My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Inferno Dragon
Giant Snowball
Goblin Gang Skeleton Army Inferno Dragon Little Prince
Zap
Goblin Gang Skeleton Army Inferno Dragon Little Prince
Barbarian Barrel
Goblin Gang Valkyrie Skeleton Army Little Prince
The Log
Goblin Gang Skeleton Army Little Prince
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army Little Prince
Royal Delivery
Goblin Gang Valkyrie Skeleton Army Inferno Dragon Little Prince
Fireball
Goblin Gang Skeleton Army Inferno Dragon Little Prince
Poison
Goblin Gang Skeleton Army Little Prince
Lightning
Valkyrie Inferno Dragon Little Prince
Rocket
Valkyrie Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Goblin Gang Skeleton Army Little Prince Valkyrie Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Goblin Gang

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mirror Valkyrie Little Prince
Arrows
Zap Mirror
Goblin Gang
Valkyrie Mirror
Valkyrie
Zap Goblin Gang Little Prince
Mirror
Zap Arrows Goblin Gang Skeleton Army
Skeleton Army
Mirror
Inferno Dragon
Little Prince
Zap Valkyrie

Defense Synergies 3 16

Zap
Mirror Arrows Goblin Gang Valkyrie Skeleton Army Inferno Dragon Little Prince
Arrows
Mirror Zap Valkyrie Little Prince
Goblin Gang
Zap Valkyrie Mirror Skeleton Army Inferno Dragon
Valkyrie
Zap Arrows Goblin Gang Mirror Little Prince
Mirror
Zap Arrows Skeleton Army Goblin Gang Valkyrie Inferno Dragon
Skeleton Army
Mirror Zap Goblin Gang Inferno Dragon
Inferno Dragon
Zap Goblin Gang Mirror Skeleton Army
Little Prince
Zap Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Skeleton Army Inferno Dragon Zap Goblin Gang Valkyrie
Goblin Gang Skeleton Army Valkyrie Inferno Dragon
Skeleton Army Inferno Dragon Goblin Gang Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Goblin Gang Skeleton Army Zap Valkyrie
Inferno Dragon Zap Arrows Goblin Gang Little Prince
Zap Arrows Valkyrie
Inferno Dragon Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Valkyrie Little Prince
Goblin Gang Valkyrie Skeleton Army Zap Arrows
Arrows Inferno Dragon Zap Goblin Gang
Skeleton Army Zap Goblin Gang Valkyrie
Valkyrie Skeleton Army Zap Arrows Goblin Gang
Skeleton Army Inferno Dragon Goblin Gang
Skeleton Army Zap Goblin Gang Inferno Dragon
Arrows Goblin Gang Valkyrie Skeleton Army
Arrows Zap Goblin Gang Valkyrie Skeleton Army Little Prince
Zap Arrows Valkyrie Inferno Dragon Little Prince
Inferno Dragon
Goblin Gang Valkyrie Skeleton Army Arrows Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Zap
Zap Arrows Goblin Gang Valkyrie Inferno Dragon
Goblin Gang Skeleton Army Zap Valkyrie
Goblin Gang Valkyrie Skeleton Army Zap
Goblin Gang Valkyrie Skeleton Army Inferno Dragon
Arrows Zap Goblin Gang
Goblin Gang Skeleton Army Valkyrie
Valkyrie Skeleton Army Inferno Dragon
Zap Valkyrie Skeleton Army Inferno Dragon
Goblin Gang Skeleton Army Inferno Dragon
Inferno Dragon Valkyrie
Skeleton Army Zap Arrows Valkyrie
Skeleton Army Goblin Gang Valkyrie
Valkyrie Skeleton Army
Goblin Gang Skeleton Army Zap Valkyrie Inferno Dragon Little Prince
Arrows Valkyrie Zap Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie
Arrows Zap
Arrows
Arrows Zap
Arrows Zap
Goblin Gang
Zap Arrows Valkyrie
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Zap Arrows
Zap Arrows Valkyrie Little Prince
Arrows
Zap Arrows
Zap Arrows Valkyrie Little Prince
Inferno Dragon
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows Little Prince
Zap
Zap Arrows
Zap Arrows
Arrows
Zap Goblin Gang Skeleton Army
Zap Arrows
Arrows
Goblin Gang Valkyrie
Arrows Zap
Zap Arrows
Zap Goblin Gang
Zap
Zap Little Prince

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