goblin Gang Battle Ram Skeleton Army Dark Prince Goblin Drill Witch
Earthquake
Goblin Gang Skeleton Army Goblin Drill Witch
Arrows
Goblin Gang Skeleton Army Goblin Drill Witch
Royal Delivery
Goblin Gang Battle Ram Skeleton Army Dark Prince Goblin Drill Witch
Fireball
Goblin Gang Battle Ram Skeleton Army Goblin Drill Witch
Poison
Goblin Gang Skeleton Army Goblin Drill Witch
Lightning
Battle Ram Dark Prince Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Skeleton Army Dark Prince Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Skeleton Army Battle Ram Dark Prince Goblin Drill Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Skeleton Army

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram Dark Prince Witch
Arrows
Zap Battle Ram Dark Prince Goblin Drill
Goblin Gang
Battle Ram Dark Prince Goblin Drill
Battle Ram
Zap Arrows Goblin Gang Witch
Skeleton Army
Dark Prince
Zap Arrows Goblin Gang Goblin Drill Witch
Goblin Drill
Arrows Goblin Gang Dark Prince
Witch
Zap Battle Ram Dark Prince

Defense Synergies 0 12

Zap
Arrows Goblin Gang Skeleton Army Dark Prince Goblin Drill Witch
Arrows
Zap Dark Prince
Goblin Gang
Zap Skeleton Army Dark Prince Goblin Drill
Battle Ram
Skeleton Army
Zap Goblin Gang Goblin Drill
Dark Prince
Zap Arrows Goblin Gang Witch
Goblin Drill
Zap Goblin Gang Skeleton Army
Witch
Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Skeleton Army Zap Goblin Gang Dark Prince Goblin Drill Witch
Goblin Gang Skeleton Army Witch Dark Prince Goblin Drill
Skeleton Army Witch Goblin Gang Dark Prince Goblin Drill
Arrows Skeleton Army Dark Prince
Arrows Goblin Gang Skeleton Army Zap Dark Prince
Zap Arrows Goblin Gang Witch
Zap Arrows
Witch Goblin Gang Skeleton Army Goblin Drill
Goblin Gang Skeleton Army Dark Prince
Goblin Gang Skeleton Army Witch Zap Arrows Dark Prince Goblin Drill
Arrows Zap Goblin Gang Witch
Skeleton Army Goblin Drill Zap Goblin Gang Dark Prince Witch
Skeleton Army Zap Arrows Goblin Gang Dark Prince Goblin Drill Witch
Skeleton Army Goblin Gang Goblin Drill
Skeleton Army Zap Goblin Gang Goblin Drill
Arrows Goblin Gang Skeleton Army Dark Prince Goblin Drill Witch
Arrows Zap Goblin Gang Skeleton Army Dark Prince Goblin Drill Witch
Zap Arrows Goblin Drill Witch Dark Prince
Goblin Drill
Goblin Gang Skeleton Army Dark Prince Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Dark Prince Witch
Zap Arrows Goblin Gang
Goblin Gang Skeleton Army Zap Dark Prince Witch
Goblin Gang Skeleton Army Dark Prince Zap
Goblin Gang Skeleton Army Dark Prince Goblin Drill Witch
Arrows Zap Goblin Gang Witch
Goblin Gang Skeleton Army Dark Prince Witch
Skeleton Army Dark Prince
Zap Skeleton Army Dark Prince Witch
Witch Goblin Gang Skeleton Army Goblin Drill
Dark Prince Witch
Skeleton Army Zap Arrows Dark Prince
Skeleton Army Dark Prince Goblin Gang Witch
Skeleton Army Witch
Goblin Gang Skeleton Army Witch Zap Dark Prince Goblin Drill
Arrows Zap Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Goblin Drill
Arrows Zap
Arrows Goblin Drill
Arrows Dark Prince
Zap Arrows Dark Prince
Arrows Zap Witch
Arrows Witch
Arrows Zap
Arrows Zap
Goblin Gang
Zap Arrows Dark Prince
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Goblin Drill Witch
Arrows
Arrows
Zap Arrows Dark Prince
Zap Arrows Witch
Arrows
Zap Arrows Goblin Drill
Zap Arrows Dark Prince Witch
Witch
Arrows Zap Witch
Zap Arrows Witch
Zap Arrows
Zap Arrows Witch
Zap Witch
Zap Arrows
Zap Arrows
Arrows
Zap Goblin Gang Skeleton Army Dark Prince Witch
Zap Arrows Witch
Arrows
Goblin Gang Dark Prince
Arrows Zap
Zap Arrows
Dark Prince
Zap Goblin Gang Witch
Zap Witch
Zap Dark Prince Witch

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